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	<title>Fishing Cactus development blog &#187; Announcement</title>
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	<link>http://blog.fishingcactus.com</link>
	<description>We don't create games that look like others; we don't create games that play like others</description>
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		<title>Crossmedia: 3 Advergames for 2 Belgian movies</title>
		<link>http://blog.fishingcactus.com/index.php/2011/12/20/crossmedia-3-advergames-for-2-belgian-movies/</link>
		<comments>http://blog.fishingcactus.com/index.php/2011/12/20/crossmedia-3-advergames-for-2-belgian-movies/#comments</comments>
		<pubDate>Tue, 20 Dec 2011 15:08:07 +0000</pubDate>
		<dc:creator>Bruno Urbain</dc:creator>
				<category><![CDATA[Announcement]]></category>
		<category><![CDATA[advergame]]></category>
		<category><![CDATA[approved for adoption]]></category>
		<category><![CDATA[crossmedia]]></category>
		<category><![CDATA[fiff]]></category>
		<category><![CDATA[françois damiens]]></category>
		<category><![CDATA[k2]]></category>
		<category><![CDATA[korea]]></category>
		<category><![CDATA[matthieu donck]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[torpedo]]></category>

		<guid isPermaLink="false">http://blog.fishingcactus.com/?p=1514</guid>
		<description><![CDATA[Following the FIFF in Namur, Belgium, Fishing Cactus has been nominated amongst 12 belgian movies to provide 3 gaming projects around the popular word: &#8220;crossmedia&#8221; as marketing support for two films: Torpedo (K2 &#038; KAZAA, Matthieu Donck) and Approved for Adoption (Mosaïc Films, Artémis). Torpedo pitch: &#8220;Michel Ressac is a 35 year old men having [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter" title="Crossmedia" src="http://www.wallimage.be/_img/n_427_582506_img_1_t.jpg" alt="Wallimage Cross media" width="408" height="76" /></p>
<p>Following the FIFF in Namur, Belgium, Fishing Cactus has been nominated amongst 12 belgian movies to provide 3 gaming projects around the popular word: &#8220;crossmedia&#8221; as marketing support for two films: Torpedo (K2 &#038; KAZAA, Matthieu Donck) and Approved for Adoption (Mosaïc Films, Artémis).</p>
<p><strong>Torpedo pitch:</strong></p>
<p><center><img src="http://blog.fishingcactus.com/wp-content/uploads/2011/12/torpedo.jpg" alt="" title="Torpedo K2, Matthieu Donck Crossmedia" width="350" height="180" class="alignnone size-full wp-image-1582" /></center></p>
<p>&#8220;Michel Ressac is a 35 year old men having hard time being successful in anything. His life is going to change forever when he learns that he won a dinner with his all life star, the famous cyclist Eddie Merckx.&#8221;</p>
<p><strong>Approved for Adoption pitch:</strong></p>
<p><center><img src="http://blog.fishingcactus.com/wp-content/uploads/2011/12/approved.jpg" alt="" title="Approved for Adoption" width="350" height="172" class="alignnone size-full wp-image-1583" /></center></p>
<p>&#8220;European on the heads side, Asian on the tails side. Cartoonist. 42 years old according to his civil status, Jung prefers to place his birth at the age of 5, when a policeman found him wandering alone on the streets of Seoul. He is one of those 200 000 adopted Koreans spread around the world.&#8221;</p>
<p>Stay tuned for more information about the advergames we&#8217;re creating for the movies.</p>
]]></content:encoded>
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		<title>Shift Gains a Nintendo 3Ds twist in Shifting World</title>
		<link>http://blog.fishingcactus.com/index.php/2011/12/07/mind-bending-shift-gains-a-3ds-twist-in-shifting-world/</link>
		<comments>http://blog.fishingcactus.com/index.php/2011/12/07/mind-bending-shift-gains-a-3ds-twist-in-shifting-world/#comments</comments>
		<pubDate>Wed, 07 Dec 2011 13:07:11 +0000</pubDate>
		<dc:creator>Bruno Urbain</dc:creator>
				<category><![CDATA[Announcement]]></category>
		<category><![CDATA[3ds]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[armor games]]></category>
		<category><![CDATA[asksys]]></category>
		<category><![CDATA[fishing cactus]]></category>
		<category><![CDATA[handhled]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[shift]]></category>
		<category><![CDATA[Shift 2]]></category>
		<category><![CDATA[shift extended]]></category>

		<guid isPermaLink="false">http://blog.fishingcactus.com/?p=1566</guid>
		<description><![CDATA[More than 20 million players have enjoyed the Shift series of puzzle platformers on Flash, iPhone and Android. Today Fishing Cactus, Armor Games and Aksys Games are proud to announce once again a new venture in the Shift series with a brand new version which will be available for the Nintendo&#8217;s 3D handheld. The title? [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://blog.fishingcactus.com/wp-content/uploads/2011/12/small_snapshot.jpg" alt="" title="Shifting World 3DS snapshot" width="150" height="150" class="alignleft size-full wp-image-1569" />More than 20 million players have enjoyed the Shift series of puzzle platformers on Flash, iPhone and Android. Today <a href="http://www.fishingcactus.com">Fishing Cactus</a>, <a href="http://www.armorgames.com/">Armor Games</a> and <a href="http://www.aksysgames.com/">Aksys Games</a> are proud to announce once again a new venture in the Shift series with a brand new version which will be available for the Nintendo&#8217;s 3D handheld. The title? Shifting World!</p>
<p>For those who missed that piece of unique gameplay, Shift is a simple platforming game turned inside-out with the addition of a shift function that allows the player to flip between the black and white portions of the game map, forcing them to warp their perceptions to proceed. It&#8217;s pretty much perfect as it is.</p>
<p><center><img src="http://blog.fishingcactus.com/wp-content/uploads/2011/12/shifting_world.jpg" alt="" title="Shifting World shifts on Nintendo 3DS" width="350" height="350" class="alignnone size-full wp-image-1567" /></center></p>
<p>Working for more than 2 years on the Shift series, we thought we can make this game even more perfect with a specific take on the Nintendo 3DS. Shifting World takes  the shifting element from the original game (rotators, keys, doors, spikes) and adds an additional layer of complexity (and new mechanics) by allowing players to shift between 2D and 3D. As far as the changes made, the story has also been revisted and will introduce new twists in a brand new funky universe!</p>
