Archive for the ‘COMPANY LIFE’ Category

Fishing Cactus – “tout s’explique” sur RTL-TVI

Friday, September 16th, 2011

Hier soir, Fishing Cactus était une fois de plus sur les feux de la rampe sur les chaînes francophones Belges. Cette fois-ci c’est dans la très populaire émission “tout s’explique” de RTL-TVI qui était consacrée, devinez à quoi? Aux jeux vidéos bien entendu!


C’est près de 10 minutes de séquence vidéo pour une journée complète de tournage dans nos locaux. D’autres sociétés sont bien entendues mise en avant, l’autre studio emblématique en Belgique, Larian Studios et les classiques Ubisoft ou Insomniac. Si vous ne connaissez rien au monde du jeu vidéo, cette émission vous permettra de découvrir ce qui se passe derrière le miroir et a été très bien réalisée.

La version complète est disponible via ce lien: http://www.rtltvi.be/video/362649.aspx

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The uncensored truth about Creatures 4

Monday, August 22nd, 2011

Hi Creatures fans!

We’re finally back from Gamescom and it’s been an incredibly exhausting yet satisfying experience. The Creatures 4 team worked extremely hard to get the game to the state it was at the show and while we’re still far from our goal, most of the guys on the team have not slept for some time and really worked their ass off to deliver the demo on time.

Since the lid on the project PR has been lifted I can now talk more freely about the game and give you most of the information you’ve been eagerly waiting for. Before reading on, please keep in mind a couple of important points:

Creatures 4 is more than a new chapter in the series. It’s a complete reboot for the Creatures IP and this means several things I will tackle in this post; most of all, it means that we wish the game to be an evolving product which will hopefully stay with us a long time. Free-to-play games  live as long as there are players to support them and who allow us developers to listen to community requests and feedback to make the game better and richer with content. We see the initial version of the game as a starting point which we will improve upon with updates and new content.

So, let’s get to it…

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AIGameDev Conference 2011 : Euphoria from Natural Motion

Friday, August 5th, 2011

Last June, a part of the Fishing Cactus crew attended to the Game AI conference which took place in Paris, and I am glad that I was part of it. This conference gather peoples with the same passions video game and AI.

We had some really interesting talks, especially about the animation driven by the AI. For instance we could see the parametric animation system developed in the “CRY Engine”. When I saw this, the first day of the conference, I was impressed, seeing locomotion animations moving around by blending a couple of animations together to get a realistic behavior. The graphical animator do not have to depict all the animations required for a character to run, while turning and climbing hills.

But the next day, when came the turn of Simon Mack to speak about the “Euphoria Engine” of Natural Motion, I was literally stunned.

Euphoria is an engine used for animating 3D characters in a way that the gestures look very natural and coming from a real person. Unlike the classic key frame animation, which involves a static animation, this system allows each character to play the animation in a unique way.

The engine is based on Dynamic Motion Synthesis, which is a technique that generates the motion of the character by applying different constraints on it (like for the ragdolls). Euphoria uses a complex biomechanical model, simulating the skeleton, its joints, and the muscles. To drive the skeleton, the engine uses neural networks as controllers to determine the forces to apply. And to make it more intelligent, the controllers are chosen by some genetic algorithms which pick the fittest controller over multiple generations and trials. But it also allows the animator to give some expressive behavior to the character, like preservation of itself, or keeping its balance while knocked by others.

So in order to build a new character in your game with Euphoria, you first need to create a new controller for it. For this, you will have to tweak the parameters of the neural network controlling the body. Then you will need to tweak the fitness function of the genetic algorithm in order to take into account your new controller. Then the animator will have to give a behavior to your character which fits the best in your game.

Have a look on the amazing result you can get from this piece of technology:
Euphoria – Natural Motion

Rockstar uses Euphoria in its game GTA IV, to control the pedestrians. We can see them trying to dodge a car which is about to hit them, or protecting their head while falling on the ground if the car managed to hit its target. And more recently, the game BackBreaker also uses it, to give natural animations to the players, when they hit each other’s by blocking the legs for example.

By combining, AI with physics and biomechanics, Euphoria brings some really interesting possibilities to the game and movie industry.

Paf le Chien en fanfare sur iOS et Android

Monday, April 18th, 2011

Paf sur Android et iPhoneAdictiz écoute ses fans, qui réclament à corps et à cris l’arrivée de leur chien préféré sur leur téléphone et c’est Fishing Cactus qui s’en occupe :)

Paf le Chien est enfin arrivé sur iPhone & Android ! L’AppStore et le Google Market n’ont pas pu résister aux assauts du chien préféré du web ! Gratuitement en plus. Il n’est pas passé inaperçu par les joueurs puisqu’il est actuellement en tête du chart gratuit FRANCAIS sur l’AppStore..

Paf Le Chien disponible sur iTunes AppStore iPhone
Version iPhone

Paf le Chien disponible sur Android Google Market
Version Android

Paf le Chien sur iPhone et Android

Paf le Chien, vous connaissez surement la blague, mais connaissez-vous le jeu ? Après avoir séduit plus de 7 millions d’utilisateurs sur Facebook, le voici qui débarque enfin sur iPhone et Android.

Le principe est sympa et simple : donnez un bon lancé à Paf le Chien à l’aide de vos doigts pour le faire s’envoler le plus loin possible tout en rebondissant sur les poules (ou dindes) qui parsèment le parcours. Paf le Chien ne demande qu’un peu d’habileté pour exploser les records de distance.

Personnalisez Paf avec des items pour améliorer ses performances. La fusée ou le deltaplane vous feront planer plus longtemps alors que les super poules augmenteront l’efficacité de vos rebonds. En tout 5 objets peuvent être utilisés pour atteindre la première place du classement mondial.

