Archive for the ‘Uncategorized’ Category

Now live on Steam Greenlight!

Tuesday, January 28th, 2014

We’ve gone ahead and posted Algo-Bot on Steam.

By voting for Algo-Bot on Greenlight, you increase the chances that Valve will distribute the game through Steam. This is pretty important for improving the game’s visibility, and provides a secure, reliable way of distributing the game files automatically to our users.

 

greenlight_algo-bot_455

 

Greenlight is extremely competitive, so if you’re excited about Algo-Bot, share the Greenlight link with your friends and vote “YES”! Your move!

Thank you!

[Kickstarter Update #3] Internal Level Editor

Monday, January 27th, 2014

[Watch it on Kickstarter]

Hi folks!  

Thank you again for your pledges and support! As you can see, the project gets slowly funded, backer by backer but hey! Rome wasn’t built in a day! Was it?

We noticed that one reason may be the poor visibility we have on the project and it would help a lot to be featured by Kickstarter. According to my sources, one of the statistics that Kickstarter uses to determine who gets featured on the main page is the number of “Finished plays” which means the number of time your video has been entirely seen. We currently have 21,59% of plays completed and we need that number up over 75%. So, here’s my request: Please click play on the main project video, and let it play all the way to the very end. This is super important!

Now, let’s talk about something way sexier. I mean the Level Editor! Many of you backed $80 to have an early access to it and therefore the ability to submit your own levels for the final version of the game. So, we decided to briefly show you how it works. Please keep in mind that this editor is our internal version and it’s not as user friendly as the one you’ll get. Ladies and Gentlemen, please a standing ovation for Guillaume Bouckaert and his level editing presentation!

 

Hope you enjoyed it!  

Thank you for your support, and thank you for telling your friends about the project!  

- The team

 

 

[Kickstarter Update #2] Be the first people to see our new offices :)

Tuesday, January 21st, 2014

update_blog_#2[Read it on Kickstarter]

It’s Day 6 and we are only 5% funded. It’s still a looonnng way home. So don’t forget to share this campaign with your friends, your colleagues, your social network and all the programmers and puzzle lovers you know.

I know that, at almost a week from the beginning of the campaign, you’d like to see updates about the game but we have been very busy moving in our new office this weekend. As a proof, here is some pictures and a video of the weekend. 

You know what’s fantastic with the new building? WINDOWS! We now have windows and it’s just awesome. I am sure it will help us to increase our productivity. 

move_in_collage

Thank you again dear backers!

If you have questions don’t hesitate to contact us.

Speak to you very soon!

-The team

 

Here’s the link again to share it around you: 

http://www.kickstarter.com/projects/fishingcactus/algo-bot-code-smarter-not-harder

[Kickstarter Update #1] 24 hours later…

Tuesday, January 21st, 2014

update_picture#1_blog

[Read it on Kickstarter]

From everybody here at Fishing Cactus: Thank you <3. Thank you for being fans Of Algo-Bot , thank you for spreading the word about it and thank you so much for the support you have shown us in your comments!

Depending on how the development is coming along, we will be posting some new prototypes or screenshots later this week to keep everyone enticed. If there is anything you want us to show or have any questions, don’t hesitate to ask them by dropping a comment in the comment section or sending a private message to this account.  

We are also happy with the overwhelmingly positive press we’ve received for Algo-Bot so far. Here are some highlights:

“I’ve played through several levels, and so far I can tell that Fishing Cactus has a good thing going (…) I’d highly recommend pledging to this cause, as Algo-Bot has found my favor”  The Examiner.com - Steven Cathy

“Seuls deux mondes étaient accessibles dans la version envoyée à la rédaction, mais ils permettaient de se faire un premier avis assez positif sur les mécaniques d’apprentissages” Gamekult – Boulapoire

“un jeu de type puzzle qui a pour ambition d’amuser mais aussi d’initier au code informatique ceux qui le souhaitent. Apprendre en s’amusant, ça c’est un concept sympathique.” Mondes Persistants – Arkehyna

Gamershell – Silviu Gheorghe

GhostStorm – Stephen Quinn

Pixelbbq – Brice Rebillard

We can’t tell you yet if the game will be a success but we can already tell you that it’s gonna be an incredible adventure. Seeing the team holding its breath when I pressed “Launch” really worthed it!