<p><center><a href="http://blog.fishingcactus.com/wp-content/uploads/2011/12/shift_3ds_screenshot_dual.jpg"><img src="http://blog.fishingcactus.com/wp-content/uploads/2011/12/shift_3ds_screenshot_dual-244x300.jpg" alt="Shifting World 3DS screenshot dual screen" title="Shifting World 3DS screenshot dual screen" width="150" height="184" class="alignnone size-medium wp-image-1572" /></a> <a href="http://blog.fishingcactus.com/wp-content/uploads/2011/12/shift_3ds_screenshot_dual3.jpg"><img src="http://blog.fishingcactus.com/wp-content/uploads/2011/12/shift_3ds_screenshot_dual3-244x300.jpg" alt="Shifting World Screenshot 3DS dual screen" title="Shifting World Screenshot 3DS dual screen" width="150" height="184" class="alignnone size-medium wp-image-1573" /></a></center></p>
<p>Game is planned to hit the stores early Q2 2012. Stay tuned for more and in the meantime enjoy the screenshots!</p>
<p><center><img src="http://blog.fishingcactus.com/wp-content/uploads/2011/12/shiftingworld_3ds_packshot.jpg" alt="" title="shiftingworld_3ds_packshot" width="350" height="328" class="alignnone size-full wp-image-1571" /></center></p>
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		<item>
		<title>Oh noooo we&#8217;re late!</title>
		<link>http://blog.fishingcactus.com/index.php/2011/11/22/oh-noooo-were-late/</link>
		<comments>http://blog.fishingcactus.com/index.php/2011/11/22/oh-noooo-were-late/#comments</comments>
		<pubDate>Tue, 22 Nov 2011 09:31:36 +0000</pubDate>
		<dc:creator>Andrea Di Stefano</dc:creator>
				<category><![CDATA[Announcement]]></category>
		<category><![CDATA[Presentations]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[creatures 4]]></category>
		<category><![CDATA[iphone]]></category>

		<guid isPermaLink="false">http://blog.fishingcactus.com/?p=1549</guid>
		<description><![CDATA[Hi Creatures fans! It’s time for a long overdue update. Let’s start with the big bad news of the day. Creatures 4 is delayed until Q2 2012 (no date yet). I know, it sucks, but let me explain the reasons for this fairly huge delay and why it will be a good thing for the [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-1447" title="norn_creatures_4_icon" src="http://blog.fishingcactus.com/wp-content/uploads/2011/05/norn_creatures_4_icon.jpg" alt="norn creatures 4 icon" width="100" height="100" /> Hi Creatures fans!</p>
<p>It’s time for a long overdue update.</p>
<p>Let’s start with the big bad news of the day. Creatures 4 is delayed until Q2 2012 (no date yet). I know, it sucks, but let me explain the reasons for this fairly huge delay and why it will be a good thing for the game.</p>
<p>And there’s some good news too…</p>
<p style="text-align: center;"><a href="http://blog.fishingcactus.com/wp-content/uploads/2011/11/creatures4_hatchery.jpg"><img class="aligncenter size-medium wp-image-1550" style="border-image: initial; border: 2px solid black;" title="creatures4_hatchery" src="http://blog.fishingcactus.com/wp-content/uploads/2011/11/creatures4_hatchery-300x168.jpg" alt="" width="300" height="168" /></a></p>
<p><span id="more-1549"></span></p>
<p>Let me present the <strong>Hatchery</strong>. The first environment you’ll play in when launching the game for the first time and your central tool to bring the Norn eggs into the world. Hope you like it!</p>
<p>The Hatchery is pretty important in showing the kind of starting scenario your Creatures 4 experience will start with.</p>
<p>The real piece of good news is for the <strong>Android </strong>fans among you. We’re happy to announce that Creatures 4 will be released on your devices too! A lot of people requested it when we were at Gamescom and since the Android market is definitely growing, it ultimately made sense to Bigben and ourselves to get this going on.</p>
<p>So, let’s tackle the reasons for the delay and discuss where we are in regards to development right now.</p>
<p>There are two main reasons for the delay.</p>
<p>First, it simply took more time than we anticipated to reach our target quality and merge the Creatures engine into our own to bring the game to 3D. We’re very happy on how it’s going at the moment and we’ve finally reached a point where a freeform sandbox experience can run on its own without imploding into a black hole and suck in all of Belgium. What this means is that we’re finally adding our own layer of content to the game and it’s a very exciting time that feels like a new “aha” moment.</p>
<p>The second reason is that we want to release a game that is better than what we originally anticipated. Obviously our goal was always to deliver a great game, but our vision has evolved as the project took life. The first showings of the game and your feedback gave us new ideas which will ultimately allow us to improve our original design in several ways. The trade-off is that we need more time.</p>
<p>In regards to the development, we’re designing and integrating a brand new layer of content: that covers all those things that never existed in Creatures before and that will make Creatures 4 a good game by its own merits. We want to bring new interactions with the environment and bring a sense of palpable evolution to the Norns.</p>
<p>It’s clear to us that the focal point of the series is breeding generations of Norns which are increasingly more capable of handling themselves and their world. How can we encourage that, how can the world around the Norns react to their evolution, etc. These are the kind of things we’re dealing with right now. The ultimate goal here is to avoid the over-complexity of Creatures 3 while extending its gameplay.</p>
<p>And since it’s now the time to shoot for ideas, we have a couple of questions to which we think you guys will answer better than anyone. We’re genuinely interested in gathering a lot of great user experiences we know are important to a Creatures game player. So&#8230;</p>
<p><strong>What is the coolest or the most advanced thing you’ve ever done, tried to achieve or wished you could do in one of the previous Creatures game?</strong></p>
<p>It can be anything: breeding a über cool or super intelligent Norn, do something with the environment, messing up with the ecosystem, you name it. Though I’d like you to limit this to what the previous games offered as standard content and tools. This is not a “suggest the next feature” kind of thing but more of a “tell us why it’s cool for you”.</p>
<p><strong>Inversely, what is the most boring/frustrating/disappointing experience you had?</strong></p>
<p>That’s it, comment below and thank you for your support!</p>
]]></content:encoded>
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		<slash:comments>161</slash:comments>
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		<item>
		<title>Trenches Generals available on Wiiware!</title>
		<link>http://blog.fishingcactus.com/index.php/2011/10/06/trenches-generals-now-available-for-nintendo-wii/</link>
