Archive for the ‘Creatures 4’ Category

Creatures Online Update #50

Friday, August 22nd, 2014

Weekly Update #50: Navigation mesh issue and new toys

Read it on the forum

Hello everybody,

This week we discovered there was an issue with the navigation mesh (the game object allowing the Norns to navigate through the level) in the seashore environment. This issue was more important than we thought, and it took us most of the week to fix it.

We still managed to make some progress, like reviewing the quests to fix some wrong icons / typos in the texts. And we also have implemented some new toys made by the artists. Just have a look on the screenshot below^^.

 

guitar

Here’s Jimi playing guitar. Or air guitar. For some reason the Norns don’t take the guitar, we are currently working on it…

 

That’s all for today! I wish you a nice week-end.

 

Some previous updates:  

Weekly Update #49:  “Surprise” animation and Android version

Weekly Update #48: a bit about the science kit

Weekly Update #47: Display Tweaks

Weekly Update #46: Resources and genome issue

Weekly Update #45: The Crafting Machine in detail

Weekly Update #44: Technical features

Weekly Update #43: The genome patch tool

Creatures Online Update #49

Thursday, August 21st, 2014

Weekly Update #49: “Surprise” animation and Android version

Read it on the forum

Hello everybody,

This last week we made the Norns more reactive to what happens around them: they will do a “surprised” animation when an object appears next to them (after buying one in the shop, for example) and most of the time will look sad when another Norn dies near them.

Also, we continued to work on the Android version. For example, we fixed a bug with Norns sometimes appearing with a totally black texture.

That’s all! Have a nice week!

 

Creatures4_5_455px

 

Some previous updates:  

Weekly Update #48: a bit about the science kit

Weekly Update #47: Display Tweaks

Weekly Update #46: Resources and genome issue

Weekly Update #45: The Crafting Machine in detail

Weekly Update #44: Technical features

Weekly Update #43: The genome patch tool

Weekly Update #42: Incoming closed beta

Creatures Online Update #48

Monday, August 11th, 2014

Weekly Update #48: a bit about the science kit

Read it on the forum

Hello everybody,

Not a lot of things to say about last week! Two programmers were in holidays, so we mainly tested the last modifications (science kit, Norn collection screen) and fixed some related glitches.

So, here is simply a screenshot of the science kit:

scienceKit_455px

- Chemicals are classed by categories (here you have the Immunitary category)
- The graphic only displays the selected chemical (here, antibody 0), but when no chemicals are selected , it shows all the chemicals of the current category
- As you can see, there are injection prices. It should not prevent you to experiment with it as prices are generally cheap, with some exceptions: food-related chemicals (injecting directly proteins, or increasing the glycogen reserve…) and the life chemical.
- An icon on the top-right allows you to switch between displaying the graphic or the chemical description.

Also, next update will come a Monday, too (I won’t be there Friday).

Have a nice week!

Some previous updates: 

Weekly Update #47: Display Tweaks

Weekly Update #46: Resources and genome issue

Weekly Update #45: The Crafting Machine in detail

Weekly Update #44: Technical features

Weekly Update #43: The genome patch tool

Weekly Update #42: Incoming closed beta

Weekly Update #41: Apple validation

Creatures Online Update #47

Monday, August 4th, 2014

Weekly Update #47: Display Tweaks

Read it on the forum

Hello everybody,

This week we worked on the science kit. It includes :
- adding a short description for each chemical
- improving the graphic readability by adding the ability to display only one chemical at once
- An icon “!” now shows near some important chemicals when they are critically low / high

We also worked on the appearance of the Norn collection screen. Now it is only one page with a slider (instead of the more rigid “multiple fixed pages” we had before), and Norns are organized by “series”. It doesn’t really change a lot of things functionally-wise, but we feel it to be more convenient and better-looking.

That’s all for today! Have a nice week!

 

collectionWithSlider2

 

Some previous updates:

 Weekly Update #46: Resources and genome issue

Weekly Update #45: The Crafting Machine in detail

Weekly Update #44: Technical features

Weekly Update #43: The genome patch tool

Weekly Update #42: Incoming closed beta

Weekly Update #41: Apple validation

Weekly Update #40: Fixing bugs and working on the crafting system

 

Creatures Online Update #46

Wednesday, July 30th, 2014

Weekly update #46: Resources and genome issue

Read it on the forum

Hello everybody!

This week we implemented some “resources” in the environments. As explained in the last update, components needed for crafting can be dropped when your Norns interact with various agents. But sometimes we needed to add some resources : for example, nothing can logically drop wheat in the current state of the game. So we added some wheat plants, this way you will be able to create cookies^^.

We are currently working on a genome issue which may happen when crossing two genomes. It means eggs laid by pregnant Norns may have this problem, and in that case they can’t be hatched. We are working on it.

Also, in parallel, we continue to work on the Android version.

Have a nice week!

