Archive for the ‘Algo-Bot’ Category

[Kickstarter Update #1] 24 hours later…

Tuesday, January 21st, 2014

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[Read it on Kickstarter]

From everybody here at Fishing Cactus: Thank you <3. Thank you for being fans Of Algo-Bot , thank you for spreading the word about it and thank you so much for the support you have shown us in your comments!

Depending on how the development is coming along, we will be posting some new prototypes or screenshots later this week to keep everyone enticed. If there is anything you want us to show or have any questions, don’t hesitate to ask them by dropping a comment in the comment section or sending a private message to this account.  

We are also happy with the overwhelmingly positive press we’ve received for Algo-Bot so far. Here are some highlights:

“I’ve played through several levels, and so far I can tell that Fishing Cactus has a good thing going (…) I’d highly recommend pledging to this cause, as Algo-Bot has found my favor”  The Examiner.com - Steven Cathy

“Seuls deux mondes étaient accessibles dans la version envoyée à la rédaction, mais ils permettaient de se faire un premier avis assez positif sur les mécaniques d’apprentissages” Gamekult – Boulapoire

“un jeu de type puzzle qui a pour ambition d’amuser mais aussi d’initier au code informatique ceux qui le souhaitent. Apprendre en s’amusant, ça c’est un concept sympathique.” Mondes Persistants – Arkehyna

Gamershell – Silviu Gheorghe

GhostStorm – Stephen Quinn

Pixelbbq – Brice Rebillard

We can’t tell you yet if the game will be a success but we can already tell you that it’s gonna be an incredible adventure. Seeing the team holding its breath when I pressed “Launch” really worthed it!

Thank you again!  

- The Team

Be a part of the Creation of Algo-Bot, our latest, Bestest game ever

Wednesday, January 15th, 2014

algobot_kickstarter_iconToday we launched Algo-Bot on Kickstarter!

After months of waiting, Kickstarter finally allowed us to press the green button that will make our project live. We can’t wait to find people to share our dream with.

As some of you probably know, Algo-Bot is a game related to programming logic. In this game you solve problems using coding basics. Enough talking! We warmly invite you to have a look at our Kickstarter page and find the pledge that suits you  best. 

Not everyone is familiar with Kickstarter. To make it short, Kickstarter is a crowd-funding platform in which you can pre-order a product at a lower price than you would pay once the product is widely available. It also allows backers to play a much bigger role in the creation process. Backers are literally helping someone create their dream and each dollar is a vote of confidence that someone believes in your project. When you pledge money for a Kickstarter project, the money doesn’t leave your bank account until the project is successfully funded.

Now you know everything about Algo-Bot and Kickstarter, so, it’s up to you to help us make our dream come true. 

To finish this post, I’d like to thank our beloved Team who helped creating this amazing Kickstarter page. Thank you!

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PS: If I were you, I’ll back for the Unicorn version ;) Come on! U-NI-CORN, U-NI-CORN *-*

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The traditional Christmas newsletter and our wishes for 2014

Tuesday, December 24th, 2013

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Dear Santa,

We have been very good and prolific this year. Now and then we have been oddly and spiky but most of the time as jolly as a cactus can be.

The Cacti worked so hard this year, I am afraid they are just about to turn a little bit grinchy. You know how it is, especially at this time of the year. I guess your elves are busy and grumpy too. At least, I hope your reindeers, penguins and polar bears are getting along. Talking about penguins, we may have got something for you: it’s a game called Learn 2 Fly. We’ve been working on it for a year now and it’s almost finished. Don’t hesitate to spread the word!

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Fortunately, we will invest the new building by the middle of January which should make us merry as crickets. It will be the perfect occasion to rest and have a joyful feast.

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Our planning for 2014 looks promising: There is an opportunity to develop more Fishing Cactus branded games.

We started with Algo-Bot. This serious game has been developed for Technobel with the participation of the EU. They were so satisfied that they allowed us to extend the development and commercialize as a full game. That brings us to a brand new adventure: crowdfunding. If by any chance you are interested in coding, Santa, it’s the right game for you. Cherry on top, the game recently won two awards: Top 5 best indie game at Indie Prize Showcase and Best Serious Game HR – Training at Serious Game Expo.