Thank you again!  

- The Team

Be a part of the Creation of Algo-Bot, our latest, Bestest game ever

Wednesday, January 15th, 2014

algobot_kickstarter_iconToday we launched Algo-Bot on Kickstarter!

After months of waiting, Kickstarter finally allowed us to press the green button that will make our project live. We can’t wait to find people to share our dream with.

As some of you probably know, Algo-Bot is a game related to programming logic. In this game you solve problems using coding basics. Enough talking! We warmly invite you to have a look at our Kickstarter page and find the pledge that suits you  best. 

Not everyone is familiar with Kickstarter. To make it short, Kickstarter is a crowd-funding platform in which you can pre-order a product at a lower price than you would pay once the product is widely available. It also allows backers to play a much bigger role in the creation process. Backers are literally helping someone create their dream and each dollar is a vote of confidence that someone believes in your project. When you pledge money for a Kickstarter project, the money doesn’t leave your bank account until the project is successfully funded.

Now you know everything about Algo-Bot and Kickstarter, so, it’s up to you to help us make our dream come true. 

To finish this post, I’d like to thank our beloved Team who helped creating this amazing Kickstarter page. Thank you!

algobot_unicorn_Kickstarter_banner2

PS: If I were you, I’ll back for the Unicorn version ;) Come on! U-NI-CORN, U-NI-CORN *-*

Like us on Facebook
Follow us on Twitter

The traditional Christmas newsletter and our wishes for 2014

Tuesday, December 24th, 2013

christmas_card_2013

Dear Santa,

We have been very good and prolific this year. Now and then we have been oddly and spiky but most of the time as jolly as a cactus can be.

The Cacti worked so hard this year, I am afraid they are just about to turn a little bit grinchy. You know how it is, especially at this time of the year. I guess your elves are busy and grumpy too. At least, I hope your reindeers, penguins and polar bears are getting along. Talking about penguins, we may have got something for you: it’s a game called Learn 2 Fly. We’ve been working on it for a year now and it’s almost finished. Don’t hesitate to spread the word!

learn2fly

 

Fortunately, we will invest the new building by the middle of January which should make us merry as crickets. It will be the perfect occasion to rest and have a joyful feast.

FishingCactus

 

Our planning for 2014 looks promising: There is an opportunity to develop more Fishing Cactus branded games.

We started with Algo-Bot. This serious game has been developed for Technobel with the participation of the EU. They were so satisfied that they allowed us to extend the development and commercialize as a full game. That brings us to a brand new adventure: crowdfunding. If by any chance you are interested in coding, Santa, it’s the right game for you. Cherry on top, the game recently won two awards: Top 5 best indie game at Indie Prize Showcase and Best Serious Game HR – Training at Serious Game Expo.

algobot-kickstarter2

 

Not to be outdone, our other projects are making good progress. In particular, the game we are developing with Child Focus. This one is going to be pure genius. It’s a serious game meant to make teenagers responsible and aware of their use of social networks.

Let’s talk less serious! We just signed a game that will keep us busy in 2014. This game officially gave us the Wii U developer status. So, don’t be surprised if you find our games on your list in the future.pelican_pano_north_pole

So many different games, wonderful universes, beautiful ornaments that are Fishing Cactus’ pride with on tree-topper, Piratoons an awesome pirate game that will also be released under Fishing Cactus brand early 2015.

All this blabla to tell you something, Santa, we have been very kind this year but we don’t need anything for ourselves. If you really want to give us a present, it would be great if you could visit our friends and all the people we had the chance to work with and fill their socks with Candy Canes and beer because we want nothing more than thank them this year.

