What do you drink? Piña COLLADA!
In the best company of the world and with the most talented team (Belgians are famous for their self-derision), it is mandatory to use the most advanced technologies for creating our games. Of course just for your pleasure.
This is why we decided to automate our “Game Content Pipeline” with a continuous integration process. To do this, we used “Hudson” simply because it wasn’t too difficult to implement within the Mojito Engine and secondly because the solution is quite complete.
One of the first step I had to undertake within this pipeline was to import all assets from a graphical software and export them to a format our engine will be able to use. Collada is perfect for this job and this is why we went on to create a Collada importer and a viewer which runs in the Mojito Engine.
For the first time we are proud to present you, the star of all stars, “Mr. Duck” from Mojito’s viewer.










I’m a big fan of having build servers as well, no matter how small the project. What made you choose Hudson over something like Cruise Control? Just curious.
Thanks!
We were searching a tool that can run on different platforms, and Hudson can launch build on slave machines. One project is then compiled and run on all our platforms. And our build result is centralized