Archive for the ‘R.O.G.E.R.’ Category

Fishing Cactus will Present R.O.G.E.R at Games for Health in Boston!

Tuesday, April 19th, 2011

Great news! We’ve been invited to present our Kinect Serious game, R.O.G.E.R at the cognitive and emotional health track at the Games beyond entertainment week 2011 in Boston on May 19th!

It will be the occasion to share our experience on the project, talk about our relationship with the therapists and the Microsoft Innovation Center, and why not, find investors to support the rest of the project!

R.O.G.E.R In Game Demo

Tuesday, December 28th, 2010

Hi there,

As you all know, our Kinect Serious game R.O.G.E.R has made quite a name for itself, we thought it would be a nice idea to show you a little bit how it looks inside the game.

It’s quite simple, patients are asked to fill their luggage for a specific destination (Sun, mountain,…). The Therapists are able to follow their moves and actions in the environment and try to get a feeling of any problem that may arise (spatial awareness, logic, rationality,…)

We hope this will give a good enough feedback to the therapists so they may not have to take patients to “test” appartments to see if their mental abilities are still accurate enough to let them live by themselves.

Kinect for Medical and Healthcare Apps

Monday, November 22nd, 2010

Just to confirm what Fishing Cactus started with R.O.G.E.R project using Kinect. Here is an interesting discussion on

In discussions with researchers, developers, and customers, they report at least four broad areas of health/medicine within which technologies like Kinect can be applied:

(1) Physical therapy and rehabilitation: As described above, your device can verify who you are, measure what you’re doing, and connect you to your doctor(s) in various ways. There are probably positive effects of this technology on medical conditions that we can’t quite envision yet; One early “success story” in this regard involves Kinect and child autism.

(2) Telemedicine: There are many ways in which medicine can be performed remotely using something like Kinect. Features like the ability to interface with other video chat platforms like Windows Live Messenger allow general hands-free communications while walking around a room – or even the outdoors.

(3) Medical training and education: Everyone knows that doctors go through lots of instruction before they become “doctors.” Technology like Xbox and Kinect can be used not just for remote learning, but also to display virtual human patients that are interacted with through motion-sensing. Virtual teachers can take students through a digital gross anatomy course (no formaldahyde, either).

(4) Neurocogitive and psychological practices: Whether it’s the ability to visualize and analyze brain images taken through Functional Magnetic Resonance Imaging (fMRI), or to perform group psychological therapy with some people with the counselor in person and some remote, there are immense possibilities here.

Full article can be found at the following URL: