SESS : Data-driven Interactions of Characters with environment
At GDC 08, I had the chance to present the motion engine we developed at 10Tacle Studios Belgium. It was a great adventure and the results are really due to a fantastic team of programmers and game designers. Unfortunately, we did not survived to the 10Tacle financial storm. I really miss the mood we had in our office. This team was a family for a lot of us, with its good and bad days. But today, we need to walk forward.
The slides of this presentation were available on 10Tacle website, but everything vanished. I think it’s time to provide them again, as there’s not much chance to see Totems any time soon
So from now on, the slides will be available from Fishing Cactus website
http://www.fishingcactus.com/blog/gdc-sess.rar
If you want to listen to my not-so-bad-English-with-a-French-accent, you can buy the talk audio here (Thanks to Julien Delezenne for the link )
Enjoy!