Archive for 2010

Fishing Cactus wishes you a happy new year!

Friday, December 31st, 2010

We wish you a happy and festive new year. Simple as that!

Fishing Cactus wins Prix Mercure!

Wednesday, December 29th, 2010

Fishing Cactus has been awarded with the Prix Mercure given by the town of Mons. We have been rewarded with this award for our efforts in promoting the town of Mons, the innovation of our company since 2 years and most notably the employment we created in the area of Mons as an integrated company present in the Digital Innovation Valley.

The price given (money, money, money) will be used to buy some decoration, promotion, furnitures and organize a team event in 2011. Probably a paintball session plus a restaurant. Time to pull out your guns guys, this is probably your only chance to shoot the bosses’ asses.

R.O.G.E.R In Game Demo

Tuesday, December 28th, 2010

Hi there,

As you all know, our Kinect Serious game R.O.G.E.R has made quite a name for itself, we thought it would be a nice idea to show you a little bit how it looks inside the game.

It’s quite simple, patients are asked to fill their luggage for a specific destination (Sun, mountain,…). The Therapists are able to follow their moves and actions in the environment and try to get a feeling of any problem that may arise (spatial awareness, logic, rationality,…)

We hope this will give a good enough feedback to the therapists so they may not have to take patients to “test” appartments to see if their mental abilities are still accurate enough to let them live by themselves.

Shift Extended Trailer!

Thursday, November 25th, 2010

Zallag released a video of Shift Extended which will be soon released on the PSN as Sony PSP mini. You can watch it down here:

We already had a lot of comments on the trailer and press (Kotaku, Joystiq just to name the fews) and some people are really waiting for the game to be released, quite exciting! :)

Kinect for Medical and Healthcare Apps

Monday, November 22nd, 2010

Just to confirm what Fishing Cactus started with R.O.G.E.R project using Kinect. Here is an interesting discussion on PublicSector.com.

In discussions with researchers, developers, and customers, they report at least four broad areas of health/medicine within which technologies like Kinect can be applied:

(1) Physical therapy and rehabilitation: As described above, your device can verify who you are, measure what you’re doing, and connect you to your doctor(s) in various ways. There are probably positive effects of this technology on medical conditions that we can’t quite envision yet; One early “success story” in this regard involves Kinect and child autism.

(2) Telemedicine: There are many ways in which medicine can be performed remotely using something like Kinect. Features like the ability to interface with other video chat platforms like Windows Live Messenger allow general hands-free communications while walking around a room – or even the outdoors.

(3) Medical training and education: Everyone knows that doctors go through lots of instruction before they become “doctors.” Technology like Xbox and Kinect can be used not just for remote learning, but also to display virtual human patients that are interacted with through motion-sensing. Virtual teachers can take students through a digital gross anatomy course (no formaldahyde, either).

(4) Neurocogitive and psychological practices: Whether it’s the ability to visualize and analyze brain images taken through Functional Magnetic Resonance Imaging (fMRI), or to perform group psychological therapy with some people with the counselor in person and some remote, there are immense possibilities here.

Full article can be found at the following URL: http://sectorpublic.com/2010/11/xbox-kinect-applications-to-health-and-medicine/

Fighters Uncaged played by 60 years old man

Wednesday, November 3rd, 2010

Fighters Uncaged for Xbox Kinect is coming soon. Time for some fun with this new video appeared on the Internet (and no this is not a marketing strategy from Ubisoft). Enjoy!

Fishing Cactus represents at VAD EXPO 2010

Friday, October 22nd, 2010

As some of you may know, we were invited as guest speakers at the VAD Expo 2010 in Lille to talk about Advergaming on mobile devices, Motion gaming and ARG’s (Alternate Reality Games)

It was the chance to talk to industry leaders about the efficiency of games in Marketing and communication.

Of course, with video games, things always find a way to become funny and, honnestly, it’s for the best!

See what our friends from Adictiz found the time to do at the Expo:

Fishing Cactus presents R.O.G.E.R, the first Medical Kinect Serious game

Thursday, October 7th, 2010

Together with the support of the Microsoft Innovation Center and a cluster of 4 therapists, we have created a prototype Serious game dedicated to patients who suffer from a lack of logic and organizational skills
(typically post-stroke patients, Alzheimer, hemi-negligent patients,…)

We have been getting a lot of press and attention about this project since we are pretty much the only studio in Belgium and maybe Europe who master the technology to build this game, the reason is that we have used Kinect Technology, a controller less movement recognition camera.

This allows our game to be piloted by any generation, and especially non digital natives who have never used a game controller or keyboard and mouse (very good indeed since most patients with those symptoms fall under this category).

The scenario for this prototype is simple, we have created a photo-realist environment running directly on the X360 composed of a bedroom, bathroom and a dressing. Each room has a certain amount of inventory spaces in which representations of objects are placed.

The therapists can task the patient to do his luggage for a specific destination (the mountains, the sea, a city-trip,…) and can observe how the patient reacts to the environment and the type of objects he gathers in his luggage. It helps the therapists to analyse and observe if patients are disorganized and see where they have lost their common sense and focus on those points in therapy. Of course we create several pertubating elements to make them lose focus (phone ringing, radio and so on).

The game is evolving and the 2 year goal from here is to have a very innovative and collaborative project.

Fighters Uncaged Kinect trailer

Wednesday, October 6th, 2010

Fighters Uncaged KinectSome of you already figured out (check last posts if not) but Fishing Cactus has been quite involved in the development of Fighters Uncaged, a Ubisoft title developed by AMA Studios (Fishing Cactus closely collaborated with the AMA team).

Fighters Uncaged is planned as a launch title for Kinect next November so be prepared for an overwhelming number of posts on the blog as the release date is getting closer.

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Fighters Uncaged previewed on Destructoid

Wednesday, October 6th, 2010

Fighters Uncaged on DestructoidDestructoid did a first preview of Fighters Uncaged, a Kinect launch title on which Fishing Cactus collaborated with AMA studios (game published by Ubisoft). You can find the complete preview here:http://www.destructoid.com/impressions-fighters-uncaged-185701.phtml

In a nutshell, here’s what Ben Perlee says about the game: “I can say that Fighters Uncaged could be a novel alternative to the swarms of sports titles coming to Kinect. It’s not outrageously violent, but it is certainly different from the swarms of candy colored games ready to hit the market. Between the recognized long kicks and short punches, it’s clear that the game is putting the device through its paces in recognizing different moves, and that in itself is a step up from other motion controlled fighting games.”

Fighters Uncaged Kinect