Creatures Online Update #53

September 16th, 2014 by Sophie Schiaratura

Weekly Update #53: The Altar Machine

Read it on the forum

Hello everybody ,

Today, I will present you the Altar Machine!

 

Creatures455

 

If you drag and drop a Norn on this machine, a short animation will be triggered and the Norn will disappear forever in an ethereal light. Thus, some genes are dropped which may be used later in the Splicing Machine.

It may be a way to ensure older and dying Norns will let the place to young ones. Of course, it can rise some ethical questions, like a lot of things in the Creatures series… Norns do not seem to really care though, as they will wave you a last goodbye while standing on the machine.

That’s all! Have a nice week.

 

Some previous updates:

Weekly Update #52: Stock your items and new way to switch worlds

Weekly Update #51: Rewarding bug and departure of Marc

Weekly Update #50: Navigation mesh issue and new toys

Weekly Update #49:  “Surprise” animation and Android version

Weekly Update #48: a bit about the science kit

Weekly Update #47: Display Tweaks

Weekly Update #46: Resources and genome issue

Creatures Online Update #52

September 10th, 2014 by Sophie Schiaratura

Weekly Update #52: Stock your items and new way to switch worlds

Read it on the forum

Hello everybody,

Sorry for the late update… The work done last week was mostly some tweaking on game values (shop prices, required levels, this kind of things…).

A small thing I haven’t talked about: you are now able to stock your purchases from the shop. When buying an object, you will be able to place it directly in the world. However, sometimes you want to keep an object for later, that’s something you can do with the new “box” button.

 

Creatures4_3_455

 

Also, another small improvement is the ability to switch worlds by simply double-tapping on the corresponding world in the world monitor (the interface allowing you to change world). Before this modification, it required to tap on the world then to tap on a “Go to world” button.

That’s all! Have a nice week 

 

Some previous updates:    
Weekly Update #51: Rewarding bug and departure of Marc

Weekly Update #50: Navigation mesh issue and new toys

Weekly Update #49:  “Surprise” animation and Android version

Weekly Update #48: a bit about the science kit

Weekly Update #47: Display Tweaks

Weekly Update #46: Resources and genome issue

Weekly Update #45: The Crafting Machine in detail

 

Creatures Online Update #51

September 2nd, 2014 by Sophie Schiaratura

Weekly Update #51: Rewarding bug and departure of Marc

Read it on the forum

Hello everybody :) ,

This week we fixed an issue with the Norns being rewarded at the wrong time: when using a toy, they were sometimes rewarded while they were still using that toy. So they learned to use the toys being used instead of learning to use those which are available.

Last week we implemented the Norns reactions (Norns having a surprise animation when a new toy appears near them), but there was still a weird delay, the animation being triggered some time after. It is fixed now.

It does not really concern the game as such, but we are also now able to manually send an iOS notification to the players, for example to do some announcements to all the players in the future.

Lastly, this week we see the departure of Marc, a programmer who did a lot of bug fixes as well as helping us with the Norn genomes. I wish you the best of luck for the future, Marc!

Have a nice week! :)

 

Creatures4_5_455

 

Some previous updates:   

Weekly Update #50: Navigation mesh issue and new toys

Weekly Update #49:  “Surprise” animation and Android version

Weekly Update #48: a bit about the science kit

Weekly Update #47: Display Tweaks

Weekly Update #46: Resources and genome issue

Weekly Update #45: The Crafting Machine in detail

Weekly Update #44: Technical features

Creatures Online Update #50

August 22nd, 2014 by Sophie Schiaratura

Weekly Update #50: Navigation mesh issue and new toys

Read it on the forum

Hello everybody,

This week we discovered there was an issue with the navigation mesh (the game object allowing the Norns to navigate through the level) in the seashore environment. This issue was more important than we thought, and it took us most of the week to fix it.

We still managed to make some progress, like reviewing the quests to fix some wrong icons / typos in the texts. And we also have implemented some new toys made by the artists. Just have a look on the screenshot below^^.

