Archive for the ‘Serious Games’ Category

Algo-Bot has been Greenlit

Friday, March 21st, 2014

Hi Guys,

We did it! Algo-Bot has been Greenlit by the community and we would like to thank you for that!

You can imagine what it means to us to have such a great community supporting the game. We are now more confident about the reboot on Kickstarter. 

If you want to get new about the reboot you can sign up to Algo-Bot’s newsletter here.

greenlit_algo2

 THANK YOU! 

Win a PS4 or 1 out of 50 Steam games with Algo-Bot

Friday, March 7th, 2014

blog150x150Hi Folks,

To  re-launch our game  Algo-Bot, we decided to organize a new contest. The goal of this contest is to get 2000 “yes” on Steam Greenlight and try to enter top 100

All you have to do is to enter the competition, then vote on Algo-Bot at Greenlight and finally leave a comment #coderules with your Steam (You must do that to be eligible to win this game)

You can enter the contest herehttp://woobox.com/kq4ggu

There will be 3 ways to win this game:

  • 31 x Random Gamers who enter this giveaway will have a chance to win Playstation 4 and 1 out of 30 Steam Games. Only one will win the Playstation 4.
  • 10 x Gamers with most Referrals will have a chance to win 1 out of 10 random Steam Games.
  • 10 x Random Gamers who Shared and Liked one of original announcemnt posts will have a chance to win 1 out of 10 random Stean Games.

 

blog455x281

 

List of games available to win:

  • 3 Steam keys for Saints Row IV 
  • 5 Steam keys for Legends of Aethereus 
  • 1 Steam Key for Horizon
  • 2 Steam Keys for Broken Age
  • 5 Steam keys for Sleeping dogs 
  • 2 Steam keys for Banished
  • 2 Steam keys for Starbound
  • 5 Steam keys for Darkout 
  • 5 Steam keys for Fist Puncher 
  • 5 Steam keys for Postmortem 
  • 5 Steam keys for Tetrobot and Co.
  • 5 Steam keys for AErena – Clash of Champions 
  • 5 Steam keys for Survival Squad

Be a part of the Creation of Algo-Bot, our latest, Bestest game ever

Wednesday, January 15th, 2014

algobot_kickstarter_iconToday we launched Algo-Bot on Kickstarter!

After months of waiting, Kickstarter finally allowed us to press the green button that will make our project live. We can’t wait to find people to share our dream with.

As some of you probably know, Algo-Bot is a game related to programming logic. In this game you solve problems using coding basics. Enough talking! We warmly invite you to have a look at our Kickstarter page and find the pledge that suits you  best. 

Not everyone is familiar with Kickstarter. To make it short, Kickstarter is a crowd-funding platform in which you can pre-order a product at a lower price than you would pay once the product is widely available. It also allows backers to play a much bigger role in the creation process. Backers are literally helping someone create their dream and each dollar is a vote of confidence that someone believes in your project. When you pledge money for a Kickstarter project, the money doesn’t leave your bank account until the project is successfully funded.

Now you know everything about Algo-Bot and Kickstarter, so, it’s up to you to help us make our dream come true. 

To finish this post, I’d like to thank our beloved Team who helped creating this amazing Kickstarter page. Thank you!

algobot_unicorn_Kickstarter_banner2

PS: If I were you, I’ll back for the Unicorn version ;) Come on! U-NI-CORN, U-NI-CORN *-*

Like us on Facebook
Follow us on Twitter

The traditional Christmas newsletter and our wishes for 2014

Tuesday, December 24th, 2013

christmas_card_2013

Dear Santa,

We have been very good and prolific this year. Now and then we have been oddly and spiky but most of the time as jolly as a cactus can be.

The Cacti worked so hard this year, I am afraid they are just about to turn a little bit grinchy. You know how it is, especially at this time of the year. I guess your elves are busy and grumpy too. At least, I hope your reindeers, penguins and polar bears are getting along. Talking about penguins, we may have got something for you: it’s a game called Learn 2 Fly. We’ve been working on it for a year now and it’s almost finished. Don’t hesitate to spread the word!

learn2fly

 

Fortunately, we will invest the new building by the middle of January which should make us merry as crickets. It will be the perfect occasion to rest and have a joyful feast.

FishingCactus

 

Our planning for 2014 looks promising: There is an opportunity to develop more Fishing Cactus branded games.

We started with Algo-Bot. This serious game has been developed for Technobel with the participation of the EU. They were so satisfied that they allowed us to extend the development and commercialize as a full game. That brings us to a brand new adventure: crowdfunding. If by any chance you are interested in coding, Santa, it’s the right game for you. Cherry on top, the game recently won two awards: Top 5 best indie game at Indie Prize Showcase and Best Serious Game HR – Training at Serious Game Expo.

algobot-kickstarter2

 

Not to be outdone, our other projects are making good progress. In particular, the game we are developing with Child Focus. This one is going to be pure genius. It’s a serious game meant to make teenagers responsible and aware of their use of social networks.

