Equilibrio has been released
We are proud to announce that Equilibrio has been validated by Apple and hit the app store last night. You can already purchase it at the following URL for 3.99$ or 2.99€.
For those who are new to this blog or don’t know anything about Equilibrio, this game is the first small 3D game of Fishing Cactus which has been developed co-jointly with DK-Games.
Here’s the game pitch:
Equilibrio is a brand new platform game where you control your ball through various levels to reach the exit. Simple you say? Wait until you play this game. Equilibrio not only tests your reflexes but also the old grey matter to defy the laws of gravity.
Set in a colorful world, you have to literally turn your iPhone upside down to move the ball and reach the exit pod. Let it roll too fast and it will shatter, leaving you to pick up the pieces and restart the level. Let it go too slow and the ball inertia will not be powerful enough to jump to the desired spot or to overcome deadly traps!
The game features balls made of various different materials, such as rubber, glass, steel, stone, and paper, that each have their own gameplay characteristics. For example, the paper ball is light and can be used to easily make 360° rotations while the rubber ball bounces on any surface you’ll touch. Across the game’s 60 levels, new elements and traps are constantly being introduced, from cannons and trampolines to deadly spikes and acid pools.
Are you ready to carefully, skillfully move the spinning ball through corridors, along ledges and pipes to complete the 60 levels and the 20 trophies which compose this new mesmerizing, gripping and gyrating ball puzzle solving experience?
Be warned: unlike many current App Store games, Equilibrio has been targeted towards gamers who like challenges and difficulty.
For us, Equilibrio has been a kind of probe project to evaluate the hardware, platform and see if there is a viable business taking into consideration the mass flood of apps and games (both very good and very bad) which are released on the App Store every day.
Here are the final features of the game:
- 5 types of balls each with different properties and gameplay characteristics
- 60 levels with increasing difficulty (more to come in future release)
- 3 play modes: conquest, ghost mode challenge, random level challenge
- 20 trophies to unlock, like those you can find in Xbox Live Arcade games.
- Support of 6 languages (EN, FR, DE, SP, IT, NE)
- Up to 4 save profiles
- Highscore table
- Unique music themes
An incoming big update is already on its way to integrate Facebook connect as well as minor updates.
The game has also been released on the Wiiware (US, Europe) and some of you asked us what the differences between the Wiiware and iPhone version were? There are several differences: the Wiiware version supports the balance board, has a local multiplayer feature as well as extra levels (around 10). This explains the difference in price points.
Talking about the price point on iPhone, taking into consideration the feedback we received from the community (TouchArcade amongst others) we decided to lower the entry price point from 4.99$ to 3.99$. We think this price better fits to the content of the game. Be sure we’ll let you know how the game performed.
If you want more screenshots, videos, trailers or info about the Wiiware or iPhone version you should head up to the official website: http://www.equilibrio-game.com