There has been a lot going on with the internal team recently. In the last 2 months we’ve welcomed Benjamin, Samuel, Jef and Fabrice at Fishing Cactus. Please let me introduce them to you.
Benjamin has been in the game industry for almost 12 years and is a versatile, polyvalent, 3D/2D artist who will bring a lot to the team expertise and its various projects. Favorite sentence? Tic-Tac…
Fabrice is a talented, multi-task, coffee-drinker (this is mandatory), programmer with already a long career and proven track record. His first experience in the game industry lasted 5 years when he was working at Larian. After that he went to Hydravision for a little while. He worked on a wide range of projects and consoles and is already tackling some serious iPhone stuff involving physics. Wow!
Samuel has joined Fishing Cactus initially as a game and level design intern from Supinfogame. For instance he’s the one behind some of the craziest levels you’ve seen in Minim and in the upcoming Shift projects. He loves so much Fishing Cactus that he decided to stay with us a little bit longer and to join our creative team permanently (he’s sleeping in the cellar!).
Jef has been recently graduated from the Howest Kortrijk Univerty College and he is the lastest one to join us as programmer (actually yesterday). After a first experience at Larian, he decided to join Fishing Cactus for the awesome projects we have in the pipe. And yeagh, he brought some biscuits for his first day of work. Well done Jef, you know how to make friends!
OK guys enough for the flowers, let’s get to work now!
After 2,000,000 apps downloaded and more than 180,000 sold: SHIFT, that was initially developed by Armor Games as Flash game and adapted by Fishing Cactus on the iPhone in 2009 is now making its entrance on the PlayStation®Store: an improved minis version, available soon on the PlayStation®Network.
















