Weekly update #69

Weekly Update #69 – The Ecosystem

Read it on the forum

Hello everybody,

Sorry about the late update, it was meant to be posted Friday but we were a bit busy… anyway, let’s have an overview of Creatures Online’s ecosystem today! 

Here’s how the player can interact with ecosystem:
- Tap on a critter to wake it up
- Critters can’t be drag & dropped directly, but it is possible to move them like decoration elements after clicking on the corresponding icon on the interface allowing you to move / sell agents
- Small critters (such as insects) generally can’t be interacted with
- …but some can still be drag and dropped (for example, fishes)
- …and you can still tap on some other ecosystem-related things, such as bee nests

And here’s how the Norns can interact with it:
- Even though the players can’t interact with every insect, Norns can. Sometimes they hit or eat some insects, which you can reward or punish.
- Flowers, mushrooms & grass patches grow naturally and are randomly placed.
- Ecosystem varies depending of the environment. For example, the Hatchery consists mostly of flowers and butterflies. Thus, placing an insectivore critter may be a bad idea as butterflies tend to stay out of reach (yes, you can see the critters eating grass / insects)

 That’s it! Have a nice day.



Some previous updates:

Weekly Update #68 – The game’s shop

Weekly Update #67 – The Splicing Machine Video 

Weekly Update #66 – The Hatchery Machine interface

Weekly Update #65 – Explanation / recap of some game features

Weekly Update #64 – Why is debugging mandatory?

Weekly Update #63: Tweaking and answering questions about the video

Weekly Update #62: Gameplay video (mobile version)