		<comments>http://blog.fishingcactus.com/index.php/2011/10/06/trenches-generals-now-available-for-nintendo-wii/#comments</comments>
		<pubDate>Thu, 06 Oct 2011 13:05:26 +0000</pubDate>
		<dc:creator>Bruno Urbain</dc:creator>
				<category><![CDATA[Announcement]]></category>
		<category><![CDATA[console]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[info]]></category>
		<category><![CDATA[ipad]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[screenshot]]></category>
		<category><![CDATA[trailer]]></category>
		<category><![CDATA[trenches]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[wii]]></category>
		<category><![CDATA[wiiware]]></category>

		<guid isPermaLink="false">http://blog.fishingcactus.com/?p=1508</guid>
		<description><![CDATA[Thundergameworks and Fishing Cactus are proud to announce that today Trenches Generals deploys to the Wii and is taking no prisoners. It is available for download through WiiWare for 700 points in both Northern America and Europe. Trenches Generals provides a unique twist on the tried and true Tower Defense genre and delivers an immersive, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.fishingcactus.com/wp-content/uploads/2011/10/trenches-icon.jpg"><img src="http://blog.fishingcactus.com/wp-content/uploads/2011/10/trenches-icon.jpg" alt="" title="Trenches now available on Wiiware!" width="100" height="75" class="alignleft size-full wp-image-1510" /></a><a href="http://www.thundergameworks.com">Thundergameworks</a> and Fishing Cactus are proud to announce that today Trenches Generals deploys to the Wii and is taking no prisoners. It is available for <strong>download through WiiWare for 700 points in both Northern America and Europe</strong>. Trenches Generals provides a unique twist on the tried and true Tower Defense genre and delivers an immersive, engaging experience.</p>
<p>You command a band of brothers from the Royal British Expeditionary Forces as the defender of the Free World. Your troops must take to the field and defend your bunker from being overrun. Use the trenches on the battlefield to hold your ground in the no man’s land. Lead riflemen, mortarmen, snipers and machinegunners into a certain death to conquer futile dirt inch by inch. War is hell; welcome to purgatory.</p>
<p><center><iframe width="350" height="267" src="http://www.youtube.com/embed/vrWJSQHuta4" frameborder="0" allowfullscreen></iframe></center></p>
<p>The popular iPhone/iPad (that we created on iPad BTW) hit now lets you drop mustard gas on your loved ones using the Wiimote. Make no mistake though, this ain’t no lazy cell-phone port. Trenches Generals has been designed for the Wii from the ground up and has received extra care and polish compared to its mobile counterparts. 2-player split-screen combat is enabled, A.I. is tremendously more advanced and there’s a new Skirmishes mode that even features zombies. Zombies, baby! </p>
]]></content:encoded>
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		<title>The uncensored truth about Creatures 4</title>
		<link>http://blog.fishingcactus.com/index.php/2011/08/22/the-uncensored-truth-about-creatures-4/</link>
		<comments>http://blog.fishingcactus.com/index.php/2011/08/22/the-uncensored-truth-about-creatures-4/#comments</comments>
		<pubDate>Mon, 22 Aug 2011 16:39:43 +0000</pubDate>
		<dc:creator>Andrea Di Stefano</dc:creator>
				<category><![CDATA[Announcement]]></category>
		<category><![CDATA[COMPANY LIFE]]></category>
		<category><![CDATA[creatures]]></category>
		<category><![CDATA[creatures 4]]></category>
		<category><![CDATA[game]]></category>

		<guid isPermaLink="false">http://blog.fishingcactus.com/?p=1461</guid>
		<description><![CDATA[Hi Creatures fans! We’re finally back from Gamescom and it’s been an incredibly exhausting yet satisfying experience. The Creatures 4 team worked extremely hard to get the game to the state it was at the show and while we’re still far from our goal, most of the guys on the team have not slept for [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://blog.fishingcactus.com/wp-content/uploads/2011/08/norn_censored.jpg"><img class="aligncenter size-medium wp-image-1462" style="border: 2px solid black;" title="norn_censored" src="http://blog.fishingcactus.com/wp-content/uploads/2011/08/norn_censored-300x174.jpg" alt="" width="300" height="174" /></a></p>
<p><strong>Hi Creatures fans!</strong></p>
<p>We’re finally back from Gamescom and it’s been an incredibly exhausting yet satisfying experience. The Creatures 4 team worked extremely hard to get the game to the state it was at the show and while we’re still far from our goal, most of the guys on the team have not slept for some time and really worked their ass off to deliver the demo on time.</p>
<p>Since the lid on the project PR has been lifted I can now talk more freely about the game and give you most of the information you’ve been eagerly waiting for. Before reading on, please keep in mind a couple of important points:</p>
<p>Creatures 4 is more than a new chapter in the series. It’s a complete reboot for the Creatures IP and this means several things I will tackle in this post; most of all, it means that we wish the game to be an evolving product which will hopefully stay with us a long time. Free-to-play games  live as long as there are players to support them and who allow us developers to listen to community requests and feedback to make the game better and richer with content. We see the initial version of the game as a starting point which we will improve upon with updates and new content.</p>
<p>So, let’s get to it…</p>
<p><span id="more-1461"></span></p>
<p><strong>How the Creatures 4 project was born and what about Mr.Grand</strong></p>
<p>We get this question quite a lot and it’s a good starting point in my opinion. Thanks to some community members, I‘ve learned there have been previous attempts to revive the Creatures games in the past (commercially I mean) with at least another development studio on the project. Surprisingly, Creatures 4 is in no way related to any previous attempts to create a new Creatures game.</p>
<p>Actually the project’s idea came from Fishing Cactus. Several of us here are fans of the series and at one point we were talking about which “old” game series would fit in today’s ever-shifting gaming market. Creatures was one of these and we decided to try our luck and contact Gameware about it.</p>
<p>While understandably on the fence about it at first, Gameware was very open about discussing ideas and their stance was “surprise us and we’ll talk”. It took Fishing Cactus some time but we finally came up with a very early, new vision for the game, one that was based on current gaming trends: iOS, Facebook, free to play and whatnot. This was almost two years ago.</p>
