Archive for the ‘Uncategorized’ Category

Creatures Online Update #61

Tuesday, December 9th, 2014

Weekly Update #61: The Twitch Session Official Date

Read it on the forum

Hello everybody,

This week we continued working on the game, mostly on technical fixes. Some in-game animations, triggered when Norn do specific actions (watering a plant, playing with a toy…) were broken and the issue was more important than we thought (we had to fix the system handling animations, and not animations themselves).

Most importantly, the date for the Twitch session is finally set! Sorry about the delay… It will take place December, Thursday 11th at 8PM CET. For information, Central European Time corresponds to GMT+1:00.

Have a nice week and see you Thursday on Twitch!

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Some previous updates:

Weekly Update #60: The Science Kit in Colour

Weekly Update #59: Twitch news and debugging

Weekly Update #58: The Mini-Norn bug

Weekly Update #57: Special abilities and XP

Weekly Update #56: The Localization

Weekly Update #54 – 55: Let’s have a Mojito to celebrate!

Weekly Update #53: The Altar Machine

The Hour of Code

Thursday, December 4th, 2014

From the 8th to the 14th of December it is the Computer Science Education Week that will take place all around the world. The event will specially focus on the Hour of Code. The Hour of Code is a global movement reaching tens of millions of students in 180+ countries. Anyone, anywhere can organize an Hour of Code event.

This year Belgium’s ready to take part of it with the collaboration of companies such as the Microsoft Innovation Center, The Mundaneum, UMons (University of Mons), Fishing Cactus and more…

 

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You want to participate? It’s easy! Go to http://hourofcode.com/us/fr and join millions people!

You are in Belgium and want to host the event? Contact us via Facebook or our Website.

 

 

Don’t forget to like and share the Facebook page of the Hour of Code in Belgium: https://www.facebook.com/hourofcode.be

Spread the word! 

#CodeRules !

#HourOfCode

Creatures Online Update #60

Monday, December 1st, 2014

Weekly Update #60: The Science Kit in Colour

Read it on the forum

Hello everybody,

The past weeks were focused on fixing bugs such as the following ones:
- Some speech bubbles are invisible
- Incorrect orientation for some cinematics
- Thought bubbles are displayed near Norn’s portrait
- Norns staying idle on ladders
- Some objects become gigantic after repair
- Norns are incorrectly placed when sleeping in nests
- Player’s order to the Norn is not displayed
- Nests do not rotate correctly
- Tatous are walking weirdly (they seem to do the moonwalk)
- No cursor displayed on the main menu
- Bridge on the plaja level is not correctly placed
- When selling an item, the selling feedback is not displayed
- …

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We also updated some icons and descriptions for the item kit products. Science kit descriptions have now colored chemical names allowing a better basic understanding. We also changed the order informations were displayed on the level up screen, as it was somewhat counter-intuitive.

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Concerning the Twitch session… We still have no information regarding the exact date. Of course, we’ll keep you updated!

That’s all. Have a nice week! 

 

Some previous updates:

Weekly Update #59: Twitch news and debugging

Weekly Update #58: The Mini-Norn bug

Weekly Update #57: Special abilities and XP

Weekly Update #56: The Localization

Weekly Update #54 – 55: Let’s have a Mojito to celebrate!

Weekly Update #53: The Altar Machine

Weekly Update #52: Stock your items and new way to switch worlds

Creatures Online Update #59

Wednesday, October 29th, 2014

Weekly Update #59: Twitch news and debugging

Read it on the forum

Hello everybody,

Last week we still did mainly some debug. It was actually various tasks, also different as for workload (some of them required the modifications of few lines of code, while others took longer…) :
- Fixed some invisible sprites
- Resized some textures to fix assets compilation
- Fixes related to updates in the light manager (handling the lights in-game)
- Fixed preload called twice
- …

We also reviewed some item kit products and the descriptions of some chemicals.

Lastly… I am going to have some holidays, from Halloween to the 17th of November, so there will be no weekly update during this time. However, as soon I am back, I should be able to announce you the definitive date about the Twitch session Sophie talked about some weeks ago. As for now, we know it will be during the first week of December.

Have a nice week!


See you next time and (a bit in advance) happy Halloween!

See you next time and (a bit in advance) happy Halloween!


 

Some previous updates:

Weekly Update #58: The Mini-Norn bug

Weekly Update #57: Special abilities and XP

Weekly Update #56: The Localization

Weekly Update #54 – 55: Let’s have a Mojito to celebrate!

Weekly Update #53: The Altar Machine

Weekly Update #52: Stock your items and new way to switch worlds

Weekly Update #51: Rewarding bug and departure of Marc

Creatures Online Update #58

Monday, October 20th, 2014

Weekly Update #58: The Mini-Norn bug

Read it on the forum

Hello everybody,

This last week we mainly fixed some bugs.

We fixed a bug with the Crawlers’ light. Crawlers are critters found in the cavern, with a light above their head quite like lanternfishes. Now the light correctly follows the critter’s model while it is walking.

We also reviewed the hitboxes on some agents as they were sometimes hard to select on iPhone.

Finally, we fixed a bug with mini-Norns. Although funny, it was a frequent bug prone to create some other bugs… With this bug, Norns kept a baby body while ageing.

That’s all! Have a nice week!

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Some previous updates:

Weekly Update #57: Special abilities and XP

Weekly Update #56: The Localization

Weekly Update #54 – 55: Let’s have a Mojito to celebrate!

