Shift Extended, a brand new version tailored for the minis and, of course, based on the successful Shift series, is now available on both EU and US PSN stores (available on both PSP and PS3 in the minis). It is available for 3.99$ / 3.99€.
It features unique set of levels (160 in total) as well as never seen game mechanics in the Shift series. If you don’t have an iPhone, are addicted to platform games and you have a PS3 or a PSP, this is a must buy!
Zallag, our publisher on this game did a great communication job and posted several trailers around the web. Here is the second one!
A nice achievement for Fishing Cactus and ArmorGames as almost all AppStores (US, BE and FR at least) featured Shift 2 iPhone.
With an average rating of 4.5 out of 5 stars and ranked #27 out of 100 on the paid AppStore, we can say that we are on the road for another Apple success. Not to say we moved our asses and brought some great values to the sequel (120 levels, 30 bonus levels, 35 achievements, leaderboards, challenge friends online) and I must say the level designers at Fishing Cactus did a great job when designing all those new levels! We are all very excited and proud that you, players out there, liked what we created.
And for those who are waiting for it, here is a new Shift2QRCode (use your camera to unlock a new level in the game):
And for those who don’t know what I’m talking about, this QR code unlocks a unique level in Shift 2 iPhone and if you get them all it will unveil something special. The question is: are you smart enough to discover the secret?!
For those who are still undecided here are some great reviews of the game:
- AppSpy (4/5)
- 148Apps.com (4.5/5)
- AppSafari (4/5)
You can download Shift 2 on the AppStore by following this link.
Stay tuned for more Shift news, we have some heavy work under progress we hope we’ll be able to share soon.
As you all know, our Kinect Serious game R.O.G.E.R has made quite a name for itself, we thought it would be a nice idea to show you a little bit how it looks inside the game.
It’s quite simple, patients are asked to fill their luggage for a specific destination (Sun, mountain,…). The Therapists are able to follow their moves and actions in the environment and try to get a feeling of any problem that may arise (spatial awareness, logic, rationality,…)
We hope this will give a good enough feedback to the therapists so they may not have to take patients to “test” appartments to see if their mental abilities are still accurate enough to let them live by themselves.
Together with the support of the Microsoft Innovation Center and a cluster of 4 therapists, we have created a prototype Serious game dedicated to patients who suffer from a lack of logic and organizational skills
(typically post-stroke patients, Alzheimer, hemi-negligent patients,…)
We have been getting a lot of press and attention about this project since we are pretty much the only studio in Belgium and maybe Europe who master the technology to build this game, the reason is that we have used Kinect Technology, a controller less movement recognition camera.
This allows our game to be piloted by any generation, and especially non digital natives who have never used a game controller or keyboard and mouse (very good indeed since most patients with those symptoms fall under this category).
The scenario for this prototype is simple, we have created a photo-realist environment running directly on the X360 composed of a bedroom, bathroom and a dressing. Each room has a certain amount of inventory spaces in which representations of objects are placed.
The therapists can task the patient to do his luggage for a specific destination (the mountains, the sea, a city-trip,…) and can observe how the patient reacts to the environment and the type of objects he gathers in his luggage. It helps the therapists to analyse and observe if patients are disorganized and see where they have lost their common sense and focus on those points in therapy. Of course we create several pertubating elements to make them lose focus (phone ringing, radio and so on).
The game is evolving and the 2 year goal from here is to have a very innovative and collaborative project.
In a nutshell, here’s what Ben Perlee says about the game: “I can say that Fighters Uncaged could be a novel alternative to the swarms of sports titles coming to Kinect. It’s not outrageously violent, but it is certainly different from the swarms of candy colored games ready to hit the market. Between the recognized long kicks and short punches, it’s clear that the game is putting the device through its paces in recognizing different moves, and that in itself is a step up from other motion controlled fighting games.”
As some already guessed, Armor Games and Fishing Cactus are bringing Shift 2 to the iPhone, and we need your help. We are looking for users to create and submit levels for ‘Shift 2′ that we can feature in the game.
If we end up featuring your level in Shift 2 (iPhone) you’ll get your full name in the credits as well as a free copy of the game in the app store.
The rules for the contest are as follows:
1. E-mail your level codes to support@fishingcactus.com
2. Make sure you include your full name to be listed in the credits
3. Lastly, submit an e-mail address that is easiest to reach you so the game can be sent to the winners.
Armor Games & Fishing Cactus wishes all contestants the best of luck! To get started, click here. Follow us on Twitter to know in real-time what we think about the levels submitted!
Check these out ! Notice the openfeint logo here. We have loaded the game up with several challenging achievements to put to a test your spinning abilities!
OK that’s true we have tons of projects coming out! RollOut, Dimension, Gridz. Today we’re announcing the release of 2 of our latest games on the Samsung Bada Store, Starshine and Shift! Most of you already know everything about Shift and basically it is a port from iPhone to Samsung Bada. However I’m sure some of you don’t know anything about Starshine, yet!
Starshine game has been initially developed as a flash game by Hero Interactive. Your goal is simple: light all the stars of a given puzzle. You have just one shot to trigger a marvelous stellar fireworks!
Starshine features 50 levels to keep you busy with its shining gameplay! Beautiful, poetic visual style, simple and elegant control scheme. Finally a relaxing but yet challenging type of puzzle gameplay for everyone.
Just like Gridz, Starshine is also coming on the iPhone later this year.
Fishing Cactus creates games for mobiles (F2P, Freemium mostly now) and digital consoles as well as Advergames and Serious Games (Kinect most notably).
- Working on Creatures 4
- Working on AAA iPhone project
- Working on 2 iPhone F2P projects
- EU version of Shifting World
- Reach Alpha for our Browser game
- Prototyping for PSVita
- Improving our pipeline and processes