Archive for the ‘Announcement’ Category

Creatures Online Update #59

Wednesday, October 29th, 2014

Weekly Update #59: Twitch news and debugging

Read it on the forum

Hello everybody,

Last week we still did mainly some debug. It was actually various tasks, also different as for workload (some of them required the modifications of few lines of code, while others took longer…) :
- Fixed some invisible sprites
- Resized some textures to fix assets compilation
- Fixes related to updates in the light manager (handling the lights in-game)
- Fixed preload called twice
- …

We also reviewed some item kit products and the descriptions of some chemicals.

Lastly… I am going to have some holidays, from Halloween to the 17th of November, so there will be no weekly update during this time. However, as soon I am back, I should be able to announce you the definitive date about the Twitch session Sophie talked about some weeks ago. As for now, we know it will be during the first week of December.

Have a nice week!


See you next time and (a bit in advance) happy Halloween!

See you next time and (a bit in advance) happy Halloween!


 

Some previous updates:

Weekly Update #58: The Mini-Norn bug

Weekly Update #57: Special abilities and XP

Weekly Update #56: The Localization

Weekly Update #54 – 55: Let’s have a Mojito to celebrate!

Weekly Update #53: The Altar Machine

Weekly Update #52: Stock your items and new way to switch worlds

Weekly Update #51: Rewarding bug and departure of Marc

Penguin and cactus cross the border and work together

Thursday, October 9th, 2014

Penguin and cactus cross the border separating them and work together on the video game Canteen Monsters.

This Tower Defense will be divided in two complementary games (one on PC and one on mobile phone) but in a common universe: a primary school that we must defend from the invasion of wacky monsters out of the bottom of the canteen.

Canteen Monsters is intended by its original concept: it offers an experience on two complementary platforms that allows the player to share his winnings from a game to another.

The project won at the “Interactive Experience Transrégional” organized by Pictanovo and Wallimage, intending thereby to promote and encourage collaborations between the Nord-Pas-de-Calais and Wallonia.

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More about our new partner CCCP

Algo-Bot: 24 hours to succeed

Monday, July 7th, 2014

vignetteHi Folks!

The moment you’ve been waiting for has come. Algo-Bot hits Kickstarter for the second time this year and we have 24 hours to do better than the last time.

What?! 24h? But this Kickstarter will run during 30 days!

YES, that’s true but based on our observations we know that we less than 2 days to get as much backers as we can. Because Kickstarter is not about money but about backers! Backers are the key! So, every backer helps even if you back a single little dollar!

You don’t want to back our project? That’s just fine! Maybe you could share it around you and let potential backers the possibility to discover the game. Here’s a short list of what you can do to help us. Do what you want but please, do something :-)

 

  1. Back the game
  2. Watch the video entirely to increase our stats
  3. Share the page a lot on Twitter, Facebook and G+

 

Link to the Kickstarter

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Creatures Online Update #42

Monday, June 30th, 2014

Weekly Update #42: Incoming closed beta

Read it on the forum

Hello everybody,

With the closed beta incoming, we had a lot of things to prepare and it took us most of our week. That’s why this will be a small update!

However, we still managed to :
- update the localization file with some new entries
- fix some arrows displayed as default textures in the world monitor
- do a small improvement of our backsave system

 

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Some previous updates:

Weekly Update #41: Apple validation

Weekly Update #40: Fixing bugs and working on the crafting system

Weekly update #39: The Nest Crash

Weekly update #38: Chasing the white rabbit bug!

Weekly update #37: The nests

Weekly update #36: The starvation issue 2/2

Time has come!

Wednesday, June 18th, 2014

See the original post on facebook

You have been waiting a long time for Creatures Online and today we are proud to announce how we will bring the game onto the next level.

Very soon you will receive more information regarding the starting date of the regional beta-phase. Do you want to know more? Don’t miss our next update!

 

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Master F.I.N.D with Child Focus

Monday, May 5th, 2014

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Is your teen safe on social networks?

Master F.I.N.D, the game we developed with Child Focus is the right tool to show him the dangers of social networking.

If used safely, social networking sites lets teens keep in touch with their friends and helps them express themselves. Our game is meant to help them understand the importance of keeping a bit of privacy and setting up properly their confidentiality settings. 

In this investigation game, your teens will play a web-detective and fight the cyber criminality. They will have to join a group of detectives from the F.I.N.D and infiltrate e-Talk (a Facebook-like network) to find clues, analyze them and use high tech super powers that will help support complex investigations and solve the most serious crimes.

 

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 Master F.I.N.D is available in Dutch and French for FREE!

