Archive for the ‘Events’ Category

Creatures Online Update #61

Tuesday, December 9th, 2014

Weekly Update #61: The Twitch Session Official Date

Read it on the forum

Hello everybody,

This week we continued working on the game, mostly on technical fixes. Some in-game animations, triggered when Norn do specific actions (watering a plant, playing with a toy…) were broken and the issue was more important than we thought (we had to fix the system handling animations, and not animations themselves).

Most importantly, the date for the Twitch session is finally set! Sorry about the delay… It will take place December, Thursday 11th at 8PM CET. For information, Central European Time corresponds to GMT+1:00.

Have a nice week and see you Thursday on Twitch!

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Some previous updates:

Weekly Update #60: The Science Kit in Colour

Weekly Update #59: Twitch news and debugging

Weekly Update #58: The Mini-Norn bug

Weekly Update #57: Special abilities and XP

Weekly Update #56: The Localization

Weekly Update #54 – 55: Let’s have a Mojito to celebrate!

Weekly Update #53: The Altar Machine

The Hour of Code

Thursday, December 4th, 2014

From the 8th to the 14th of December it is the Computer Science Education Week that will take place all around the world. The event will specially focus on the Hour of Code. The Hour of Code is a global movement reaching tens of millions of students in 180+ countries. Anyone, anywhere can organize an Hour of Code event.

This year Belgium’s ready to take part of it with the collaboration of companies such as the Microsoft Innovation Center, The Mundaneum, UMons (University of Mons), Fishing Cactus and more…

 

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You want to participate? It’s easy! Go to http://hourofcode.com/us/fr and join millions people!

You are in Belgium and want to host the event? Contact us via Facebook or our Website.

 

 

Don’t forget to like and share the Facebook page of the Hour of Code in Belgium: https://www.facebook.com/hourofcode.be

Spread the word! 

#CodeRules !

#HourOfCode

Creatures Online Update #60

Monday, December 1st, 2014

Weekly Update #60: The Science Kit in Colour

Read it on the forum

Hello everybody,

The past weeks were focused on fixing bugs such as the following ones:
- Some speech bubbles are invisible
- Incorrect orientation for some cinematics
- Thought bubbles are displayed near Norn’s portrait
- Norns staying idle on ladders
- Some objects become gigantic after repair
- Norns are incorrectly placed when sleeping in nests
- Player’s order to the Norn is not displayed
- Nests do not rotate correctly
- Tatous are walking weirdly (they seem to do the moonwalk)
- No cursor displayed on the main menu
- Bridge on the plaja level is not correctly placed
- When selling an item, the selling feedback is not displayed
- …

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We also updated some icons and descriptions for the item kit products. Science kit descriptions have now colored chemical names allowing a better basic understanding. We also changed the order informations were displayed on the level up screen, as it was somewhat counter-intuitive.

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Concerning the Twitch session… We still have no information regarding the exact date. Of course, we’ll keep you updated!

That’s all. Have a nice week! 

 

Some previous updates:

Weekly Update #59: Twitch news and debugging

Weekly Update #58: The Mini-Norn bug

Weekly Update #57: Special abilities and XP

Weekly Update #56: The Localization

Weekly Update #54 – 55: Let’s have a Mojito to celebrate!

Weekly Update #53: The Altar Machine

Weekly Update #52: Stock your items and new way to switch worlds

Tales From the Gaming Trenches

Thursday, November 28th, 2013

Creatures_iOS_thumbNo need to tell you that we have been quite busy these days. Most of our teams are working on several projects at the same time excepting Creatures’ team who is focusing on finishing Creatures Online. That game really cost us an arm.

Talking about Creatures Online,  we have been releasing a “weekly update” on the forum every week for 4 months now  . The point of those updates is to show to the community where the development exactly stands. We should have done that from the beginning but the community management was not that effective back in those days. It was the first time we had to manage such a big license with such an active community. We did our best and I really hope that the community noticed it. As you certainly know, Fishing Cactus doesn’t take care of the CO page on Facebook nor the Twitter account anymore.