<p>I think that our work convinced Gameware that we meant good and that they could trust us with the project and allowed us to go ahead and search a funding partner for the game.</p>
<p style="text-align: center;"><a href="http://blog.fishingcactus.com/wp-content/uploads/2011/08/10.jpg"><img class="aligncenter" style="border: 2px solid black;" title="10" src="http://blog.fishingcactus.com/wp-content/uploads/2011/08/10-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>Some months later, Bigben Interactive came into play. When we pitched the project to them, very quickly they saw potential into the project and how passionate we were about it and decided to move forward with us. For those that don’t know Bigben, this is a publisher that traditionally works on game accessories and accessories-related games. Free to play and AI-simulations aren’t their cup of tea and their willingness to take on this adventure with us says a lot about their belief in the project. On top of that, their knowledge of merchandising and accessories made awesome stuff like the Gamescom figurines possible. Hopefully we’ll get to do many more figurines and goodies when the game is released: Creatures 4 is a game that is suited to this kind of collectibles.</p>
<p>Another question we’re getting a lot (understandably) regards Mr. Steve Grand involvement with the project. This will disappoint some of you but up to this point we’ve had no contact with Mr.Grand and I don’t think he is related in any “official” way to the Creatures series anymore but I’m not privy to the details there so don’t flame me about this (you can about other stuff though <img src='http://blog.fishingcactus.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' />  ). We are very respectful of the work he and his team have accomplished and we’re definitely carrying this over to Creatures 4.</p>
<p>To answer a very passionate email about it sent to us by <em>CosmicSpore</em>, yes, he’ll be in the credits as most of our work is based on the incredible things he did with the series waaaaay before we got to it. The more we get our hands in the original code, the more impressed we are with it and there’s no way we’re not acknowledging that.</p>
<p>If you’re still not convinced, Fishing Cactus is betting a lot on this project: up to some time ago we were mainly focusing on the mobile market while moving slowly to consoles and generally “bigger stuff”. As of now, Creatures 4 is our biggest project yet and we see it as THE project that will allow a small indie developer like us to emerge in a very crowded market where we learned that the best way to succeed is by listening to the players while keeping a strong focus.</p>
<p>Creatures 4 is as much a big deal for you as it for us, we’ve been living 24/7 with this game for several months and we still have a long way go, there’s no way we could do that without loving it so much. For the anecdote, Julien Hamaide, our chief engineer, was happy to bar “working on the Creatures AI” from his “things to do before I die list”.</p>
<p style="text-align: center;"><a href="http://blog.fishingcactus.com/wp-content/uploads/2011/08/P1010098.JPG_effected.jpg"><img class="aligncenter" style="border: 2px solid black;" title="P1010098.JPG_effected" src="http://blog.fishingcactus.com/wp-content/uploads/2011/08/P1010098.JPG_effected-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p><strong>Some facts about the release date and supported platforms</strong></p>
<p>The game is planned to be released at the start of next year on iOS (iPhone/iPad/iPodTouch), PC (online client), Mac (AppStore, online client). I’m vague about a date as we need to see how much time we still need to accomplish the quality we’re aiming for. We are still investigating the online platforms for PC to see which one answers our needs the best.</p>
<p>Many people are requesting Android/PS3/Toaster/Fridge ports. All of these are possible but nothing’s set yet and we’ll need to see the response to the game before taking any decisions. Ultimately Bigben calls the shots in regards to financial decisions.</p>
<p>A boxed version will be released for PC shortly after the online release. It will include all the old chapters in the series (1, 2, 3, DS at least), a goodies of some sort and the equivalent of the game’s price in in-game credits. We don’t have more details about this yet.</p>
<p style="text-align: center;"><a href="http://blog.fishingcactus.com/wp-content/uploads/2011/08/05.jpg"><img class="aligncenter" title="05" src="http://blog.fishingcactus.com/wp-content/uploads/2011/08/05-300x300.jpg" alt="" width="300" height="300" /></a></p>
<p style="text-align: center;">
<p><strong>Graphics and World</strong></p>
<p>It’s 3D, yey!</p>
<p>Seriously, it’s more than a simple makeover as we hope we’ll be able to make the Norns feel even more alive with current animations techniques which are obviously more advanced than what was possible with 2D sprites. Think about facial animations for example.</p>
<p>There will be 5 environments to play on the game’s release. You saw the treehouse, I can say there’ll be a “hatchery” environment and more details about the other three will come in time. We’re definitely taking notes of your suggestions on Facebook though J</p>
<p>We’re still thinking about the ecology and what to make of it. Our idea is that it needs to be linked to the gameplay to be relevant and more integrated with the content.  We know it’s a big part of the Creatures appeal but in our opinion in can be made more relevant to game itself and more than simple decoration.</p>
<p><strong> </strong></p>
<p style="text-align: center;"><a href="http://blog.fishingcactus.com/wp-content/uploads/2011/08/02.jpg"><img class="aligncenter" style="border: 2px solid black;" title="02" src="http://blog.fishingcactus.com/wp-content/uploads/2011/08/02-225x300.jpg" alt="" width="225" height="300" /></a></p>
<p><strong>Free to play model</strong></p>
<p>This is a big point and one of the main differences with the previous games. Creatures 4 is a free-to-play game and this means several things that will most likely shock/upset/depress those of you that are completely happy with a classic buy-to-play game.  Please give it the benefit of the doubt; the transition might be easier than you think. We’re ourselves a bunch of hardcore gamers and we haven’t sold our soul to the devil or whatever, we just think this model works both for us and the user base.</p>
<ul>
