Archive for the ‘Uncategorized’ Category

Shift iPhone nominated @ Mochis Awards

Tuesday, February 9th, 2010

Shift iPhone port nominated at Mochis AwardsShift iPhone, developed by Fishing Cactus and published by Armor Games has been picked as one of the three finalists for the Mochis Awards as the best iPhone port (from a flash game). We are currently competing against Canabalt from Adam Atomic.

We’d like to ask everyone who reads our blog to vote for us here.

UPDATE: Results are in and we “only” managed to get the 2nd spot on the list! Congratulations to  Adam Atomic! (we’ll get you next time, you wait and see :D )

Back on track

Thursday, September 3rd, 2009

The blog theme is now back on track!

To give you some news about what we are doing at the moment, we are currently finsihing a new iPhone game and are working on two others.

We will start soon talking about a brand new game we are working on so stay tuned!

Fishing Cactus blog hacked

Monday, August 31st, 2009

This week-end, our blog has been attacked and hacked. Fortunately, the site is backed up every day. But unfortunately, our theme was not !!

We are working on restoring it asap.

Interview on 9lives.be

Tuesday, August 18th, 2009

9Lives Next Generation Gaming align=We got interviewed by the Belgian gaming website 9Lives. The interview is in Dutch and for those you can read it, the article can be found here. We kept the initial interview in English for you to read.

(more…)

Interview on Belgium iPhone

Wednesday, July 8th, 2009

BIPAlex, one of the redactor at Belgium iPhone interviewed us to know a little bit more about the company, its current projects on iPhone and our point of view regarding the new iPhone 3GS and OS 3.0.

You can find the interview in french here. It was, for us, the right time to have a photoshooting session in front of the office and show you some new faces!

Fishing Cactus photoshooting

500.000 downloads for Shift Lite

Tuesday, June 16th, 2009

Shift iPhone:Shift Lite: has reached the steps of 500.000 units downloaded last week and :Shift: Full reached the top #5 of all paid apps in the US. Do I have to say that the game is only available since 4 weeks?

For us and Armor Games this is really an achievement and, with an average rating of 4 stars on 5, we are quite proud of the game we created for the iPhone. We can now safely say that this game is a success.

We are currently thinking with Armor Games about an update for the game. Content of this update will not be disclosed now but will be here in the coming weeks if it is green-lighted :)

For those who are enjoying the Shift experience, I can only say one thing, stay tuned!

Test of Hysteria Project

Tuesday, May 5th, 2009

Hysteria Project on iPhoneI had the opportunity to buy and play Hysteria Project this week-end. This is BulkyPix’s first project on iPhone. I thought it would be a good idea to drop a few lines on the blog to talk about the project and discuss why it is worth the try.

At the start of the game you will notice that you are locked in a small cabin, hands and foot tied up. What will you do? Decision making is the main gameplay of the game.

Right up from the start, Hysteria Project dives in a world mixing influences from Blair Witch Project, the Hole and other thriller / horror movies of the same kind. The game is made of first person video shoots. Between the cut-scenes you are asked to pick decisions from available choices, the decision you take will define the fate of the coming steps. You’ll have to pay attention to details because most of the time they will help you pick the right option, picking up the wrong one will inevitably make you die.

On top of the decision making system, some cut-scenes feature quick time event sequences where the player has to quickly push visual cues appearing on the screen. This gameplay mechanic brings a lot of tension and pressure to the experience and in my point of view seems like a complementary feature which increases the overall immersion of the title.

I definitely recommend the earphones so you can truly live a stressful experience (which is not something I believed in when I launched the game). This game made me shiver more than once.

Definitely taking the path of episodic content Bulkypix has been really smart from the art point of view and, with Hysteria Project, they crafted a very good game. The only problem? The game is a little bit short, I simply want more!

You can find Hysteria Project on the App Store following this link.

New blog layout

Sunday, April 12th, 2009

The new blog layout is there. There are maybe a few problems here and there and you are more than welcome to send us an email or write a comment to tell us what’s the issue so we can fix it.

As you can see you now have the final logo of the company which we hope you like as much as we do.

The new website is on its way too but will require a few days of work.

Many thanks to Michael Heald for the great job.

The perfect publisher and the best deal ever

Friday, April 3rd, 2009

Fishing Cactus went to Las Vegas last week and we officially found the perfect partner to fund all our games!

slot machines are the perfect publisher

Just take a minute to consider the amazing deal it can propose you:

# Low time and work initial investment
# Full ownership of final product
# Full funding of project, no required milestones, no expectations…
# Nearly as much chance to get a deal closed

OK… Just kidding… But after seeing some GDC presentations about pitching games, creating and showing off demos, which can be made for nothing and negotiating for every bits and pieces I definitely think that winning at slot machines is far less risky :)

GDC return, longer than expected

Wednesday, April 1st, 2009

Hi folks, tough time for Fishing Cactus. Our trip did not finish well. Wind shear were waiting for us at Washington/Dulles airport. Our plane was forced to land in Baltimore. 2 hours later, we finally hit the ground at Washington airport. Unfortunately, our plane to Brussels had already left. After 5 hours waiting at United Airlines customer desk, we finally were rerouted to London, but 20 hours later. So United bought us a night in a palace around there. It was nice. But the story is not over. 20 minutes before departure, our plane to London was shifted due to technical problems. 2 hours of delay, again! Arriving to London, we missconnected our flight to Brussels, another 6 hours to wait. We finally took 52 hours to find our way home. So business is reloaded. GDC was so busy we had no time to post pictures. But they are arriving soon. Now, it’s time to go back to work!!!!