I had the opportunity to buy and play Hysteria Project this week-end. This is BulkyPix’s first project on iPhone. I thought it would be a good idea to drop a few lines on the blog to talk about the project and discuss why it is worth the try.
At the start of the game you will notice that you are locked in a small cabin, hands and foot tied up. What will you do? Decision making is the main gameplay of the game.
Right up from the start, Hysteria Project dives in a world mixing influences from Blair Witch Project, the Hole and other thriller / horror movies of the same kind. The game is made of first person video shoots. Between the cut-scenes you are asked to pick decisions from available choices, the decision you take will define the fate of the coming steps. You’ll have to pay attention to details because most of the time they will help you pick the right option, picking up the wrong one will inevitably make you die.
On top of the decision making system, some cut-scenes feature quick time event sequences where the player has to quickly push visual cues appearing on the screen. This gameplay mechanic brings a lot of tension and pressure to the experience and in my point of view seems like a complementary feature which increases the overall immersion of the title.
I definitely recommend the earphones so you can truly live a stressful experience (which is not something I believed in when I launched the game). This game made me shiver more than once.
Definitely taking the path of episodic content Bulkypix has been really smart from the art point of view and, with Hysteria Project, they crafted a very good game. The only problem? The game is a little bit short, I simply want more!
You can find Hysteria Project on the App Store following this link.