Weekly Update #53: The Altar Machine

Weekly Update #52: Stock your items and new way to switch worlds

Weekly Update #51: Rewarding bug and departure of Marc

Weekly Update #50: Navigation mesh issue and new toys

Creatures Online Update #57

Monday, October 13th, 2014

Weekly Update #57: Special abilities and XP

Read it on the forum

Hello everybody :) ,

Here is a small recap of the latest changes on Creatures Online:

-          As you know, the genes you can change in the Splicing machine are cosmetic. But now, you may also discover that sometimes after a Splicing a Norn can have some special “abilities” like repairing the machines faster or gaining more nutriments when eating grass / mushrooms, depending of the Norn’s genes.
It is more like a small “extra”, you won’t be forced to splice a very specific Norn in the gameplay and there is not only one combination possible to have an ability.

-          XP obtained has been tweaked to reduce the gap between players playing with a few Norns and those playing with a lot of them. Basically, having 4 Norns is no longer 4 times more efficient than having only one. It is still more efficient, but not that much.

As for the more technical tasks:

-          We continued to fix rendering bugs

-          We also finished the handling of inputs on Android

That’s all! I wish you a nice week :) .

 

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Some previous updates:

Weekly Update #56: The Localization

Weekly Update #54 – 55: Let’s have a Mojito to celebrate!

Weekly Update #53: The Altar Machine

Weekly Update #52: Stock your items and new way to switch worlds

Weekly Update #51: Rewarding bug and departure of Marc

Weekly Update #50: Navigation mesh issue and new toys

Weekly Update #49:  “Surprise” animation and Android version

Penguin and cactus cross the border and work together

Thursday, October 9th, 2014

Penguin and cactus cross the border separating them and work together on the video game Canteen Monsters.

This Tower Defense will be divided in two complementary games (one on PC and one on mobile phone) but in a common universe: a primary school that we must defend from the invasion of wacky monsters out of the bottom of the canteen.

Canteen Monsters is intended by its original concept: it offers an experience on two complementary platforms that allows the player to share his winnings from a game to another.

The project won at the “Interactive Experience Transrégional” organized by Pictanovo and Wallimage, intending thereby to promote and encourage collaborations between the Nord-Pas-de-Calais and Wallonia.

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More about our new partner CCCP

Creatures Online Updates #54-55-56

Monday, October 6th, 2014

Weekly Update #54 & 55: Let’s have a Mojito to celebrate! 

Hello everybody :),

This week we finally were able to test the game with the latest version of Mojito (Fishing Cactus’ game engine). Updating the game so it would be compatible with the latest version took some time (the game was running on an old version), but it finally bear fruits :) . Some bugs appeared in the process and need to be fixed, though.

It was an important step as it was required for working on the Android version, and it also increases the overall performance of the game.

As for the game, some crafting recipes have also been added, mostly for decorative objects. Overall, we are currently more focused on bug hunting!

 

Weekly Update #56:  The Localization

This week we continued the testing and were able to remove some old bug reports on our database. When testing, we also wrote down a lot of tasks regarding the localization (missing translations, typos, texts not fitting on the screen) and thus have updated the localization file.

On the programming side, we ensured the Facebook features were functional on Android devices, and also fixed a lot of rendering bugs which appeared with the last engine update.

That’s all! Have a nice week!


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Example of one of the fixed rendering bugs: the overlays used in the tutorial were not displayed anymore. As you can see on the left, they are now present again.


Some previous updates:

 

Weekly Update #53: The Altar Machine

Weekly Update #52: Stock your items and new way to switch worlds

Weekly Update #51: Rewarding bug and departure of Marc

Weekly Update #50: Navigation mesh issue and new toys

Weekly Update #49:  “Surprise” animation and Android version

Weekly Update #48: a bit about the science kit

Weekly Update #47: Display Tweaks

Creatures Online Update #53

Tuesday, September 16th, 2014

Weekly Update #53: The Altar Machine

Read it on the forum

Hello everybody ,

Today, I will present you the Altar Machine!

 

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If you drag and drop a Norn on this machine, a short animation will be triggered and the Norn will disappear forever in an ethereal light. Thus, some genes are dropped which may be used later in the Splicing Machine.

It may be a way to ensure older and dying Norns will let the place to young ones. Of course, it can rise some ethical questions, like a lot of things in the Creatures series… Norns do not seem to really care though, as they will wave you a last goodbye while standing on the machine.

That’s all! Have a nice week.

 

Some previous updates:

Weekly Update #52: Stock your items and new way to switch worlds

Weekly Update #51: Rewarding bug and departure of Marc

Weekly Update #50: Navigation mesh issue and new toys

Weekly Update #49:  “Surprise” animation and Android version

Weekly Update #48: a bit about the science kit

Weekly Update #47: Display Tweaks

Weekly Update #46: Resources and genome issue

Creatures Online Update #52

Wednesday, September 10th, 2014

Weekly Update #52: Stock your items and new way to switch worlds

Read it on the forum

Hello everybody,

Sorry for the late update… The work done last week was mostly some tweaking on game values (shop prices, required levels, this kind of things…).

A small thing I haven’t talked about: you are now able to stock your purchases from the shop. When buying an object, you will be able to place it directly in the world. However, sometimes you want to keep an object for later, that’s something you can do with the new “box” button.

 

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Also, another small improvement is the ability to switch worlds by simply double-tapping on the corresponding world in the world monitor (the interface allowing you to change world). Before this modification, it required to tap on the world then to tap on a “Go to world” button.

That’s all! Have a nice week 

 

Some previous updates:    
Weekly Update #51: Rewarding bug and departure of Marc

Weekly Update #50: Navigation mesh issue and new toys

Weekly Update #49:  “Surprise” animation and Android version

Weekly Update #48: a bit about the science kit

Weekly Update #47: Display Tweaks

Weekly Update #46: Resources and genome issue

Weekly Update #45: The Crafting Machine in detail