Archive for the ‘Announcement’ Category

Algo-Bot has been Greenlit

Friday, March 21st, 2014

Hi Guys,

We did it! Algo-Bot has been Greenlit by the community and we would like to thank you for that!

You can imagine what it means to us to have such a great community supporting the game. We are now more confident about the reboot on Kickstarter. 

If you want to get new about the reboot you can sign up to Algo-Bot’s newsletter here.

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 THANK YOU! 

Win a PS4 or 1 out of 50 Steam games with Algo-Bot

Friday, March 7th, 2014

blog150x150Hi Folks,

To  re-launch our game  Algo-Bot, we decided to organize a new contest. The goal of this contest is to get 2000 “yes” on Steam Greenlight and try to enter top 100

All you have to do is to enter the competition, then vote on Algo-Bot at Greenlight and finally leave a comment #coderules with your Steam (You must do that to be eligible to win this game)

You can enter the contest herehttp://woobox.com/kq4ggu

There will be 3 ways to win this game:

  • 31 x Random Gamers who enter this giveaway will have a chance to win Playstation 4 and 1 out of 30 Steam Games. Only one will win the Playstation 4.
  • 10 x Gamers with most Referrals will have a chance to win 1 out of 10 random Steam Games.
  • 10 x Random Gamers who Shared and Liked one of original announcemnt posts will have a chance to win 1 out of 10 random Stean Games.

 

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List of games available to win:

  • 3 Steam keys for Saints Row IV 
  • 5 Steam keys for Legends of Aethereus 
  • 1 Steam Key for Horizon
  • 2 Steam Keys for Broken Age
  • 5 Steam keys for Sleeping dogs 
  • 2 Steam keys for Banished
  • 2 Steam keys for Starbound
  • 5 Steam keys for Darkout 
  • 5 Steam keys for Fist Puncher 
  • 5 Steam keys for Postmortem 
  • 5 Steam keys for Tetrobot and Co.
  • 5 Steam keys for AErena – Clash of Champions 
  • 5 Steam keys for Survival Squad

Kickstarter momentarily canceled

Wednesday, February 5th, 2014

reboot_soonWe are profoundly grateful to those of you who backed Algo-Bot but the Kickstarter has to be momentarily canceled for important modifications.

It stills only 10 days to go and we still haven’t reached the 10% threshold of funding :) . Except if by an unexpected miracle the game raises $55,000 in a week, we won’t make it. Let’s be honest, the project raises approximately 150 bucks a day. No need to tell you that it’s not enough.

A deep analysis of our project and your comments showed us that we have 2 important problems that must be solved: poor visibility on the project (especially in the US) and thecommunication of the goals of the project.

 The communication

After talking with some of you and reading your comments, it appears that we have serious issues with our communication.  

First of all the message is not clear, what this game exactly is? Is it a game or a learning tool? For whom this game is meant for? Is it for kids, Programmers or programming students?

For example, according to Programmers, the inner-joke headlines were funny but could scare non-programmers. It remains a problem because the game is not only meant for Programmers and can be enjoyed by puzzle lovers? See? The message should be simplified.

The visibility

The press coverage we had represents 2% of the funds we raised which is nothing compared to your shares on social networks that raised nearly 43% of it. Thank you for that by the way!

The error we made here, was to count on press coverage to bring us backers instead of counting on our Kickstarter page to bring us backers and press coverage as a result of popularity.

One says that success doesn’t have to be a goal but always a consequence.

Conclusion

That’s the reason why we decided to cancel Algo-Bot KS campaign for a few months. Just the time to re-arrange the page and make the communication clearer and we’ll be back on Kickstarter. In the meantime our Greenlight campaign goes really well and be sure to spread the word around so the game can continue its ascension.

Finally, you, our beloved backers are welcome to sign up to Algo-Bot Newsletter to keep an eye on the project. Also, if you have any idea to improve the page, let us know! Thank you again for your support!  

Now live on Steam Greenlight!

Tuesday, January 28th, 2014

We’ve gone ahead and posted Algo-Bot on Steam.

By voting for Algo-Bot on Greenlight, you increase the chances that Valve will distribute the game through Steam. This is pretty important for improving the game’s visibility, and provides a secure, reliable way of distributing the game files automatically to our users.

 

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Greenlight is extremely competitive, so if you’re excited about Algo-Bot, share the Greenlight link with your friends and vote “YES”! Your move!

Thank you!

Be a part of the Creation of Algo-Bot, our latest, Bestest game ever

Wednesday, January 15th, 2014

algobot_kickstarter_iconToday we launched Algo-Bot on Kickstarter!