<li>A Creatures 4 online profile will be required to play so that the game will be able to keep track of all the relevant data (progress, currency, etc.)</li>
<li>There will be a leveling system linked to the player’s progress. The player’s level will increase as in-game goals are completed. Higher levels mean new unlocked content in the Shop and in the machines (more customization options for example).</li>
<li>There will be an in-game Shop that will house all the content you will be able to insert into the game: toys, genetic mutators, food, medicine… Most of this is still being designed so don’t take this as final.</li>
<li>There will be two currencies in the game: <strong>Coins</strong>, which are gathered in-game with various interactions. <strong>Golden Eggs</strong> which are either received in the game on special occasions or bought in packs from the in-game Shop in exchange for real money. Golden Eggs will allow buying some stuff from the Shop (a payment option in Coins will be available too) and speed up production cycles in machines.</li>
<li>All the content will be free, provided you have enough Coins/Golden Eggs to pay for items in the shop. Most (if not all) the content will be available for a set number of Coins so you can get all the content just by playing. Players willing to get things faster than they would by simply playing the game will have the option to do that by spending Golden Eggs. Practical example, let’s say you want your hatchery to create a new Egg, it will take a variable amount of time depending on the Norn breed you chose. You will be able to speed the hatching process by using a Golden Egg or simply waiting for it to complete.</li>
</ul>
<p>For those of you that are familiar with social games, the model we chose is fairly classic stuff. I know some of you see it as controversial as social games have several detractors. In truth we believe this business model has several advantages. First of all it makes the game really accessible to a lot of players who can play the game for free and still experience all the content. Not all gamers know about Creatures and this is the best way to get people on board (after delivering a great game of course).  Also, to give you a little bit of developer’s insight, one of the reasons we chose the free-to-play model is that it ensures we’re getting a regular income that will allow us to provide continuous updates to the game and do some basic stuff like, you know, eat <img src='http://blog.fishingcactus.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>A full-content “pay 50$ to play” version is definitely possible in the future but not planned at the moment.</p>
<p style="text-align: center;"><a href="http://blog.fishingcactus.com/wp-content/uploads/2011/08/03.jpg"><img class="aligncenter" style="border: 2px solid black;" title="03" src="http://blog.fishingcactus.com/wp-content/uploads/2011/08/03-225x300.jpg" alt="" width="225" height="300" /></a></p>
<p><strong> </strong></p>
<p><strong>State of the demo</strong></p>
<p>The state of the Gamescom demo was very early in terms of polish. We wanted to introduce the player to some of the game features and by doing that we ended up driving the player through a series of guided steps. In hindsight, we probably should have offered a simple sandbox with the Norns living and doing their Norn-ish things.</p>
<p>Still, it was really heart-warming to see people laugh in front of the game. Creatures 4 seemed quite popular with women and kids!</p>
<p>The customization interfaces you saw were meant to show our system’s possibilities in terms of procedural texturing and body morphing. While we will offer the player a lot of customization options, these will come progressively as the player levels up. Natural breeding (no customization) will still play a big role as it will be the only mean to get unexpected results like random mutations and so on.</p>
<p style="text-align: center;"><a href="http://blog.fishingcactus.com/wp-content/uploads/2011/08/08.jpg"><img class="aligncenter" style="border: 2px solid black;" title="08" src="http://blog.fishingcactus.com/wp-content/uploads/2011/08/08-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p><strong>Complexity vs Accessibility </strong></p>
<p>The Creatures games have always been very complex. Creatures 3 was awesome in many ways but it also managed to lose a lot of players due to its complexity. One of our major goals is to build on the existing foundations while making the series accessible to a new audience. No easy feat let me tell you!</p>
<p>The major change here will be a series of objectives which will need to be completed to advance and unlock new content. These will be designed to be very short-term and initially they will offer guidance among all the game features and mechanics before opening up to the full sandbox experience.  This won’t be a tutorial but an evolutionary process that will give you all the tools to achieve what you want in the game.</p>
<p>Achievements will be a part of it too and will encourage experimenting with the tools and machines.</p>
<p style="text-align: center;"><a href="http://blog.fishingcactus.com/wp-content/uploads/2011/08/04.jpg"><img class="aligncenter" style="border: 2px solid black;" title="04" src="http://blog.fishingcactus.com/wp-content/uploads/2011/08/04-300x300.jpg" alt="" width="300" height="300" /></a></p>
<p><strong>AI and DNA</strong></p>
<p>It’s still all here, rest assured. We’re recoding some of the tools for ourselves. We’re certainly not dumbing this down, but we’re still thinking about what the players will be able to do with all this from inside the game and how to keep it reasonably simple to grasp (those of you that messed with Norn genetics know it can be pretty daunting right?).</p>
<p>Proof below …</p>
<p style="text-align: center;"><a href="http://blog.fishingcactus.com/wp-content/uploads/2011/08/norn_info.jpg"><img class="aligncenter size-medium wp-image-1465" style="border: 2px solid black;" title="norn_info" src="http://blog.fishingcactus.com/wp-content/uploads/2011/08/norn_info-300x269.jpg" alt="" width="300" height="269" /></a></p>
<p style="text-align: center;">
<p><strong> </strong></p>
<p><strong>User Generated Content</strong></p>
<p>This one’s another critical point. We know the importance of it for the Creatures community but it’s simply not possible for us to support user-generated content on the initial release.</p>
<p>First of all, badly handled, user generated content would be disruptive for the game as it would mess up the free-to-play-model balancing. Secondly, working on tools to make the game open to modification is a big deal: it requires a lot of time and a larger investment than we can afford right now without being sure the game will meet a large enough audience first.</p>
