Archive for July, 2010

AiGameDev Conference 2010: EVE Online Characters

Monday, July 19th, 2010

UPDATE: post is now under the right author name.

During the AiGameDev Conference 2010 at Paris Claudio Pedica, a researcher at CADIA Labs, Reykjavik University, currently collaborating with CCP Games presented us their new social interaction system in a talk titled Human Territoriality for EVE Online’s Socially Smart Characters.

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Jury @ Supinfogame

Thursday, July 8th, 2010

For the last 2 years, I’m invited at the game design and project management school in Valenciennes, Supinfogame. I’m invited to attend the end of the year jury where students who are graduating present their prototype to a board of game industry professionnals. To give a little bit of context, each of the student has to present a game idea in their first year. At the start of the 2nd year, 5 to 6 of the ideas are selected to be projects developed for a total of 9 months. You can see some of the old projects here.

Students are in groups and can ask for external help (artists, programmers). Not to mention that they have no fund to do so (looks like a real indie studio). When getting external help, they are often working with professionnals who have some spare time, amateurs or team up with other, more dedicated, schools.

As an ex-student from the Supinfogame (I graduated 8 years ago, oooh growing very old), I’m amazed to see the number of growing and known people attending this jury. This is partly due to the increasing quality of projects presented. This year I’ve been really amazed by the quality of productions. Some concepts were very innovative and some of them were really more than prototypes, near finalized products.

Students presented us 6 prototypes: “Le marionnettiste” (The Puppeteer), “When Gods Play”, “Contre-Jour”, “Blork”, “The Uncanny Fish Hunt” and finally “Big Bang”.

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Virtual Characters AI at Paris AiGameDev Conference

Monday, July 5th, 2010

Last week, part of our team had the chance to attend the AI game dev conference in Paris. This world renowned conference is mostly the result of AiGameDev.com Alex and Petra Champandard’s hard work. Big thanks to them then! Everyone on the team that attended the conference will discuss the conference talks in the coming week or so, but let me tell that these covered a very large breadth of topics ranging from high level inspirational design panels to down to the nuts and bolts of making AI characters behave smarter and more interestingly.

Hey, that's us!

On my part, I’ll spend this post writing about the conference keynote that I found to be both interesting and inspirational; this talk by Bruce Blumberg was titled “Intimate Conversations with Interactive Animated Characters”.

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RollOut best game of June by AppModo

Friday, July 2nd, 2010

A good news for RollOut, our last iPhone game released about 3 three weeks ago has been selected by AppModo as one of the three best games of June on the Apple AppStore.

After being Top#1 Paid App in the French AppStore, let’s now hope we’ll get the same success in the US. Spread the word and in the meantime, here’s the link to the news: http://appmodo.com/24859/3-best-games-june/.

Powerball screenshots

Thursday, July 1st, 2010

Powerball is almost here! I guess it’s time to start showing some of the goods then :)

No set release date yet, but you should be able to spin this baby very soon!

More screenshots coming, stay tuned!