After months of waiting, Kickstarter finally allowed us to press the green button that will make our project live. We can’t wait to find people to share our dream with.

As some of you probably know, Algo-Bot is a game related to programming logic. In this game you solve problems using coding basics. Enough talking! We warmly invite you to have a look at our Kickstarter page and find the pledge that suits you  best. 

Not everyone is familiar with Kickstarter. To make it short, Kickstarter is a crowd-funding platform in which you can pre-order a product at a lower price than you would pay once the product is widely available. It also allows backers to play a much bigger role in the creation process. Backers are literally helping someone create their dream and each dollar is a vote of confidence that someone believes in your project. When you pledge money for a Kickstarter project, the money doesn’t leave your bank account until the project is successfully funded.

Now you know everything about Algo-Bot and Kickstarter, so, it’s up to you to help us make our dream come true. 

To finish this post, I’d like to thank our beloved Team who helped creating this amazing Kickstarter page. Thank you!

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PS: If I were you, I’ll back for the Unicorn version ;) Come on! U-NI-CORN, U-NI-CORN *-*

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The traditional Christmas newsletter and our wishes for 2014

Tuesday, December 24th, 2013

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Dear Santa,

We have been very good and prolific this year. Now and then we have been oddly and spiky but most of the time as jolly as a cactus can be.

The Cacti worked so hard this year, I am afraid they are just about to turn a little bit grinchy. You know how it is, especially at this time of the year. I guess your elves are busy and grumpy too. At least, I hope your reindeers, penguins and polar bears are getting along. Talking about penguins, we may have got something for you: it’s a game called Learn 2 Fly. We’ve been working on it for a year now and it’s almost finished. Don’t hesitate to spread the word!

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Fortunately, we will invest the new building by the middle of January which should make us merry as crickets. It will be the perfect occasion to rest and have a joyful feast.

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Our planning for 2014 looks promising: There is an opportunity to develop more Fishing Cactus branded games.

We started with Algo-Bot. This serious game has been developed for Technobel with the participation of the EU. They were so satisfied that they allowed us to extend the development and commercialize as a full game. That brings us to a brand new adventure: crowdfunding. If by any chance you are interested in coding, Santa, it’s the right game for you. Cherry on top, the game recently won two awards: Top 5 best indie game at Indie Prize Showcase and Best Serious Game HR – Training at Serious Game Expo.

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Not to be outdone, our other projects are making good progress. In particular, the game we are developing with Child Focus. This one is going to be pure genius. It’s a serious game meant to make teenagers responsible and aware of their use of social networks.

Let’s talk less serious! We just signed a game that will keep us busy in 2014. This game officially gave us the Wii U developer status. So, don’t be surprised if you find our games on your list in the future.pelican_pano_north_pole

So many different games, wonderful universes, beautiful ornaments that are Fishing Cactus’ pride with on tree-topper, Piratoons an awesome pirate game that will also be released under Fishing Cactus brand early 2015.

All this blabla to tell you something, Santa, we have been very kind this year but we don’t need anything for ourselves. If you really want to give us a present, it would be great if you could visit our friends and all the people we had the chance to work with and fill their socks with Candy Canes and beer because we want nothing more than thank them this year.

Thank you and best wishes for 2014.

The Fishing Cactus Team

Happy Programmers’ Day

Friday, September 13th, 2013

A few months ago, we celebrated the Moustache Day. Yesterday was the Video Games Day and we celebrated it, as well, the best we could by spending more time with games we like. But today is one of the most important days of the year for Fishing Cactus. Today is the Programmers’ Day and we decided to make a special post dedicated to our beloved programmers who are working very hard these days on a couple of secret awesome new games.  Also, we would like to thank programmers all over the world for the good work they do to improve our everyday lives.

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 Nowadays, coding is coming to every industry you can think of. From your Facebook page to your newspaper online, including games and apps on your Smartphone, it’s everywhere. Without even knowing it, coding turns out to be the most important and desirable skill there is. It’s huge part of our future. At Fishing Cactus we are completely aware of that and that’s the reason why our Artists and Game Designers worked hand in hand with our Programmers to create a very special game named Algo-Bot. Games are mostly related to coding, now discover a game that offers a real coding experience.

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Check out Algo-Bot’s Facebook page for more information about this coming game and feel free to spread the word all around you.

Creatures Online: live session

Friday, June 14th, 2013

shii_okay_smallAs promised the live session is coming with tiny modifications. The idea stills the same: you will be able to see the game in live and question the team on the chat. Following the feedback we got from the community, we decided to drop Google Hangout and go with Twitch instead. It came to our attention that Twitch would be more suitable due its history with the community and furthermore, the tests we carried out seem to point at a better overall streaming quality that Google Hangout.