<p>Don’t lose hope though; we have some ideas on how to open the game in the future: we’re looking at what Valve did with Team Fortress, allowing users to produce and distribute content in the game and actually support that process. There are very good ideas there and we’ll be looking in that direction in the coming months.</p>
<p>And also, hopefully the customization options in the game will keep you busy in the meantime <img src='http://blog.fishingcactus.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p style="text-align: center;"><a href="http://blog.fishingcactus.com/wp-content/uploads/2011/08/06.jpg"><img class="aligncenter" style="border: 2px solid black;" title="06" src="http://blog.fishingcactus.com/wp-content/uploads/2011/08/06-225x300.jpg" alt="" width="225" height="300" /></a></p>
<p><strong> </strong></p>
<p><strong>Norn races, Ettins, Grendels</strong></p>
<p>As you’ve probably heard/read, we’re bringing our own ideas to the Creatures world, with 5 Norn breeds, two of which were available in the Gamescom demo. Each breed will be linked to an environment and will have a unique visual look.</p>
<p>We’ve come up with a breeding system that allows mixing these Norn breeds to create millions of combinations in terms of color, fur, body shape and genetics.</p>
<p>While Grendels and Ettins won’t be in the initial release of game, I think it’s pretty much clear that they’re high up in the wanted features list of the community and thus high up in our todo list as well for after the game is released. Once again it all comes down to how the game will perform.</p>
<p><strong> </strong></p>
<p><strong>Social features </strong></p>
<p>I can’t go into much detail about this at the moment but we’re definitely including some social features (sharing Norns is the first on the list). Again, more info about this soon.</p>
<p style="text-align: center;"><a href="http://blog.fishingcactus.com/wp-content/uploads/2011/08/09.jpg"><img class="aligncenter" style="border: 2px solid black;" title="09" src="http://blog.fishingcactus.com/wp-content/uploads/2011/08/09-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p><strong>That’s it&#8230;</strong></p>
<p>I think I’ve touched the major points.  Feel free to comment but please don’t get mad if we’re not answering&#8230;</p>
<p>We don’t have a community manager here so we’re taking time off from production to handle emails and comments. This is not ideal and soon a dedicated Creatures 4 website will be available so we’ll be able to better answer your questions about the game.</p>
<p>Before ending this post, let me express our gratitude: we are doing our best to deliver a great game and your support matters a great deal to us. So do what you can to spread the word, I’m confident that in the end both you and us will be happy on how the game will turn out.</p>
<p style="text-align: center;">
<p style="text-align: center;"><a href="http://blog.fishingcactus.com/wp-content/uploads/2011/08/04.jpg"><br />
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<p style="text-align: center;"><a href="http://blog.fishingcactus.com/wp-content/uploads/2011/08/06.jpg"><br />
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<p style="text-align: center;"><a href="http://blog.fishingcactus.com/wp-content/uploads/2011/08/06.jpg"></a><a href="http://blog.fishingcactus.com/wp-content/uploads/2011/08/07.jpg"><img class="aligncenter size-medium wp-image-1474" style="border: 2px solid black;" title="07" src="http://blog.fishingcactus.com/wp-content/uploads/2011/08/07-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p style="text-align: center;"><a href="http://blog.fishingcactus.com/wp-content/uploads/2011/08/08.jpg"></a></p>
<p style="text-align: center;">
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		<slash:comments>161</slash:comments>
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		<title>Trenches: Generals Released on iPad</title>
		<link>http://blog.fishingcactus.com/index.php/2011/07/04/trenches-generals-released-on-ipad/</link>
		<comments>http://blog.fishingcactus.com/index.php/2011/07/04/trenches-generals-released-on-ipad/#comments</comments>
		<pubDate>Mon, 04 Jul 2011 09:12:37 +0000</pubDate>
		<dc:creator>Samuel Languy</dc:creator>
				<category><![CDATA[Announcement]]></category>

		<guid isPermaLink="false">http://blog.fishingcactus.com/?p=1387</guid>
		<description><![CDATA[Fishing Cactus is proud to announce the release of Trenches: Generals on iPad! Developed as a sequel to the famous Top10 iPhone game: Trenches, Trenches: Generals adds more flavors to the original game and bring brand new features to expand the game experience! BRAND NEW CAMPAIGN The war rages on and you must continue the war [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;">
<p style="text-align: center;">Fishing Cactus is proud to announce the release of Trenches: Generals on iPad!</p>
<p style="text-align: center;">
<p style="text-align: center;"><a href="http://blog.fishingcactus.com/wp-content/uploads/2011/07/iPad-Screenshot-1.jpg"><img class="size-full wp-image-1388 aligncenter" title="iPad Screenshot 1" src="http://blog.fishingcactus.com/wp-content/uploads/2011/07/iPad-Screenshot-1.jpg" alt="" width="480" height="360" /></a></p>
<p style="text-align: center;"><span id="more-1387"></span></p>
<p style="text-align: center;">Developed as a sequel to the famous Top10 iPhone game: Trenches, Trenches: Generals adds more flavors to the original game and bring brand new features to expand the game experience!</p>
<p style="text-align: center;">
<p style="text-align: center;"><a href="http://blog.fishingcactus.com/wp-content/uploads/2011/07/iPad-Screenshot-4.jpg"><img class="aligncenter size-full wp-image-1391" title="iPad Screenshot 4" src="http://blog.fishingcactus.com/wp-content/uploads/2011/07/iPad-Screenshot-4.jpg" alt="" width="480" height="360" /></a></p>
<p style="text-align: center;"><strong>BRAND NEW CAMPAIGN</strong></p>
<p style="text-align: center;">
The war rages on and you must continue the war effort in Western Europe during the Great War. The brand new campaign allows you to have more fun than ever before and allow for a whole new experience!</p>
<p style="text-align: center;">
<strong>AWESOME PERK UPGRADES</strong></p>
<p style="text-align: center;">
For the first time ever, Trenches introduces a perk system to allow the player to customize the way they battle! Love the sniper? Now you can choose the perks to equip them with better weaponry or reduce their cost. Does dropping heavy artillery on incoming troops excite you? Now you can do it more often!