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Not to be outdone, our other projects are making good progress. In particular, the game we are developing with Child Focus. This one is going to be pure genius. It’s a serious game meant to make teenagers responsible and aware of their use of social networks.

Let’s talk less serious! We just signed a game that will keep us busy in 2014. This game officially gave us the Wii U developer status. So, don’t be surprised if you find our games on your list in the future.pelican_pano_north_pole

So many different games, wonderful universes, beautiful ornaments that are Fishing Cactus’ pride with on tree-topper, Piratoons an awesome pirate game that will also be released under Fishing Cactus brand early 2015.

All this blabla to tell you something, Santa, we have been very kind this year but we don’t need anything for ourselves. If you really want to give us a present, it would be great if you could visit our friends and all the people we had the chance to work with and fill their socks with Candy Canes and beer because we want nothing more than thank them this year.

Thank you and best wishes for 2014.

The Fishing Cactus Team

Tales From the Gaming Trenches

Thursday, November 28th, 2013

Creatures_iOS_thumbNo need to tell you that we have been quite busy these days. Most of our teams are working on several projects at the same time excepting Creatures’ team who is focusing on finishing Creatures Online. That game really cost us an arm.

Talking about Creatures Online,  we have been releasing a “weekly update” on the forum every week for 4 months now  . The point of those updates is to show to the community where the development exactly stands. We should have done that from the beginning but the community management was not that effective back in those days. It was the first time we had to manage such a big license with such an active community. We did our best and I really hope that the community noticed it. As you certainly know, Fishing Cactus doesn’t take care of the CO page on Facebook nor the Twitter account anymore.

Algo-Bot_SGE13_award_thumbAndrea and I talked to Raphaël “Ulandar” from ProsiebenSat.1 Games, who is in charge of the whole community management of Creatures Online. A bunch of good ideas came from that conversation such as making videos to show game improvements, talking about CAOS, etc.

The sooner Creatures will be finished the sooner the team will be available to work on other games in production such as Algo-Bot which should hit Kickstarter in January. Yeah I know what you think! It’s a fact that we have deadline issues :-) I have to admit that I’ve never thought that launching a Kickstarter campaign could be that difficult. Meanwhile, you will find our Kickstarter video here and signup if you want to be informed the day Algo-Bot hits Kickstarter. Hope that this game will be funded because it really deserves to be finished. It’s not my only opinion, the awards below talk by themselves: Top 5 of the best Indie Game at Indie Prize Showcase and Best Serious Game in category HR – Training at Serious Game Expo. So, proud of our little fellow <3

To finish my post I would like to wish you a lot of Roasted Turkey, Mashed Potatoes and Pumpkin Pie! Happy Thanksgiving!

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Fishing Cactus at Casual Connect Kiev 2013

Friday, October 18th, 2013

badge_indieprizeIn exactly one week, Fishing Cactus will attend to Indie Prize Showcase with Algo-Bot in its pocket.

The Indie Prize Showcase will take place at Casual Connect Kyiv on October 23-25, 2013 with something like 850 industry professionals attending the event. Over 25 indie game development teams will be showcasing their games and two of them will win prizes awards from the showcase sponsors and Indie Prize committee.

I have the Conference content just in front of me and judging by what I read it’s gonna be very interesting and… Oh waww Fishing Cactus is a speaker!  “Algo-Bot: How Coding Can Be Fun” … wait! What?! Coding can be fun. Can coding really be fun? Of course it can and we will show you how we managed to do that :-) So, be sure to be at Casual Connect the 25 October at 10:30 to hear our Guillaume telling you how difficult it is to make a learning game without being boring.

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Also, you are warmly invited to read the article about the development of Algo-Bot  that we wrote for the occasion on Gamesauce.org. You will notice that this game taught us way more than concepts of programming.

All this blabla brings us to the most important thing about this event: What can we eat in Ukraine? 