Let’s talk less serious! We just signed a game that will keep us busy in 2014. This game officially gave us the Wii U developer status. So, don’t be surprised if you find our games on your list in the future.pelican_pano_north_pole

So many different games, wonderful universes, beautiful ornaments that are Fishing Cactus’ pride with on tree-topper, Piratoons an awesome pirate game that will also be released under Fishing Cactus brand early 2015.

All this blabla to tell you something, Santa, we have been very kind this year but we don’t need anything for ourselves. If you really want to give us a present, it would be great if you could visit our friends and all the people we had the chance to work with and fill their socks with Candy Canes and beer because we want nothing more than thank them this year.

Thank you and best wishes for 2014.

The Fishing Cactus Team

Tales From the Gaming Trenches

Thursday, November 28th, 2013

Creatures_iOS_thumbNo need to tell you that we have been quite busy these days. Most of our teams are working on several projects at the same time excepting Creatures’ team who is focusing on finishing Creatures Online. That game really cost us an arm.

Talking about Creatures Online,  we have been releasing a “weekly update” on the forum every week for 4 months now  . The point of those updates is to show to the community where the development exactly stands. We should have done that from the beginning but the community management was not that effective back in those days. It was the first time we had to manage such a big license with such an active community. We did our best and I really hope that the community noticed it. As you certainly know, Fishing Cactus doesn’t take care of the CO page on Facebook nor the Twitter account anymore.

Algo-Bot_SGE13_award_thumbAndrea and I talked to Raphaël “Ulandar” from ProsiebenSat.1 Games, who is in charge of the whole community management of Creatures Online. A bunch of good ideas came from that conversation such as making videos to show game improvements, talking about CAOS, etc.

The sooner Creatures will be finished the sooner the team will be available to work on other games in production such as Algo-Bot which should hit Kickstarter in January. Yeah I know what you think! It’s a fact that we have deadline issues :-) I have to admit that I’ve never thought that launching a Kickstarter campaign could be that difficult. Meanwhile, you will find our Kickstarter video here and signup if you want to be informed the day Algo-Bot hits Kickstarter. Hope that this game will be funded because it really deserves to be finished. It’s not my only opinion, the awards below talk by themselves: Top 5 of the best Indie Game at Indie Prize Showcase and Best Serious Game in category HR – Training at Serious Game Expo. So, proud of our little fellow <3

To finish my post I would like to wish you a lot of Roasted Turkey, Mashed Potatoes and Pumpkin Pie! Happy Thanksgiving!

Algo-Bot_indieprize_award

Fishing Cactus at Casual Connect Kiev 2013

Friday, October 18th, 2013

badge_indieprizeIn exactly one week, Fishing Cactus will attend to Indie Prize Showcase with Algo-Bot in its pocket.

The Indie Prize Showcase will take place at Casual Connect Kyiv on October 23-25, 2013 with something like 850 industry professionals attending the event. Over 25 indie game development teams will be showcasing their games and two of them will win prizes awards from the showcase sponsors and Indie Prize committee.

I have the Conference content just in front of me and judging by what I read it’s gonna be very interesting and… Oh waww Fishing Cactus is a speaker!  “Algo-Bot: How Coding Can Be Fun” … wait! What?! Coding can be fun. Can coding really be fun? Of course it can and we will show you how we managed to do that :-) So, be sure to be at Casual Connect the 25 October at 10:30 to hear our Guillaume telling you how difficult it is to make a learning game without being boring.

indieprizeaward_target_Algo-Bot

Also, you are warmly invited to read the article about the development of Algo-Bot  that we wrote for the occasion on Gamesauce.org. You will notice that this game taught us way more than concepts of programming.

All this blabla brings us to the most important thing about this event: What can we eat in Ukraine? 

Serious Games Portfolio Showcase – New site section opened

Tuesday, March 19th, 2013

Maybe you know about us because of hit mobile games such as :shift:, IndestructoTank, Paf Le Chien, After Burner Climax or Slash Monsters. Maybe you came to this blog because you’re a long-time Creatures fan and you’re dying for updates about upcoming Creatures 4 on PC, MAC, iOS and Android. What you might not know is that behind the scenes, for the last three years already, more and more companies have turned to Fishing Cactus for research and development on lots of Serious Gaming projects that have an impact either on resource management and staff training or on very important society sectors, such as health for example.

If you’re interested in leveraging video games for the greater good, we invite you to take a tour of our Serious Cactus site, where you’ll find our biggest past projects presented in great detail, with videos, screenshots and explanations. There you’ll also find information about the reputable clients who have trusted us with their plans so far, as well as our philosophy when approaching to Serious Games and our scope of technological expertise.

Fishing Cactus talking Serious Games and Creatures 4 on Belgian national TV channel, RTL-TVi. Click on the Closed Captions icon at the bottom edge of the frame to activate English subtitles.

Algo-Bot – How does a robot think?

Monday, January 7th, 2013

So we’ve established that Algo-Bot is a game that will teach you the logic of programming. How are we going to do that without being dull and boring? That’s a very good question, and one that we actually asked ourselves when we took on the project. Luckily enough, we think we found the answer.

