Archive for the ‘Creatures 4’ Category

Creatures Online Update #45

Wednesday, July 23rd, 2014

Weekly Update #45: The Crafting Machine in detail

Read it on the forum

Hello everybody ,

Sorry for the late weekly update ! It will be a bit different today. Between the technical tasks, fixes and things which cannot be showed because still in progress, I can’t really do the usual update. So let’s say a bit more about the Crafting machine instead.

crafting_machine_Creatures

Right above, you can see a simple screenshot of the crafting interface. It allows you to obtain some objects by combining various components. It mainly means that you have another way to obtain objects / agents (rather than buying them with the coins generated with time).

The components are obtained when Norns do actions (watering / cleansing a plant, using a toy, tickling a critter…), so it may be interesting to “push” new players to experiment the various actions Norns can do.

If you don’t have the required resources, you can buy them with some Golden Eggs, but all resources can be found in normal gameplay.

The categories on the left are still subject to change, but you will be able to craft genes to be used with the Splicing machine or potions / food for the item kit.

That’s all ! Have a nice day^^.

Some previous updates:

Weekly Update #44: Technical features

Weekly Update #43: The genome patch tool

Weekly Update #42: Incoming closed beta

Weekly Update #41: Apple validation

Weekly Update #40: Fixing bugs and working on the crafting system

Weekly update #39: The Nest Crash

 

Creatures Online Update #43 & 44

Monday, July 14th, 2014

Hi Guys! 

Sorry for sharing these updates that late but we were very busy with the Algo-Bot’s Kickstarter campaign. Feel free to have it a look and share it around you :)  

 

Weekly Update #43: The genome patch tool

Read it on the forum

This week we worked on a tool to ensure the Norn genomes will be modified like it should in case of a genome update. It means that if a game update changes the way the Norn behave, we should be able to “update” the already present Norns too. It was a bit tricky, and we still have some work to do on it.

We also worked on an improvement of the loading screen. If for some reason the game data has to be redone, it now displays the progression at the loading (before this modification, the loading bar stayed at 0% for some seconds in that case).

Also, we fixed a bug where the game looked for a pregnant male Norn model and crashed^^”. 

Creatures4_3

 

Weekly Update #44: Technical features

Read it on the forum

This week, we mainly worked on some technical features / fixes.

Whenever selling objects, we now send a message to the server. In case of a server’s latency, selling an object will now be better handled.
We also implemented a “stage” server, which will allow us to keep versions of a game waiting some approval before pushing the modifications for real.
Also, we are working on the science kit, in which the informations are currently too clustered.

We also finished the genome patch tool I’ve mentioned last week. It covers our main progress for these last days.

 

Some previous updates:

Weekly Update #42: Incoming closed beta

Weekly Update #41: Apple validation

Weekly Update #40: Fixing bugs and working on the crafting system

Weekly update #39: The Nest Crash

Weekly update #38: Chasing the white rabbit bug!

Weekly update #37: The nests

Creatures Online Update #42

Monday, June 30th, 2014

Weekly Update #42: Incoming closed beta

Read it on the forum

Hello everybody,

With the closed beta incoming, we had a lot of things to prepare and it took us most of our week. That’s why this will be a small update!

However, we still managed to :
- update the localization file with some new entries
- fix some arrows displayed as default textures in the world monitor
- do a small improvement of our backsave system

 

 closedbeta455px

 

Some previous updates:

Weekly Update #41: Apple validation

Weekly Update #40: Fixing bugs and working on the crafting system

Weekly update #39: The Nest Crash

Weekly update #38: Chasing the white rabbit bug!

Weekly update #37: The nests

Weekly update #36: The starvation issue 2/2

Creatures Online Update #41

Monday, June 23rd, 2014

Weekly Update #41: Apple validation

Read it on the forum

Hello everybody :) ,

As you have seen, the beta is coming soon. The game has been validated by Apple, it is really a good new for us.

As for this week, we did some minor fixes (removing a “fake” tab in an interface which has no use, changing some background colors, updating some localization…).

Ensuring the game will be available on Android is a long task, as we need to port the game on a more recent version of our engine to ensure some performance improvement. But it starts to bear fruits, as the game finally runs on Android ! There is still a lot of work on this side though (a lot of glitches to fix). I wish you a nice week-end !^^


COscreenshot20_06_455

A bright yellowish yellow Norn wandering in the cavern

 

 

Some previous updates:

Weekly Update #40: Fixing bugs and working on the crafting system

Weekly update #39: The Nest Crash

Weekly update #38: Chasing the white rabbit bug!

Weekly update #37: The nests

Weekly update #36: The starvation issue 2/2

Weekly update #35: The starvation issue 1/2

Time has come!

Wednesday, June 18th, 2014

See the original post on facebook

You have been waiting a long time for Creatures Online and today we are proud to announce how we will bring the game onto the next level.

Very soon you will receive more information regarding the starting date of the regional beta-phase. Do you want to know more? Don’t miss our next update!

 

Creatures_Finally_EN

Creatures Online Update #40

Tuesday, June 17th, 2014

Weekly Update #40: Fixing bugs and working on the crafting system

Read it on the forum

Hello everybody!

Last week we fixed an issue with a quest asking to repair a toy which the Norns weren’t able to interact with, it appeared it was due to the quests being launched slightly before the world was fully loaded.

Also, it sometimes happened than Norns stand up right after entering into a sleep, because of some stimulus received just before they start the sleeping animation. It has been fixed now !

Also, we continued to work on the crafting system, though there is nothing I can show you for the moment.

That’s all ! Have a nice week !

 

 

 Norn_egg_455

 

Some previous updates:

Weekly update #39: The Nest Crash

Weekly update #38: Chasing the white rabbit bug!

Weekly update #37: The nests

Weekly update #36: The starvation issue 2/2

Weekly update #35: The starvation issue 1/2

Weekly update #34: Floating objects issue

 

 

Creatures Online: Introducing The Gene Splicing Machine

Friday, June 13th, 2014

See the original post on facebook

Today we would like to introduce a special feature of Creatures Online to you: The Gene Splicing Machine! With this feature you can change the look of your Norns only by combining the genome. The easy swapping of genes enables you to see an instant preview of how your Norns will look like, before initiating the final splicing process. 

Eye and fur color are just two of the many features that can be changed to your taste – your Norn can even become more muscular! There are endless possibilities to create your own unique Norn!

splicing_machine

Creatures Online Update #39

Tuesday, June 10th, 2014

Weekly update #39: The Nests Crash

Read it on the forum

Hello everybody :)

This week we fixed one remaining crash with the nests (when teleporting a Norn which was in a nest).

The game can now also supports Turquish localization, we just need the translated corresponding Excel file.

There was also some various tasks done such as a better transaction history, a small modification of our way of building versions sent for testing, and we also implemented a way for us to easily interact with the Java libraries specific to Android.

That’s all for this week ! We wish you a nice week-end!

 

Norn_portal

 

Some previous updates:

Weekly update #38: Chasing the white rabbit bug!

Weekly update #37: The nests

Weekly update #36: The starvation issue 2/2

Weekly update #35: The starvation issue 1/2

Weekly update #34: Floating objects issue

Weekly update #33: Crazy debugging and the crafting machine

 

More updates on the forum:

http://creatures-online.fr/forum/viewforum.php?f=9

Creatures Online Updates

Monday, June 2nd, 2014

norn_hello_thumb

 

Hi Guys!

Every week, Lucas, Creatures’ Game Designer writes updates about the development on the forum. Starting today we’ll post these updates on the blog. Have a good reading!

 

 

Weekly update #38 – Chasing the white rabbit bug!

Read it on the forum

Hello everybody!

Last week was not the luckiest week! We had an issue with the servers which took us a whole day to fix, and also encountered (and fixed) a bug when selling a white rabbit (and specifically a white rabbit, which is why we had not found this problem before).

On the bright side, we managed to test the plants and the gamesaves to ensure the related issues previously encountered were definitely gone. In parallel, we also continued the work on the nests :)

That’s all for this short update ! I wish you a nice week :)

 

Nest_creatures_online

 

Some previous updates:

Weekly update #37: The nests

Weekly update #36: The starvation issue 2/2

Weekly update #35: The starvation issue 1/2

Weekly update #34: Floating objects issue

Weekly update #33: Crazy debugging and the crafting machine

Weekly update #32: Splicing Machine for pregnant Norns and Android compatibility

 

More updates on the forum:

http://creatures-online.fr/forum/viewforum.php?f=9

Tales From the Gaming Trenches

Thursday, November 28th, 2013

Creatures_iOS_thumbNo need to tell you that we have been quite busy these days. Most of our teams are working on several projects at the same time excepting Creatures’ team who is focusing on finishing Creatures Online. That game really cost us an arm.

Talking about Creatures Online,  we have been releasing a “weekly update” on the forum every week for 4 months now  . The point of those updates is to show to the community where the development exactly stands. We should have done that from the beginning but the community management was not that effective back in those days. It was the first time we had to manage such a big license with such an active community. We did our best and I really hope that the community noticed it. As you certainly know, Fishing Cactus doesn’t take care of the CO page on Facebook nor the Twitter account anymore.

Algo-Bot_SGE13_award_thumbAndrea and I talked to Raphaël “Ulandar” from ProsiebenSat.1 Games, who is in charge of the whole community management of Creatures Online. A bunch of good ideas came from that conversation such as making videos to show game improvements, talking about CAOS, etc.

The sooner Creatures will be finished the sooner the team will be available to work on other games in production such as Algo-Bot which should hit Kickstarter in January. Yeah I know what you think! It’s a fact that we have deadline issues :-) I have to admit that I’ve never thought that launching a Kickstarter campaign could be that difficult. Meanwhile, you will find our Kickstarter video here and signup if you want to be informed the day Algo-Bot hits Kickstarter. Hope that this game will be funded because it really deserves to be finished. It’s not my only opinion, the awards below talk by themselves: Top 5 of the best Indie Game at Indie Prize Showcase and Best Serious Game in category HR – Training at Serious Game Expo. So, proud of our little fellow <3

To finish my post I would like to wish you a lot of Roasted Turkey, Mashed Potatoes and Pumpkin Pie! Happy Thanksgiving!

Algo-Bot_indieprize_award