Vous pouvez même comparer votre score avec vos amis sur Facebook, Twitter ou via la plateforme sociale OpenFeint. Réussirez-vous à battre les 30 défis que Paf vous propose?

FONCTIONNALITES

• JEU GRATUIT (c’est déjà pas mal) !!!
• Un jeu défouloir au gameplay simple et addictif
• 5 objets différents à utiliser et combiner (et plus à venir)
• Plateforme sociale OpenFeint (sur Android ET iPhone)
• 30 défis et classements mondiaux
• Connectivité Facebook et Twitter et comparaison en temps réel de vos scores avec vos amis

Pour terminer nous sommes attentifs aux commentaires des joueurs, si vous voulez de nouveaux objets, diminution de la publicité ? Un petit commentaire positif et constructif suffit !

Faites passer le mot, nous débloquerons 1 nouvel objet si nous atteignons 200.000 téléchargements.





SHIFT featured on the Android Market!

Tuesday, April 5th, 2011

Great news folks! Our Android release of SHIFT is currently featured on the Android Market.

As all mobile developers well know, being featured is generally a requirement for any form of success in these troubled times.

Shift Puzzle Game

You can access the game from the all-mighty internet HERE or from your device’s Android Market Store. We think the Android version of SHIFT is one of our best renditions of SHIFT 1, so go ahead and give it a try.

Still not convinced? (Geez!) Try the LITE version to see that we’re not messing with you.

Below, some pics of our little moment of glory.

Partnership with Playfirst and Thundergameworks

Monday, April 4th, 2011

Fishing Cactus is glad to announce two new partnerships.

The first one is with Playfirst through a first project we are doing for them. For those who lived in a cave for the past 6 years, PlayFirst is a leader in interactive entertainment. They publish amazing games for PC, Mac, iPhone, Facebook and consoles and released games such as Diner Dash and Chocolatier.

The second one is with Thundergameworks. The partnership covers of course Trenches Generals, the game we are currently building for the Wiiware which has already been announced but also two new projects that will be unveiled soon! If you want more information about the Trenches Generals be sure to pass by our contact page.

Fishing Cactus @RTL-TVI JT

Friday, April 1st, 2011

Ce matin, nous avons eu la visite du Ministre de l’économie Jean-Claude Marcourt et du Ministre Président de la Région Wallone, Rudy Demotte. Cette visite nous a donné l’occasion de présenter en détails les activités de Fishing Cactus, ses projets dans le game, l’advergame et le serious games au travers de projets concrets.

Nous en avons aussi profité pour rappeler quelques démarches simples qui pourraient grandement contribuer à un développement de l’activité liée au jeu vidéo en Belgique. Par exemple le Tax Shelter étendu du film au jeu vidéo ou encore l’aide à la pré-production comme cela peut exister en France via le CNC (financement de prototypes).

Cet évènement à été l’occasion de faire quelques interviews dont une très rapide qui s’est finalement retrouvée au journal de 13h sur RTL-TVI, disponible ci-dessous. Très cool!

On en profite pour remercier tous les Cactus qui ont participé à l’effort et aux ministres pour leur visite.

Firesale – Shift Extended on PSP/PS3 -50%!

Wednesday, March 9th, 2011

Hello everyone,

Today we suggest you turn your brain upside down at half-price! That’s right, we’re launching a special offer for SHIFT extended which can be downloaded in the Minis section of the PlayStation®Store! Download SHIFT extended on PlayStation®3 and PSP™ only for €1,99/$1,99 until March 15th!

A short reminder about the game: In SHIFT extended you’re an experimental subject in a strange lab. You don’t know what you’re doing here and no explanation at all is given to you. All you have to do is solve the many puzzles that are put in front of you. The thing is…you don’t really have a choice. Let the experiment begin…

With twice the content from the original version and brand new gameplay mechanics to push the challenge even further, SHIFT extended is the most complete experience of the series!

• A unique concept ; press one button and turn the level upside-down to reveal new paths.
• An amazing life-expectancy, thanks to its 120 levels;
• Entirely new game mechanics never seen before in the SHIFT series;

First “lab-tests” of SHIFT extended

« Curiously addictive » GamrReview by VGChartz

“SHIFT extended is a very good puzzle/platform game [...] If you’re looking for an addictive platform game, then SHIFT extended is the game for you.”. PSPMinis.com 9/10

“This isn’t your average lifeless port, but a new version boasting a few more features for your cash».

Eurogamer 8/10

ConsolPlus.de 4/5

CapsuleComputers 9,5/10

Consol.at 4/5 Zpad.net « Must buy »

GamingXP 87% TerminalGamer 8/10

DealSpwn 9/10

DirtyMindsGaming 9/10

Gamereactor.fi 8/10

Download SHIFT extended on PlayStation®3 and PSP™ only for €1,99/$1,99 until March 15th!

Fishing Cactus on Capecalm TV

Tuesday, March 1st, 2011

Hi Guys,

I was interviewed during the Ms TEchdays 2011 by Marie Rufo from Capecalm TV, the interview is in French and English so most of you can enjoy.

We are talking about R.O.G.E.R, our diagnostic Serious game.

Check the article here:
http://capecalm.tv/2011/03/01/microsoft-supports-roger-1st-medical-serious-game-on-kinect-enmicrosoft-techdays-2011/

French video

English Video

Powerball (finally) ready!

Friday, February 25th, 2011

Ok, it has been a long time coming, but after some prolonged polishing, Powerball is finally ready for the App Store in the upcoming days.

The game will be available in two versions: free-to-play with 6 in-app purchasable Powerballs and full-content version for all you Powerball aficionados out there!