Thank you and best wishes for 2014.

The Fishing Cactus Team

Fishing Cactus at Casual Connect Kiev 2013

Friday, October 18th, 2013

badge_indieprizeIn exactly one week, Fishing Cactus will attend to Indie Prize Showcase with Algo-Bot in its pocket.

The Indie Prize Showcase will take place at Casual Connect Kyiv on October 23-25, 2013 with something like 850 industry professionals attending the event. Over 25 indie game development teams will be showcasing their games and two of them will win prizes awards from the showcase sponsors and Indie Prize committee.

I have the Conference content just in front of me and judging by what I read it’s gonna be very interesting and… Oh waww Fishing Cactus is a speaker!  “Algo-Bot: How Coding Can Be Fun” … wait! What?! Coding can be fun. Can coding really be fun? Of course it can and we will show you how we managed to do that :-) So, be sure to be at Casual Connect the 25 October at 10:30 to hear our Guillaume telling you how difficult it is to make a learning game without being boring.

indieprizeaward_target_Algo-Bot

Also, you are warmly invited to read the article about the development of Algo-Bot  that we wrote for the occasion on Gamesauce.org. You will notice that this game taught us way more than concepts of programming.

All this blabla brings us to the most important thing about this event: What can we eat in Ukraine? 

Fishing Cactus will attend Gamescom2013

Thursday, August 8th, 2013

As every year, Fishing Cactus will join the party and celebrate the games! Our team will land the 21st of August and go back to Belgium the 24th with schnitzel-full bellies.

Creatures Online demo

Yeah that’s right, Creatures Online’s gonna be at Gamescom! Join us playing Creatures Online and be one of the lucky ones to have an exclusive sneak preview of the game. You’re talkative? Then we’ll be happy to welcome you at Bigben Interactive’s Creatures Online booth to chat with the Cactus guys and ProSiebenSat.1 Games.

gamescom2013_4

Creatures Online: live session round up

Thursday, July 4th, 2013

Creatures Online is now over and we would like to thank all the 85 of you who were on the chat and TUNED in to our Q/A. Special thanks to the ambassadors who helped in moderating this wonderful session. Our final thank is for ProSiebenSat.1 Games and Bigben Interactive who support us in our efforts.

Over 190 persons have seen the recorded version that was available on our twitch channel. Unfortunately this video has been deleted by Twitch.tv. But thanks to HelloInterloper, a version with the live chat has been recorded as well. And for those who haven’t seen those videos yet, you will be pleased to find below a third version with devs annotations.

We were extremely happy with the response to the livestream, hopefully we can get around to stream the game again up until the release.

montage_small

Live: After Burner Climax port to iOS for SEGA

Thursday, February 7th, 2013

The “secret project”, which our Laurent Grumiaux recently referred to in his tweet laments about crunch time, is now officially revealed. Traveling at mach speed from the danger zone to your iPad, iPhone and iPod touch — After Burner Climax! The elite aerial dogfight game originally developed by Sega AM2 has barrel-rolled its way from the arcades to the AppStore.

We’re very grateful to SEGA for giving us the opportunity to port this frenetic Arcade classic to mobile, and to be completely honest, we’re very proud of what we’ve done with it! After Burner Climax bursts great 3D textures while delivering smooth high-speed animations despite the technical limitations of the platform. The game is playable using either touch or tilt.

The reviews are pouring in too!

AppSpy – 4/5

AppAdvice – 4/5

TouchArcade Plays!

If you recently tried to comment to our blog articles in the section below and found yourself stuck because of not having an account, please note that guest-commenting was disabled by mistake earlier (we omitted to toggle an option off during our Disqus plug-in implementation)… Guest posts are now enabled again! So if you don’t like sharing private information at the same as your opinions, you can take it easy and feel free to speak out anonymously again!