Archive for February, 2009

A cactus in a nutshell

Sunday, February 15th, 2009

We had lot of stuff going on last week. In a nutshell:

- Fishing Cactus signed a contract with Golgoth Studio to work on two very well known old school arcade licenses (platforms and licenses will be kept secret until we can say more).

- Our team is also currently working on an iPhone port of one very well known game directly coming from the flash scene.

- The major design of our new website has been recently finished.

- We setup a twitter account so you can follow us even more closely.

Also Blobbies Wars, one of the game we’re developing on the XBLA, has been picked by Zmogo.com as one of the 9th games on the XBLA to watch for in 2009… We are on the same list as Introversion, Denki, TellTale and Tuna Snax, Cletus Clay & Platypus developers. Sweet, pretty much exciting but also very scary…

We also got our new offices and we are currently moving in them. They first need to be repainted and customized before being able to setup our new headquarters there. In the meantime here are some pictures (before the cleanup and repaint).

Yes, we have a garden where we can play football, throw parties and have barbecues!

Yes, we have several rooms where we can put the servers and a dedicated meeting room (also used as the War Room)!

Yes, we have 30 parking lots so you can come with your car with no worries!

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Be sure we’ll post a BEFORE/AFTER state whenever it’s done.

Fishing Cactus at the GDC09

Monday, February 2nd, 2009

Game Developer Conference 09 is approaching, and Fishing Cactus’ members are preparing the trip. GDC is the biggest conference, and surely the biggest fest for geeks that we surely are. Living in Belgium, we don’t have much opportunity to meet and link with game developer. So if you want to meet us around a beer, that may be the right time.

For some of us, it will be the first conference. I can remember all details of my first GDC 4 years ago, all this stuff was brand new, I was not yet working in the game industry. I was really interested in making games, but that first conference made me change : I knew I wanted to write games for a living. I had the chance to meet Yves Grolet, former CEO of Elsewhere Entertainment ( aka 10Tacle Studios Belgium ), in the main hall, attracted by the fact he was speaking French. He then gave me the chance to work for him, first on a medium-scale project on previous generation platforms, then as a team leader on our next-gen project Totems. Unfortunately, our mother company sunk and we had to follow her. But the need to create games did not disappear. And that’s how Fishing Cactus was started.

Enough memories. Fishing Cactus is also active at the GDC. I, as a founder of Fishing Cactus, will present a 60-minute lecture for the AI Summit. The lecture is called “Parallelism in AI: Multithreading Strategies and Opportunities for Multi-core Architectures”. You can find more information about it on the GDC website