So, tune it on the 27th of June at 8PM (GMT+1) and join us on our Twitch.tv channel. The live stream will be accessible to everyone but if you want to access the chat room make sure you have an account on Twitch.tv

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As for the chat room, moderators from Fishing Cactus and ProSiebenSat.1 Games will both be on the chat to make sure that we have got all the answers to your questions. To easily recognize us and keep the place clean, the team will be in red color, so please do not use the same color. Sometimes the chat room is a little bit fickle and the page needs to be refreshed twice to be able to see it.

C4 update: Euro distribution of Creatures Online

Tuesday, May 28th, 2013

shii_yeahOver the last few weeks, Fishing Cactus has received a few visits of the nice people from ProSiebenSat.1 Games. The reason behind all that brouhaha was Creatures 4.

ProSiebenSat.1 happens to be a proper media and entertainment mogul over here in Europe. “ProSiebenSat.1 Games GmbH is the games company of ProSiebenSat.1 Media AG. As a leading publisher, the company focuses on the licensing and distribution of online and mobile games, and acts as a strong digital distribution partner for the gaming products of premium partners all over Europe.” is what the press release lingo precisely says. Not only do they distribute in Europe several hit online games, including the great blockbuster games DC Universe™ Online, PlanetSide® 2, and the sequel of the EverQuest® franchise. They also run successful television stations (their original activity) in Germany and Nordic Countries, and have ties with massive French and Italian channels too (TF1 and RAI).

This is just the ideal partner for us, as small indie developer, and Bigben Interactive, as publisher. By partnering with this ideal fit, our respective companies will be able to each focus on what they do best: us making the game, Bigben Interactive making the toys and physical goodies and handling the logistics, while ProSiebenSat.1 Games makes sure that there are many people playing the game across Europe and that we can scale up the network properly.

Cause it’s now official, the ink on the contract barely dry: we have entered an agreement with ProSiebenSat.1 Games for the distribution, maintenance and marketing of our game on the Old Continent.

There are a few consequences to this.

The first one is merely cosmetic: the official launch title will be changed from the tentative Creatures 4 to the definitive “Creatures Online” in an effort to attract new players who had never heard of the previous episodes some good 15 years ago.

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A more important shift is the fact that ProSiebenSat.1 Games is now in charge of deploying the right server network for us, which they have booked already and plan to be ready with around July or so. Once that’s in place, they will be running a first round of beta, which at first will be CLOSED. Access to the beta will be as easy as creating an user account on their network, signing Non-Disclosure Agreements and then stick to confidentiality for realsies ;-)

If you live in another area of the World not covered by ProSiebenSat.1 Games, don’t worry about a thing — We have no intention of leaving you standing in the rain alone. We are currently on the look for Northern American and Asian distributors of similar magnitude and we are in talks with several companies for that. Announcements will follow in due course.

Last but not least, a lot of you have asked us to show video footage of the alpha version we’ve recently feature locked. We’d like to do that. But rather than taking a lot of time editing a trailer that doesn’t talk to you, we’d like to combine the depth of our game with the pleasure that was the Q&A session we recently had in the CreaturesCaves chat rooms, a few months back… So! How about a Google+ HangOut event with the team sitting in a sofa in front of the running demo, everybody? Would you attend to that? Say some time this June? Let’ s hook it up!

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Serious Games Portfolio Showcase – New site section opened

Tuesday, March 19th, 2013

Maybe you know about us because of hit mobile games such as :shift:, IndestructoTank, Paf Le Chien, After Burner Climax or Slash Monsters. Maybe you came to this blog because you’re a long-time Creatures fan and you’re dying for updates about upcoming Creatures 4 on PC, MAC, iOS and Android. What you might not know is that behind the scenes, for the last three years already, more and more companies have turned to Fishing Cactus for research and development on lots of Serious Gaming projects that have an impact either on resource management and staff training or on very important society sectors, such as health for example.

If you’re interested in leveraging video games for the greater good, we invite you to take a tour of our Serious Cactus site, where you’ll find our biggest past projects presented in great detail, with videos, screenshots and explanations. There you’ll also find information about the reputable clients who have trusted us with their plans so far, as well as our philosophy when approaching to Serious Games and our scope of technological expertise.

Fishing Cactus talking Serious Games and Creatures 4 on Belgian national TV channel, RTL-TVi. Click on the Closed Captions icon at the bottom edge of the frame to activate English subtitles.