</p>
<p style="text-align: center;"><strong>SPLIT-SCREEN MULTIPLAYER ON 1 DEVICE</strong></p>
<p style="text-align: center;">
Tired of your friends coming over and not letting you play your favorite iPhone game? Now you can have them join you on the iPad with cooperative and competitive split-screen multiplayer on 1 device!</p>
<p style="text-align: center;">
<p style="text-align: center;"><a href="http://blog.fishingcactus.com/wp-content/uploads/2011/07/iPad-Screenshot-3.jpg"><img class="aligncenter size-full wp-image-1393" title="iPad Screenshot 3" src="http://blog.fishingcactus.com/wp-content/uploads/2011/07/iPad-Screenshot-3.jpg" alt="" width="480" height="360" /></a></p>
<p style="text-align: center;">
<strong>HD GRAPHICS</strong></p>
<p style="text-align: center;">
The brand new high definition art will have your eyes explode with delight! Well, not literally, but the vibrant detail looks great on an iPad!</p>
<p style="text-align: center;">
<p style="text-align: center;">Get it now on the appstore: <a title="the appstore!" href="http://itunes.apple.com/us/app/trenches-generals/id431074398?mt=8#">http://itunes.apple.com/us/app/trenches-generals/id431074398?mt=8#</a></p>
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		<slash:comments>0</slash:comments>
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		<title>Woof barks on FreeAppDeals</title>
		<link>http://blog.fishingcactus.com/index.php/2011/06/29/woof-barks-on-freeappdeals/</link>
		<comments>http://blog.fishingcactus.com/index.php/2011/06/29/woof-barks-on-freeappdeals/#comments</comments>
		<pubDate>Wed, 29 Jun 2011 08:11:08 +0000</pubDate>
		<dc:creator>Andrea Di Stefano</dc:creator>
				<category><![CDATA[Announcement]]></category>

		<guid isPermaLink="false">http://blog.fishingcactus.com/?p=1366</guid>
		<description><![CDATA[As we announced last week, our hit game Woof the Dog is now featured on FreeAppDeals! Their app portal was launched recently and has several great upcoming deals on iOS /Android so pay them a visit regularly!]]></description>
			<content:encoded><![CDATA[<p>As we announced last week, our hit game Woof the Dog is now featured on <a href="http://www.freeappdeals.com/"><strong>FreeAppDeals</strong></a>! Their app portal was launched recently and has several great upcoming deals on iOS /Android so pay them a visit regularly!</p>
<p style="text-align: center;"><a href="http://blog.fishingcactus.com/wp-content/uploads/2011/06/woof.jpg"><img class="size-medium wp-image-1367  aligncenter" style="border: 2px solid black;" title="woof" src="http://blog.fishingcactus.com/wp-content/uploads/2011/06/woof-206x300.jpg" alt="" width="206" height="300" /></a></p>
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		<slash:comments>0</slash:comments>
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		<title>NSD Powerball and Woof the Dog on Freeappdeals!</title>
		<link>http://blog.fishingcactus.com/index.php/2011/06/19/nsd-powerball-and-woof-the-dog-on-freeappdeals/</link>
		<comments>http://blog.fishingcactus.com/index.php/2011/06/19/nsd-powerball-and-woof-the-dog-on-freeappdeals/#comments</comments>
		<pubDate>Sun, 19 Jun 2011 18:35:14 +0000</pubDate>
		<dc:creator>Andrea Di Stefano</dc:creator>
				<category><![CDATA[Announcement]]></category>

		<guid isPermaLink="false">http://blog.fishingcactus.com/?p=1359</guid>
		<description><![CDATA[The folks at Freeappdeals.com are featuring two of our games! Currently NSD Powerball is on the first page and Woof the Dog is soon to follow! Now&#8217;s the time to get these two free games if you didn&#8217;t already! And don&#8217;t forget about NSD Powerball Complete for a full-content version (all inApp included) of the [...]]]></description>
			<content:encoded><![CDATA[<p>The folks at<strong> <a href="http://www.freeappdeals.com">Freeappdeals.com</a></strong> are featuring two of our games! Currently NSD Powerball is on the first page and Woof the Dog is soon to follow! Now&#8217;s the time to get these two free games if you didn&#8217;t already!</p>
<p>And don&#8217;t forget about<strong> <a href="http://itunes.apple.com/be/app/nsd-powerball-complete/id415887727">NSD Powerball Complete</a></strong> for a full-content version (all inApp included) of the game!</p>
<p style="text-align: center;"><a href="http://blog.fishingcactus.com/wp-content/uploads/2011/06/freeappdeals.jpg"><img class="aligncenter size-medium wp-image-1360" style="border: 2px solid black;" title="freeappdeals" src="http://blog.fishingcactus.com/wp-content/uploads/2011/06/freeappdeals-212x300.jpg" alt="" width="212" height="300" /></a></p>
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		<slash:comments>0</slash:comments>
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		<title>Creatures 4 teaser artwork</title>
		<link>http://blog.fishingcactus.com/index.php/2011/05/27/1335/</link>
		<comments>http://blog.fishingcactus.com/index.php/2011/05/27/1335/#comments</comments>
		<pubDate>Fri, 27 May 2011 11:08:35 +0000</pubDate>
		<dc:creator>Andrea Di Stefano</dc:creator>
				<category><![CDATA[Announcement]]></category>
		<category><![CDATA[creatures]]></category>
		<category><![CDATA[creatures 4]]></category>

		<guid isPermaLink="false">http://blog.fishingcactus.com/?p=1335</guid>