Algo-Bot_SGE13_award_thumbAndrea and I talked to Raphaël “Ulandar” from ProsiebenSat.1 Games, who is in charge of the whole community management of Creatures Online. A bunch of good ideas came from that conversation such as making videos to show game improvements, talking about CAOS, etc.

The sooner Creatures will be finished the sooner the team will be available to work on other games in production such as Algo-Bot which should hit Kickstarter in January. Yeah I know what you think! It’s a fact that we have deadline issues :-) I have to admit that I’ve never thought that launching a Kickstarter campaign could be that difficult. Meanwhile, you will find our Kickstarter video here and signup if you want to be informed the day Algo-Bot hits Kickstarter. Hope that this game will be funded because it really deserves to be finished. It’s not my only opinion, the awards below talk by themselves: Top 5 of the best Indie Game at Indie Prize Showcase and Best Serious Game in category HR – Training at Serious Game Expo. So, proud of our little fellow <3

To finish my post I would like to wish you a lot of Roasted Turkey, Mashed Potatoes and Pumpkin Pie! Happy Thanksgiving!

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Fishing Cactus at Casual Connect Kiev 2013

Friday, October 18th, 2013

badge_indieprizeIn exactly one week, Fishing Cactus will attend to Indie Prize Showcase with Algo-Bot in its pocket.

The Indie Prize Showcase will take place at Casual Connect Kyiv on October 23-25, 2013 with something like 850 industry professionals attending the event. Over 25 indie game development teams will be showcasing their games and two of them will win prizes awards from the showcase sponsors and Indie Prize committee.

I have the Conference content just in front of me and judging by what I read it’s gonna be very interesting and… Oh waww Fishing Cactus is a speaker!  “Algo-Bot: How Coding Can Be Fun” … wait! What?! Coding can be fun. Can coding really be fun? Of course it can and we will show you how we managed to do that :-) So, be sure to be at Casual Connect the 25 October at 10:30 to hear our Guillaume telling you how difficult it is to make a learning game without being boring.

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Also, you are warmly invited to read the article about the development of Algo-Bot  that we wrote for the occasion on Gamesauce.org. You will notice that this game taught us way more than concepts of programming.

All this blabla brings us to the most important thing about this event: What can we eat in Ukraine? 

Creatures Online: News from gamescom 2013

Friday, August 23rd, 2013

creaturesonline_gamescom_booth_thumbThe gamescom in Köln, that is the biggest videogame event in Europe, has now started. For the occasion, four brave cactuses from the Creatures Online team have landed Tuesday in Germany with the very last demo of the game in their hands.

It only took a few hours before the Creatures Online booth was surrounded by a crowd of people who wanted to test our beloved game and have their picture with some crazy Norns – BTW have a look at mine with Icke from ProsiebenSat.1 Games.

About the demo, I hope that the Creatures community will enjoy the new baby Norn’s head that is smaller than in previous versions of the game. Also, may I introduce you the Kabuto Norn  – my favorite by far

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The team will go back to Belgium on Sunday, so, if you attend gamescom don’t forget to come at the Creatures Online Booth H7.1 to say “Hi”. I am sure they will have nice giveaways!

Stay tune for more Cactuses news!

Fishing Cactus will attend Gamescom2013

Thursday, August 8th, 2013

As every year, Fishing Cactus will join the party and celebrate the games! Our team will land the 21st of August and go back to Belgium the 24th with schnitzel-full bellies.

Creatures Online demo

Yeah that’s right, Creatures Online’s gonna be at Gamescom! Join us playing Creatures Online and be one of the lucky ones to have an exclusive sneak preview of the game. You’re talkative? Then we’ll be happy to welcome you at Bigben Interactive’s Creatures Online booth to chat with the Cactus guys and ProSiebenSat.1 Games.

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Creatures Online: live session round up

Thursday, July 4th, 2013

Creatures Online is now over and we would like to thank all the 85 of you who were on the chat and TUNED in to our Q/A. Special thanks to the ambassadors who helped in moderating this wonderful session. Our final thank is for ProSiebenSat.1 Games and Bigben Interactive who support us in our efforts.