 

guitar

Here’s Jimi playing guitar. Or air guitar. For some reason the Norns don’t take the guitar, we are currently working on it…

 

That’s all for today! I wish you a nice week-end.

 

Some previous updates:  

Weekly Update #49:  “Surprise” animation and Android version

Weekly Update #48: a bit about the science kit

Weekly Update #47: Display Tweaks

Weekly Update #46: Resources and genome issue

Weekly Update #45: The Crafting Machine in detail

Weekly Update #44: Technical features

Weekly Update #43: The genome patch tool

Creatures Online Update #49

August 21st, 2014 by Sophie Schiaratura

Weekly Update #49: “Surprise” animation and Android version

Read it on the forum

Hello everybody,

This last week we made the Norns more reactive to what happens around them: they will do a “surprised” animation when an object appears next to them (after buying one in the shop, for example) and most of the time will look sad when another Norn dies near them.

Also, we continued to work on the Android version. For example, we fixed a bug with Norns sometimes appearing with a totally black texture.

That’s all! Have a nice week!

 

Creatures4_5_455px

 

Some previous updates:  

Weekly Update #48: a bit about the science kit

Weekly Update #47: Display Tweaks

Weekly Update #46: Resources and genome issue

Weekly Update #45: The Crafting Machine in detail

Weekly Update #44: Technical features

Weekly Update #43: The genome patch tool

Weekly Update #42: Incoming closed beta

Creatures Online Update #48

August 11th, 2014 by Sophie Schiaratura

Weekly Update #48: a bit about the science kit

Read it on the forum

Hello everybody,

Not a lot of things to say about last week! Two programmers were in holidays, so we mainly tested the last modifications (science kit, Norn collection screen) and fixed some related glitches.

So, here is simply a screenshot of the science kit:

scienceKit_455px

- Chemicals are classed by categories (here you have the Immunitary category)
- The graphic only displays the selected chemical (here, antibody 0), but when no chemicals are selected , it shows all the chemicals of the current category
- As you can see, there are injection prices. It should not prevent you to experiment with it as prices are generally cheap, with some exceptions: food-related chemicals (injecting directly proteins, or increasing the glycogen reserve…) and the life chemical.
- An icon on the top-right allows you to switch between displaying the graphic or the chemical description.

Also, next update will come a Monday, too (I won’t be there Friday).

Have a nice week!

Some previous updates: 

Weekly Update #47: Display Tweaks

Weekly Update #46: Resources and genome issue

Weekly Update #45: The Crafting Machine in detail

Weekly Update #44: Technical features

Weekly Update #43: The genome patch tool

Weekly Update #42: Incoming closed beta

Weekly Update #41: Apple validation

Creatures Online Update #47

August 4th, 2014 by Sophie Schiaratura

Weekly Update #47: Display Tweaks

Read it on the forum

Hello everybody,

This week we worked on the science kit. It includes :
- adding a short description for each chemical
- improving the graphic readability by adding the ability to display only one chemical at once
- An icon “!” now shows near some important chemicals when they are critically low / high

We also worked on the appearance of the Norn collection screen. Now it is only one page with a slider (instead of the more rigid “multiple fixed pages” we had before), and Norns are organized by “series”. It doesn’t really change a lot of things functionally-wise, but we feel it to be more convenient and better-looking.

That’s all for today! Have a nice week!

 

collectionWithSlider2

 

Some previous updates:

 Weekly Update #46: Resources and genome issue

Weekly Update #45: The Crafting Machine in detail

Weekly Update #44: Technical features

Weekly Update #43: The genome patch tool

Weekly Update #42: Incoming closed beta

Weekly Update #41: Apple validation

Weekly Update #40: Fixing bugs and working on the crafting system

 

Creatures Online Update #46

July 30th, 2014 by Sophie Schiaratura

Weekly update #46: Resources and genome issue

Read it on the forum

Hello everybody!

This week we implemented some “resources” in the environments. As explained in the last update, components needed for crafting can be dropped when your Norns interact with various agents. But sometimes we needed to add some resources : for example, nothing can logically drop wheat in the current state of the game. So we added some wheat plants, this way you will be able to create cookies^^.