Creatures4_5


Some previous updates:

Weekly Update #45: The Crafting Machine in detail

Weekly Update #44: Technical features

Weekly Update #43: The genome patch tool

Weekly Update #42: Incoming closed beta

Weekly Update #41: Apple validation

Weekly Update #40: Fixing bugs and working on the crafting system

Creatures Online Update #45

Wednesday, July 23rd, 2014

Weekly Update #45: The Crafting Machine in detail

Read it on the forum

Hello everybody ,

Sorry for the late weekly update ! It will be a bit different today. Between the technical tasks, fixes and things which cannot be showed because still in progress, I can’t really do the usual update. So let’s say a bit more about the Crafting machine instead.

crafting_machine_Creatures

Right above, you can see a simple screenshot of the crafting interface. It allows you to obtain some objects by combining various components. It mainly means that you have another way to obtain objects / agents (rather than buying them with the coins generated with time).

The components are obtained when Norns do actions (watering / cleansing a plant, using a toy, tickling a critter…), so it may be interesting to “push” new players to experiment the various actions Norns can do.

If you don’t have the required resources, you can buy them with some Golden Eggs, but all resources can be found in normal gameplay.

The categories on the left are still subject to change, but you will be able to craft genes to be used with the Splicing machine or potions / food for the item kit.

That’s all ! Have a nice day^^.

Some previous updates:

Weekly Update #44: Technical features

Weekly Update #43: The genome patch tool

Weekly Update #42: Incoming closed beta

Weekly Update #41: Apple validation

Weekly Update #40: Fixing bugs and working on the crafting system

Weekly update #39: The Nest Crash

 

Creatures Online Update #43 & 44

Monday, July 14th, 2014

Hi Guys! 

Sorry for sharing these updates that late but we were very busy with the Algo-Bot’s Kickstarter campaign. Feel free to have it a look and share it around you :)  

 

Weekly Update #43: The genome patch tool

Read it on the forum

This week we worked on a tool to ensure the Norn genomes will be modified like it should in case of a genome update. It means that if a game update changes the way the Norn behave, we should be able to “update” the already present Norns too. It was a bit tricky, and we still have some work to do on it.

We also worked on an improvement of the loading screen. If for some reason the game data has to be redone, it now displays the progression at the loading (before this modification, the loading bar stayed at 0% for some seconds in that case).

Also, we fixed a bug where the game looked for a pregnant male Norn model and crashed^^”. 

Creatures4_3

 

Weekly Update #44: Technical features

Read it on the forum

This week, we mainly worked on some technical features / fixes.

Whenever selling objects, we now send a message to the server. In case of a server’s latency, selling an object will now be better handled.
We also implemented a “stage” server, which will allow us to keep versions of a game waiting some approval before pushing the modifications for real.
Also, we are working on the science kit, in which the informations are currently too clustered.

We also finished the genome patch tool I’ve mentioned last week. It covers our main progress for these last days.

 

Some previous updates:

Weekly Update #42: Incoming closed beta

Weekly Update #41: Apple validation

Weekly Update #40: Fixing bugs and working on the crafting system

Weekly update #39: The Nest Crash

Weekly update #38: Chasing the white rabbit bug!

Weekly update #37: The nests

Creatures Online Update #42

Monday, June 30th, 2014

Weekly Update #42: Incoming closed beta

Read it on the forum

Hello everybody,

With the closed beta incoming, we had a lot of things to prepare and it took us most of our week. That’s why this will be a small update!

However, we still managed to :
- update the localization file with some new entries
- fix some arrows displayed as default textures in the world monitor
- do a small improvement of our backsave system

 

 closedbeta455px

 

Some previous updates:

Weekly Update #41: Apple validation

Weekly Update #40: Fixing bugs and working on the crafting system

Weekly update #39: The Nest Crash

Weekly update #38: Chasing the white rabbit bug!

Weekly update #37: The nests

Weekly update #36: The starvation issue 2/2

Creatures Online Update #41

Monday, June 23rd, 2014

Weekly Update #41: Apple validation

Read it on the forum

Hello everybody :) ,

As you have seen, the beta is coming soon. The game has been validated by Apple, it is really a good new for us.

As for this week, we did some minor fixes (removing a “fake” tab in an interface which has no use, changing some background colors, updating some localization…).

Ensuring the game will be available on Android is a long task, as we need to port the game on a more recent version of our engine to ensure some performance improvement. But it starts to bear fruits, as the game finally runs on Android ! There is still a lot of work on this side though (a lot of glitches to fix). I wish you a nice week-end !^^


COscreenshot20_06_455

A bright yellowish yellow Norn wandering in the cavern

 

 

Some previous updates:

Weekly Update #40: Fixing bugs and working on the crafting system

Weekly update #39: The Nest Crash

Weekly update #38: Chasing the white rabbit bug!

Weekly update #37: The nests

Weekly update #36: The starvation issue 2/2

Weekly update #35: The starvation issue 1/2

Time has come!

Wednesday, June 18th, 2014

See the original post on facebook

You have been waiting a long time for Creatures Online and today we are proud to announce how we will bring the game onto the next level.

Very soon you will receive more information regarding the starting date of the regional beta-phase. Do you want to know more? Don’t miss our next update!

 

Creatures_Finally_EN