Archive for the ‘Uncategorized’ Category

Live: After Burner Climax port to iOS for SEGA

Thursday, February 7th, 2013

The “secret project”, which our Laurent Grumiaux recently referred to in his tweet laments about crunch time, is now officially revealed. Traveling at mach speed from the danger zone to your iPad, iPhone and iPod touch — After Burner Climax! The elite aerial dogfight game originally developed by Sega AM2 has barrel-rolled its way from the arcades to the AppStore.

We’re very grateful to SEGA for giving us the opportunity to port this frenetic Arcade classic to mobile, and to be completely honest, we’re very proud of what we’ve done with it! After Burner Climax bursts great 3D textures while delivering smooth high-speed animations despite the technical limitations of the platform. The game is playable using either touch or tilt.

The reviews are pouring in too!

AppSpy – 4/5

AppAdvice – 4/5

TouchArcade Plays!

If you recently tried to comment to our blog articles in the section below and found yourself stuck because of not having an account, please note that guest-commenting was disabled by mistake earlier (we omitted to toggle an option off during our Disqus plug-in implementation)… Guest posts are now enabled again! So if you don’t like sharing private information at the same as your opinions, you can take it easy and feel free to speak out anonymously again!

Algo-Bot – How does a robot think?

Monday, January 7th, 2013

So we’ve established that Algo-Bot is a game that will teach you the logic of programming. How are we going to do that without being dull and boring? That’s a very good question, and one that we actually asked ourselves when we took on the project. Luckily enough, we think we found the answer.

In Algo-Bot, you’re given control of a little robot dude. You don’t control him directly, you don’t make him jump on mushrooms by pressing a single button either. Instead, you set up a sequence of orders for him: go straight, turn left, go straight again, turn right, etc … . When you’re done creating your little sequence, you pass it onto the robot: it will go around the power plant, following your orders. In a nutshell, the player manipulates sequential commands to order Algo-Bot around in an attempt to reach the given goal of the level.

Of course, your little robot can’t just roam freely, it has a job to perform. It must carry around toxic containers, sort them out and re-arrange them, and call on smaller robots to help him when he has too much. And you have to provide him with orders for every step that he takes.

Imagine the following situation: you have to get your robot around a specific arranged path, and you can see that this path is repeated a few times along a mission. What you have to do thus is to create a separate sequence of orders that you call each time you want the robot to go through that path. Exactly like how functions work in real programming! By solving small problems in the game, you’re learning the logic behind it all. You’ll be able to play with programming concepts such as variables, functions, conditions and groups.

So that’s our Algo-Bot for you. We’re currently in finalization stage with this Serious Game and we hope to deliver it by the end of the month. Be sure to check it out when it comes out! We’ll of course keep you abreast when it does.

 

 

Best Wishes For 2013 and Happy Holidays

Wednesday, December 26th, 2012

 

Time has come to thank every single person who supported Fishing Cactus during this smashing year. Last year, we were in a hurry for sharing our wishes but this time, and because it’s beginning to look a lot like 2013 (and because we survived the 21st of December of course!), it seems like it’s the right time to have a look at what we have done this year and what’s coming for the new year.

 

Walking on a Cactus Wonderland

The time when we’ll put our spiky foot on the floor of the Fishing Cactus brand new building is approaching. Santa signed our loans and validated our plans. All we have to do now is to place the first concrete block. Planned for early 2013, we’ll of course celebrate it accordingly!

Fishing Cactus goes to China in 2013

Fishing Cactus just signed for a video games training in China from the 4th to the 15th of March. For the occasion, one Artist and one Game Designer will fly to Asia to represent us there and coordinate small art teams (think GameJam).

Tales From the gaming trenches

‘Twas the night before Christmas, when at the glow of their screens, the cacti asked themselves: “what have we done this year?”

First of all, we worked for a very well-known publisher (soon to be announced). The work we have been delivering opens us doors to other collaborations. You’ll learn more about the game by the end of January.

We collaborated with Reak-Lab and White Laser Games on a web browser game called Thormae. It should reach beta stage just before February. The team in charge of the game has spoiled their baby and it is now time to see all pieces come together for the final polishing phase.

Next, we are quite glad to say that Creatures 4 which we have been developing with Big Ben Interactive for more than a year is finally on a roll. After quite long wait, we are on the verge of signing a distribution deal with a big player in the online games industry who will be responsible for the distribution of C4.

Then, as many of you already know, Fishing Cactus has been working for a while on Serious Gaming. Our passion and our faculty to simply turn serious things into awesome games, gave us the opportunity to work on many different projects this year.

One of those projects that makes us very proud is called Algo-bot. The game aims to teach you, in a very Fishing Cactus fun way, the basics of programming logic. But we’ll tell you more about it on a next post :-)

 

 

Last word

As you can guess, it has been a very interesting year and from the team point of view, things have been rockin’ around the Christmas Tree! Best wishes for 2013 and have a happy holiday!

History of Creatures: Landing on Sphericus

Monday, November 5th, 2012

Here we go again for the last, but not the least, lesson of Creatures’ history. Today, let’s learn a bit about Creatures 3, the latest episode released… until we get to write our own chapter together with you folks ;-)

Living on their little coin-shaped planet, the Shee were not happy at all with the growing disturbances from the spreading Grendel species. Watching the stars, they spotted a fantastic spherical planet which looked much more impressive than Albia. Soon enough the Shee were on their way to Sphericus, embarked on an Ark with their creatures, the Norns and the Ettins.