Happy Programmers’ Day

Friday, September 13th, 2013

A few months ago, we celebrated the Moustache Day. Yesterday was the Video Games Day and we celebrated it, as well, the best we could by spending more time with games we like. But today is one of the most important days of the year for Fishing Cactus. Today is the Programmers’ Day and we decided to make a special post dedicated to our beloved programmers who are working very hard these days on a couple of secret awesome new games.  Also, we would like to thank programmers all over the world for the good work they do to improve our everyday lives.

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 Nowadays, coding is coming to every industry you can think of. From your Facebook page to your newspaper online, including games and apps on your Smartphone, it’s everywhere. Without even knowing it, coding turns out to be the most important and desirable skill there is. It’s huge part of our future. At Fishing Cactus we are completely aware of that and that’s the reason why our Artists and Game Designers worked hand in hand with our Programmers to create a very special game named Algo-Bot. Games are mostly related to coding, now discover a game that offers a real coding experience.

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Check out Algo-Bot’s Facebook page for more information about this coming game and feel free to spread the word all around you.

Algo-Bot – How does a robot think?

Monday, January 7th, 2013

So we’ve established that Algo-Bot is a game that will teach you the logic of programming. How are we going to do that without being dull and boring? That’s a very good question, and one that we actually asked ourselves when we took on the project. Luckily enough, we think we found the answer.

In Algo-Bot, you’re given control of a little robot dude. You don’t control him directly, you don’t make him jump on mushrooms by pressing a single button either. Instead, you set up a sequence of orders for him: go straight, turn left, go straight again, turn right, etc … . When you’re done creating your little sequence, you pass it onto the robot: it will go around the power plant, following your orders. In a nutshell, the player manipulates sequential commands to order Algo-Bot around in an attempt to reach the given goal of the level.

Of course, your little robot can’t just roam freely, it has a job to perform. It must carry around toxic containers, sort them out and re-arrange them, and call on smaller robots to help him when he has too much. And you have to provide him with orders for every step that he takes.

Imagine the following situation: you have to get your robot around a specific arranged path, and you can see that this path is repeated a few times along a mission. What you have to do thus is to create a separate sequence of orders that you call each time you want the robot to go through that path. Exactly like how functions work in real programming! By solving small problems in the game, you’re learning the logic behind it all. You’ll be able to play with programming concepts such as variables, functions, conditions and groups.

So that’s our Algo-Bot for you. We’re currently in finalization stage with this Serious Game and we hope to deliver it by the end of the month. Be sure to check it out when it comes out! We’ll of course keep you abreast when it does.

 

 

Algo-Bot – The Game About Coding a Game

Thursday, January 3rd, 2013

Have you ever wanted to learn programming, but were too intimidated to give it a try? Were you turned off by the logic intricacies that programming requires? Well, here at Fishing Cactus, we are currently working on a Serious Game that will help you with that. The game is about Algo-bot, a cool little robot that’s here to teach you the basics of coding. So, grab your cup of coffee, here the story begins.

A few months ago, Technobel tasked us with making a game that would be used at their training center. So we set out to create a game that will help people grasp the essential skills of logic that the programming craft requires. And that’s how our little Algo-bot was born. 

 

 

The Algo-bot world is one of leaking toxic containers, industrial crates and stubborn little robots. It takes place inside an unspecified power plant, in an unspecified future, with an unspecified number of hazardous things waiting for you. Fortunately, there is one thing that is specified: the gameplay!

We know how hard it can sometimes be to wrap one’s head around some of the concepts of programming (been there, done that, bought the t-shirt), so we made sure that you were appropriately supervised.

There are two characters in Algo-bot that will help you throughout the game: Tina, and the Director. Tina is the mechanical engineer of the power plant. She’s not afraid of getting her hands dirty, works hard, and likes to crack a good joke once in awhile. She’s there to help you learn the basics of the game and give you some tips when you get overwhelmed.

The director, as his name suggests, is the big boss of the power plant. He’s not funny. He’s stubborn and only concerned about one thing: efficiency in programming. He will remind you of that fact whenever an opportunity for optimization presents itself.

Next post, our designer will take you through the gameplay mechanics of Algo-bot right in this column. Come back for more later ;-)