In Algo-Bot, you’re given control of a little robot dude. You don’t control him directly, you don’t make him jump on mushrooms by pressing a single button either. Instead, you set up a sequence of orders for him: go straight, turn left, go straight again, turn right, etc … . When you’re done creating your little sequence, you pass it onto the robot: it will go around the power plant, following your orders. In a nutshell, the player manipulates sequential commands to order Algo-Bot around in an attempt to reach the given goal of the level.

Of course, your little robot can’t just roam freely, it has a job to perform. It must carry around toxic containers, sort them out and re-arrange them, and call on smaller robots to help him when he has too much. And you have to provide him with orders for every step that he takes.

Imagine the following situation: you have to get your robot around a specific arranged path, and you can see that this path is repeated a few times along a mission. What you have to do thus is to create a separate sequence of orders that you call each time you want the robot to go through that path. Exactly like how functions work in real programming! By solving small problems in the game, you’re learning the logic behind it all. You’ll be able to play with programming concepts such as variables, functions, conditions and groups.

So that’s our Algo-Bot for you. We’re currently in finalization stage with this Serious Game and we hope to deliver it by the end of the month. Be sure to check it out when it comes out! We’ll of course keep you abreast when it does.

 

 

Algo-Bot – The Game About Coding a Game

Thursday, January 3rd, 2013

Have you ever wanted to learn programming, but were too intimidated to give it a try? Were you turned off by the logic intricacies that programming requires? Well, here at Fishing Cactus, we are currently working on a Serious Game that will help you with that. The game is about Algo-bot, a cool little robot that’s here to teach you the basics of coding. So, grab your cup of coffee, here the story begins.

A few months ago, Technobel tasked us with making a game that would be used at their training center. So we set out to create a game that will help people grasp the essential skills of logic that the programming craft requires. And that’s how our little Algo-bot was born. 

 

 

The Algo-bot world is one of leaking toxic containers, industrial crates and stubborn little robots. It takes place inside an unspecified power plant, in an unspecified future, with an unspecified number of hazardous things waiting for you. Fortunately, there is one thing that is specified: the gameplay!

We know how hard it can sometimes be to wrap one’s head around some of the concepts of programming (been there, done that, bought the t-shirt), so we made sure that you were appropriately supervised.

There are two characters in Algo-bot that will help you throughout the game: Tina, and the Director. Tina is the mechanical engineer of the power plant. She’s not afraid of getting her hands dirty, works hard, and likes to crack a good joke once in awhile. She’s there to help you learn the basics of the game and give you some tips when you get overwhelmed.

The director, as his name suggests, is the big boss of the power plant. He’s not funny. He’s stubborn and only concerned about one thing: efficiency in programming. He will remind you of that fact whenever an opportunity for optimization presents itself.

Next post, our designer will take you through the gameplay mechanics of Algo-bot right in this column. Come back for more later ;-)

Best Wishes For 2013 and Happy Holidays

Wednesday, December 26th, 2012

 

Time has come to thank every single person who supported Fishing Cactus during this smashing year. Last year, we were in a hurry for sharing our wishes but this time, and because it’s beginning to look a lot like 2013 (and because we survived the 21st of December of course!), it seems like it’s the right time to have a look at what we have done this year and what’s coming for the new year.

 

Walking on a Cactus Wonderland

The time when we’ll put our spiky foot on the floor of the Fishing Cactus brand new building is approaching. Santa signed our loans and validated our plans. All we have to do now is to place the first concrete block. Planned for early 2013, we’ll of course celebrate it accordingly!

Fishing Cactus goes to China in 2013

Fishing Cactus just signed for a video games training in China from the 4th to the 15th of March. For the occasion, one Artist and one Game Designer will fly to Asia to represent us there and coordinate small art teams (think GameJam).

Tales From the gaming trenches

‘Twas the night before Christmas, when at the glow of their screens, the cacti asked themselves: “what have we done this year?”

First of all, we worked for a very well-known publisher (soon to be announced). The work we have been delivering opens us doors to other collaborations. You’ll learn more about the game by the end of January.

We collaborated with Reak-Lab and White Laser Games on a web browser game called Thormae. It should reach beta stage just before February. The team in charge of the game has spoiled their baby and it is now time to see all pieces come together for the final polishing phase.

Next, we are quite glad to say that Creatures 4 which we have been developing with Big Ben Interactive for more than a year is finally on a roll. After quite long wait, we are on the verge of signing a distribution deal with a big player in the online games industry who will be responsible for the distribution of C4.

Then, as many of you already know, Fishing Cactus has been working for a while on Serious Gaming. Our passion and our faculty to simply turn serious things into awesome games, gave us the opportunity to work on many different projects this year.

One of those projects that makes us very proud is called Algo-bot. The game aims to teach you, in a very Fishing Cactus fun way, the basics of programming logic. But we’ll tell you more about it on a next post :-)

 

 

Last word

As you can guess, it has been a very interesting year and from the team point of view, things have been rockin’ around the Christmas Tree! Best wishes for 2013 and have a happy holiday!