		<description><![CDATA[Hi Creatures fans! While we&#8217;re waiting to share more details about the game, here is the teaser artwork for you to download and use as a wallpaper. UPDATED with logo]]></description>
			<content:encoded><![CDATA[<p>Hi Creatures fans! While we&#8217;re waiting to share more details about the game, here is the teaser artwork for you to download and use as a wallpaper.</p>
<p><strong>UPDATED with logo <img src='http://blog.fishingcactus.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </strong></p>
<p style="text-align: center;"><a href="http://blog.fishingcactus.com/wp-content/uploads/2011/05/CREATURES4_teaser.png"><img class="aligncenter size-medium wp-image-1351" style="border: 2px solid black;" title="CREATURES4_teaser" src="http://blog.fishingcactus.com/wp-content/uploads/2011/05/CREATURES4_teaser-300x199.png" alt="" width="300" height="199" /></a></p>
<p style="text-align: left;"><strong><br />
</strong></p>
<p style="text-align: center;">
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		<slash:comments>27</slash:comments>
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		<title>Paf le Chien s&#8217;update, 750.000 joueurs déjà!</title>
		<link>http://blog.fishingcactus.com/index.php/2011/05/25/paf-le-chien-supdate-750-000-joueurs-deja/</link>
		<comments>http://blog.fishingcactus.com/index.php/2011/05/25/paf-le-chien-supdate-750-000-joueurs-deja/#comments</comments>
		<pubDate>Wed, 25 May 2011 07:19:07 +0000</pubDate>
		<dc:creator>Bruno Urbain</dc:creator>
				<category><![CDATA[Announcement]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[bone]]></category>
		<category><![CDATA[chien]]></category>
		<category><![CDATA[dog]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[gratos]]></category>
		<category><![CDATA[gratuit]]></category>
		<category><![CDATA[helmet]]></category>
		<category><![CDATA[hit]]></category>
		<category><![CDATA[ipad]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[le]]></category>
		<category><![CDATA[paf]]></category>
		<category><![CDATA[the]]></category>
		<category><![CDATA[update]]></category>
		<category><![CDATA[woof]]></category>

		<guid isPermaLink="false">http://blog.fishingcactus.com/?p=1326</guid>
		<description><![CDATA[La mise à jour tant attendue de Paf le Chien a été validée aujourd&#8217;hui par Apple et elle est lourde en modifications! Fishing Cactus et Adictiz vous ont décidément préparé de très bonnes choses. Avant de rentrer dans le détail, on pensait à vous remercier pour les nombreux téléchargements du jeu, en effet c&#8217;est plus [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://blog.fishingcactus.com/wp-content/uploads/2011/04/icone_android_100.png" alt="Paf sur Android et iPhone" title="Paf sur Android et iPhone" width="100" height="100" class="alignleft size-full wp-image-1268" />La mise à jour tant attendue de <a href="http://itunes.apple.com/fr/app/paf-le-chien/id392290280?mt=8">Paf le Chien a été validée aujourd&#8217;hui par Apple</a> et elle est lourde en modifications! Fishing Cactus et Adictiz vous ont décidément préparé de très bonnes choses. </p>
<p>Avant de rentrer dans le détail, on pensait à vous remercier pour les nombreux téléchargements du jeu, en effet c&#8217;est plus de <strong>750.000 joueurs iPhone</strong> qui ont pu déjà s&#8217;essayer au lancer de petit chien! Clairement nous n&#8217;espérions pas atteindre ce chiffre en à peine un mois et demi. Du coup au lieu de 1 nouveau objet, nous sommes arrivés avec une mise à jour intégrant 2 nouveaux objets! Du coté de l&#8217;<a href="https://market.android.com/details?id=com.fishingcactus.paf">Android</a>, les téléchargements sont plus faibles (presque 100.000 joueurs) et pourtant nous avons une communauté stable qui grandit de jour en jour et qui est très active. Nous avons rencontré pas mal de problèmes techniques mais nous sommes en train de faire le nécessaire pour améliorer notre code Android et vous donner entière satisfaction sur un maximum de téléphones!</p>
<p>Alors au programme de cette <a href="http://itunes.apple.com/fr/app/paf-le-chien/id392290280?mt=8">update iPhone</a> (la prochaine update Android aura le même contenu):</p>
<p>- Deux nouveaux objets, dont 1 est gratuit. L&#8217;os (objet gratuit) nécessitera des meilleurs joueurs une dextérité sans faille pour atteindre des distances encore plus folles!<br />
- Ajout du Apple Gamecenter incluant 32 achievements ainsi qu&#8217;un classement mondial pour les meilleurs joueurs<br />
- Possibilité de couper le son et la musique<br />
- Nous avons fixé plusieurs problèmes avec les ailes en papier ainsi que la collision avec les poules<br />
- Meilleure intégration de Twitter et Facebook pour partager encore plus facilement vos scores avec vos amis<br />
- Réduction du nombre d&#8217;affichages de l&#8217;écran de publicité et ajout d&#8217;un timer<br />
- Ajout d&#8217;un système pour évaluer Paf le Chien (on compte sur vous pour faire monter la note du jeu)</p>
<p>La prochaine étape pour le jeu est d&#8217;atteindre 1 million de joueurs, nous rajouterons alors encore un nouvel objet et quelques éléments bonus. On compte donc sur vous!</p>
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