Over 190 persons have seen the recorded version that was available on our twitch channel. Unfortunately this video has been deleted by Twitch.tv. But thanks to HelloInterloper, a version with the live chat has been recorded as well. And for those who haven’t seen those videos yet, you will be pleased to find below a third version with devs annotations.

We were extremely happy with the response to the livestream, hopefully we can get around to stream the game again up until the release.

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Creatures Online: live session

Friday, June 14th, 2013

shii_okay_smallAs promised the live session is coming with tiny modifications. The idea stills the same: you will be able to see the game in live and question the team on the chat. Following the feedback we got from the community, we decided to drop Google Hangout and go with Twitch instead. It came to our attention that Twitch would be more suitable due its history with the community and furthermore, the tests we carried out seem to point at a better overall streaming quality that Google Hangout.

So, tune it on the 27th of June at 8PM (GMT+1) and join us on our Twitch.tv channel. The live stream will be accessible to everyone but if you want to access the chat room make sure you have an account on Twitch.tv

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As for the chat room, moderators from Fishing Cactus and ProSiebenSat.1 Games will both be on the chat to make sure that we have got all the answers to your questions. To easily recognize us and keep the place clean, the team will be in red color, so please do not use the same color. Sometimes the chat room is a little bit fickle and the page needs to be refreshed twice to be able to see it.

C4 update: Euro distribution of Creatures Online

Tuesday, May 28th, 2013

shii_yeahOver the last few weeks, Fishing Cactus has received a few visits of the nice people from ProSiebenSat.1 Games. The reason behind all that brouhaha was Creatures 4.

ProSiebenSat.1 happens to be a proper media and entertainment mogul over here in Europe. “ProSiebenSat.1 Games GmbH is the games company of ProSiebenSat.1 Media AG. As a leading publisher, the company focuses on the licensing and distribution of online and mobile games, and acts as a strong digital distribution partner for the gaming products of premium partners all over Europe.” is what the press release lingo precisely says. Not only do they distribute in Europe several hit online games, including the great blockbuster games DC Universe™ Online, PlanetSide® 2, and the sequel of the EverQuest® franchise. They also run successful television stations (their original activity) in Germany and Nordic Countries, and have ties with massive French and Italian channels too (TF1 and RAI).

This is just the ideal partner for us, as small indie developer, and Bigben Interactive, as publisher. By partnering with this ideal fit, our respective companies will be able to each focus on what they do best: us making the game, Bigben Interactive making the toys and physical goodies and handling the logistics, while ProSiebenSat.1 Games makes sure that there are many people playing the game across Europe and that we can scale up the network properly.

Cause it’s now official, the ink on the contract barely dry: we have entered an agreement with ProSiebenSat.1 Games for the distribution, maintenance and marketing of our game on the Old Continent.

There are a few consequences to this.

The first one is merely cosmetic: the official launch title will be changed from the tentative Creatures 4 to the definitive “Creatures Online” in an effort to attract new players who had never heard of the previous episodes some good 15 years ago.

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A more important shift is the fact that ProSiebenSat.1 Games is now in charge of deploying the right server network for us, which they have booked already and plan to be ready with around July or so. Once that’s in place, they will be running a first round of beta, which at first will be CLOSED. Access to the beta will be as easy as creating an user account on their network, signing Non-Disclosure Agreements and then stick to confidentiality for realsies ;-)

If you live in another area of the World not covered by ProSiebenSat.1 Games, don’t worry about a thing — We have no intention of leaving you standing in the rain alone. We are currently on the look for Northern American and Asian distributors of similar magnitude and we are in talks with several companies for that. Announcements will follow in due course.

Last but not least, a lot of you have asked us to show video footage of the alpha version we’ve recently feature locked. We’d like to do that. But rather than taking a lot of time editing a trailer that doesn’t talk to you, we’d like to combine the depth of our game with the pleasure that was the Q&A session we recently had in the CreaturesCaves chat rooms, a few months back… So! How about a Google+ HangOut event with the team sitting in a sofa in front of the running demo, everybody? Would you attend to that? Say some time this June? Let’ s hook it up!

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