GDC09 : Parallelism in AI & AIGamedev.net conf
At last GDC, I had the chance to talk about multithreading applied to AI. The talk was part of the AI summit. The summit was a great experience and I would recommend it to anybody interested in AI. I was also invited to talk about multithreading at the AIGameDev.net conference. You can find the notes and slides on the website. Gamedev.net also covered the event
It’s been a while since I posted a technical article, but I’ve one nearly ready to go. It will talk about Thread Local Storage.
The slides from GDC can be download here