 

Dutch version:

iOS: http://bit.ly/1kNtV8E

Android: http://bit.ly/1kBxps3

Online: http://bit.ly/1mu5I6U

 

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French version:

iOS: http://bit.ly/1oiAK2N

Android: http://bit.ly/1fJffIz

En ligne: http://bit.ly/RgimwA

 

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Algo-Bot has been Greenlit

Friday, March 21st, 2014

Hi Guys,

We did it! Algo-Bot has been Greenlit by the community and we would like to thank you for that!

You can imagine what it means to us to have such a great community supporting the game. We are now more confident about the reboot on Kickstarter. 

If you want to get new about the reboot you can sign up to Algo-Bot’s newsletter here.

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 THANK YOU! 

Win a PS4 or 1 out of 50 Steam games with Algo-Bot

Friday, March 7th, 2014

blog150x150Hi Folks,

To  re-launch our game  Algo-Bot, we decided to organize a new contest. The goal of this contest is to get 2000 “yes” on Steam Greenlight and try to enter top 100

All you have to do is to enter the competition, then vote on Algo-Bot at Greenlight and finally leave a comment #coderules with your Steam (You must do that to be eligible to win this game)

You can enter the contest herehttp://woobox.com/kq4ggu

There will be 3 ways to win this game:

  • 31 x Random Gamers who enter this giveaway will have a chance to win Playstation 4 and 1 out of 30 Steam Games. Only one will win the Playstation 4.
  • 10 x Gamers with most Referrals will have a chance to win 1 out of 10 random Steam Games.
  • 10 x Random Gamers who Shared and Liked one of original announcemnt posts will have a chance to win 1 out of 10 random Stean Games.

 

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List of games available to win:

  • 3 Steam keys for Saints Row IV 
  • 5 Steam keys for Legends of Aethereus 
  • 1 Steam Key for Horizon
  • 2 Steam Keys for Broken Age
  • 5 Steam keys for Sleeping dogs 
  • 2 Steam keys for Banished
  • 2 Steam keys for Starbound
  • 5 Steam keys for Darkout 
  • 5 Steam keys for Fist Puncher 
  • 5 Steam keys for Postmortem 
  • 5 Steam keys for Tetrobot and Co.
  • 5 Steam keys for AErena – Clash of Champions 
  • 5 Steam keys for Survival Squad

Kickstarter momentarily canceled

Wednesday, February 5th, 2014

reboot_soonWe are profoundly grateful to those of you who backed Algo-Bot but the Kickstarter has to be momentarily canceled for important modifications.

It stills only 10 days to go and we still haven’t reached the 10% threshold of funding :) . Except if by an unexpected miracle the game raises $55,000 in a week, we won’t make it. Let’s be honest, the project raises approximately 150 bucks a day. No need to tell you that it’s not enough.

A deep analysis of our project and your comments showed us that we have 2 important problems that must be solved: poor visibility on the project (especially in the US) and thecommunication of the goals of the project.

 The communication

After talking with some of you and reading your comments, it appears that we have serious issues with our communication.  

First of all the message is not clear, what this game exactly is? Is it a game or a learning tool? For whom this game is meant for? Is it for kids, Programmers or programming students?

For example, according to Programmers, the inner-joke headlines were funny but could scare non-programmers. It remains a problem because the game is not only meant for Programmers and can be enjoyed by puzzle lovers? See? The message should be simplified.

The visibility

The press coverage we had represents 2% of the funds we raised which is nothing compared to your shares on social networks that raised nearly 43% of it. Thank you for that by the way!

The error we made here, was to count on press coverage to bring us backers instead of counting on our Kickstarter page to bring us backers and press coverage as a result of popularity.

One says that success doesn’t have to be a goal but always a consequence.

Conclusion

That’s the reason why we decided to cancel Algo-Bot KS campaign for a few months. Just the time to re-arrange the page and make the communication clearer and we’ll be back on Kickstarter. In the meantime our Greenlight campaign goes really well and be sure to spread the word around so the game can continue its ascension.

Finally, you, our beloved backers are welcome to sign up to Algo-Bot Newsletter to keep an eye on the project. Also, if you have any idea to improve the page, let us know! Thank you again for your support!  

Now live on Steam Greenlight!

Tuesday, January 28th, 2014

We’ve gone ahead and posted Algo-Bot on Steam.

By voting for Algo-Bot on Greenlight, you increase the chances that Valve will distribute the game through Steam. This is pretty important for improving the game’s visibility, and provides a secure, reliable way of distributing the game files automatically to our users.

 

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Greenlight is extremely competitive, so if you’re excited about Algo-Bot, share the Greenlight link with your friends and vote “YES”! Your move!

Thank you!