However, approaching the planet of their dreams, the Shee found out that the Grendels’ Mother had snuck aboard. So they were forced to abandon the spaceship, leaving their poor creatures to their own fortunes.

Naturally it fell onto us, gamers, to help them again, educating those Norns as well as we could. Some of them were reluctant to say “gadget” because of a brain mutation but we did our best. Although we all ultimately failed to create an absolute balance within the spaceship’s environments, we still managed to create some amazing twins (identical or not). And that alone is pretty awesome!

In a word, the third opus of a pure gold series, although more technology focused, was still fantastic for expressing biological creativity, and was filled with a lot of humor and a touch of cuteness

History of Creatures: Lone Shee’s amazing journey through the Warp.

Monday, October 22nd, 2012

Master Shee is calling you back to school and this time to teach you about the Docking Station incident.

This story related to the Lone Shee’s journey aboard his spaceship, the Capillata, looking for other members of his species all around the galaxy. And what a journey! Lone Shee took the opportunity to travel through the Warp. Many different worlds he visited and many beautiful Norns he managed to shelter in his spaceship. Some of them discovered, some of them created, each and every one of them extraordinary.

Lone Shee had a pleasing journey overall, except maybe for the lack of teas and cookies. However, he had never imagined that he’d find some Grendels in his own spaceship. But he did nonetheless! He wondered how they managed to get there and then begun to suspect that they knew about the Warp

Helped by some incredibly scrappy Norns he knocked the intruders down but found they dropped something in the Capillata. While inspecting it, Lone Shee noticed a “B” marked on the surface of it and remembered a creepy old fairytale about some evil kind of Shee called Banshee. Could those things be some Banshee’s eggs? So, in the nick of time, he threw some eggs, through the Warp.

At last, landing on Sphericus, our mad scientist attempted his journey’s final act. He didn’t quite encounter what he was after though: staring at him with his ruby-red grindelish eyes, a Banshee welcomed him.

Oh, and one more thing… While touring space, Lone Shee crossed paths with weird species called Eyeball Invaders – Check that out over on Steam Greenlight (and do cast your vote! We need your help to make the cut. Lone Shee is ordering you to!)

Fishing Cactus keeps growing!

Friday, August 31st, 2012

Fishing Cactus - Silvia cactusIt’s kinda strange writing my own presentation and publishing it. It’s like asking yourself the questions and giving the answers at the same time , but… that’s how it is, so I won’t hesitate any longer.

Since a few weeks you have probably noticed (and I definitely hope so, otherwise I’ll need to wake you up a bit more, I guess!) our blog has finally become more active. Yea, well, there’s someone behind it, and that someone is me! Nice to meet you, Fishing Cactus fans, I’m your new PR Manager. Bruno has great plans for me (I hear an evil “MOUHAHAHA” behind me)…

 

Fishing Cactus - Silvia welcome

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An eye behind the Kinect Camp

Friday, May 4th, 2012

Kinect Camp MicrosoftOne month ago we gave our first formation on Kinect. A true opportunity for young developers and artists to show what they are made of when it comes to be innovative with some new technology, here the Microsoft Kinect camera (on PC).

In one week they created two games that were played at the VIA festival on giant screens in Mons, Belgium by hundreds of people. That’s not a cheap achievement!

You can find on our Youtube channel a short backstage movie of this first Kinect Camp (in French):

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Giant kinect experience by FC @Festival VIA

Friday, March 30th, 2012

Hey guys, yesterday was an incredible night as both Fishing Cactus, Microsoft Innovation Center and Technocité presented the games created by students during the Kinect Camp at the VIA festival. It was even cooler as the games were projected on a huge big screen on the “grand place” in Mons near the city theatre. Just take a look at the screenshot below.

Giant Kinect Gaming Experience

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Happy holidays from Fishing Cactus!

Wednesday, January 4th, 2012

It’s been a busy year, with the arrival of new team members and some exciting projects!

It’s a cliché to say 2012 is going to be a big year, but it really is. We have a dedicated Serious Gaming website under construction and a lot of projects are going to be released next year including some very anticipated ones.

I would like to thank everyone who visits the site, follows us and supports the company and its projects. We get a lot of feedback (especially on Creatures :) ) and we can assure you it’s all taken on board whether good or bad. If you’ve clicked a link, sent an email, made a comment, followed us on Twitter or Facebook or even said a kind word, you’re helping us to get better at this.

So in the name of Fishing Cactus’ team (and a little bit late), Merry Christmas and a happy New Year!

Fishing Cactus – “tout s’explique” sur RTL-TVI

Friday, September 16th, 2011

Hier soir, Fishing Cactus était une fois de plus sur les feux de la rampe sur les chaînes francophones Belges. Cette fois-ci c’est dans la très populaire émission “tout s’explique” de RTL-TVI qui était consacrée, devinez à quoi? Aux jeux vidéos bien entendu!


C’est près de 10 minutes de séquence vidéo pour une journée complète de tournage dans nos locaux. D’autres sociétés sont bien entendues mise en avant, l’autre studio emblématique en Belgique, Larian Studios et les classiques Ubisoft ou Insomniac. Si vous ne connaissez rien au monde du jeu vidéo, cette émission vous permettra de découvrir ce qui se passe derrière le miroir et a été très bien réalisée.

La version complète est disponible via ce lien: http://www.rtltvi.be/video/362649.aspx

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