We are currently working on a genome issue which may happen when crossing two genomes. It means eggs laid by pregnant Norns may have this problem, and in that case they can’t be hatched. We are working on it.

Also, in parallel, we continue to work on the Android version.

Have a nice week!

Creatures4_5


Some previous updates:

Weekly Update #45: The Crafting Machine in detail

Weekly Update #44: Technical features

Weekly Update #43: The genome patch tool

Weekly Update #42: Incoming closed beta

Weekly Update #41: Apple validation

Weekly Update #40: Fixing bugs and working on the crafting system

Algo-Bot: Kickstarter Update

July 23rd, 2014 by Sophie Schiaratura

Facts, observations and tools that could help you for the future!

Read it on Kickstarter

Hi Folks! 

We really hope that you had a wonderful weekend. Thanks to the Belgian National Day it’s was a long weekend for us and most of the team spent some quality time with their friends and families. 

Back to work, we are doing our best to drain traffic on the project, which is not that easy. Here are some facts and observations about the project: 

  • We are 15% funded.
  • There are still 15 days to go.
  • We need $2,276 per day to succeed.
  • Press coverage didn’t help that much (brought 10 backers – Thanks to them for the support BTW).
  • 1/8 people that visits our page, back our game.
  • The solution is to get known via social networking
  • I am really brilliant in paper crafting! 

Based on that, our action plan will remain the same. We’ll spend hours talking about Algo-Bot on social networks. If you could help (one more time) to drain traffic to the page it would be awesome. You can see the power of your network using simple tools. Here’s one of them.

If you shorten a link with https://bitly.com/ you can track the traffic on it. All you have to do is to copy-paste that shorten link on your browser, add a + at the end of it and press enter. Then, you’ll know how many people clicked on this link, when they clicked and where they are located. You can do this with any bitly-link. Here’s the one I am using for a few months now. Feel free to check its stats: https://bitly.com/1uEHxbv+

The fun part

Today, I took a few minutes to build my Algo-Bot papercraft. It was the right occasion to show to $20+ backers how to build it  :) 

 

 

Just an idea

 We were thinking of creating collector papercrafts with other skins from the game. What do you think? The papercraft would be awesome with the Steampunk skin! 

 

Another programming game

This guys asked me if we could cross-promote each other. After having a look at their project we immediately said YES. Here the reason why we accepted: 

  • We support indies! 
  • It’s a programming game.
  • The concept is quite interesting but needs help to get better.

They only have 31 backers for the moment but I am sure some of you would like to support the project. 

Debugger 3.16 – My daily life as a debug function

Link: https://www.kickstarter.com/projects/1126778555/debugger-316-my-daily-life-as-a-debug-function

 

We all wish you to have a really nice week! 

Creatures Online Update #45

July 23rd, 2014 by Sophie Schiaratura

Weekly Update #45: The Crafting Machine in detail

Read it on the forum

Hello everybody ,

Sorry for the late weekly update ! It will be a bit different today. Between the technical tasks, fixes and things which cannot be showed because still in progress, I can’t really do the usual update. So let’s say a bit more about the Crafting machine instead.

crafting_machine_Creatures

Right above, you can see a simple screenshot of the crafting interface. It allows you to obtain some objects by combining various components. It mainly means that you have another way to obtain objects / agents (rather than buying them with the coins generated with time).

The components are obtained when Norns do actions (watering / cleansing a plant, using a toy, tickling a critter…), so it may be interesting to “push” new players to experiment the various actions Norns can do.

If you don’t have the required resources, you can buy them with some Golden Eggs, but all resources can be found in normal gameplay.

The categories on the left are still subject to change, but you will be able to craft genes to be used with the Splicing machine or potions / food for the item kit.

That’s all ! Have a nice day^^.

Some previous updates:

Weekly Update #44: Technical features

Weekly Update #43: The genome patch tool

Weekly Update #42: Incoming closed beta

Weekly Update #41: Apple validation

Weekly Update #40: Fixing bugs and working on the crafting system

Weekly update #39: The Nest Crash