Archive for the ‘update’ Category

Epistory: Major Update

Friday, June 10th, 2016

After weeks of hard work, we present to you the new and shinier version of Epistory with Mod & Profiles (multiple saves) support and more... You spoke and we listened. We understand it would have been better for most of you to receive the update in chunks over the weeks but given the amount of changes it was a lot easier for us to handle one big transition to the new version instead of several small incremental versions. We even had to stop planning for a workshop beta. 
Without further ado, here’s the changelist.

As always, we welcome your feedback and bug reports. 

Epistory Arrives on Windows, Mac, Linux March. 30

Thursday, February 25th, 2016

Hi Fox Riders! The moment has come to announce that Epistory – Typing Chronicles will leave early access and be released on Steam on the 30th of March 2016. We are so enthousiastic and we can’t wait to read your feedback about the last chapters of the game. So, if the game isn’t yet in your Steam library, it’s you last chance to get it at the Early Access price! As a bonus, find below some screenshots of the upcoming chapters and a short teaser made with love. See you on the community hub!

 

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The Story Continues – Epistory Chapter Two now available

Tuesday, November 24th, 2015

After fighting an insectile corruption and embracing the power of fire, we left our heroine and her companion at the edge of the Forgotten Forest. Along the treacherous, twisting paths of her adventure, she began to uncover the secret pieces of her story. Now she must fight not to drown under the crushing weight of uncertainty and fight with dignity to restore her inner peace. 

Discover new enemies, learn new magic and explore two brand new dungeons full of mystery. Be brave; for there is no turning back on the way to the truth. 

After a bug in our save system was found, we cannot guarantee compatibility between the update and the current (Halloween) version. Depending on where you last left the game it will work, or not. Regardless of the state of the save, we recommend a new game because of the work that has been done in the first two dungeons. 

Please be aware that this update marks the end of our early bird pricing. Epistory now be fixed at $12.99 due to the major updates that have been done since launching on Early Access. 

Thank you to everyone who has supported us on this adventure so far. We hope you will enjoy this new chapter and we can’t wait to hear your feedback! 

Trick or Treat! Epistory Halloween Update

Saturday, October 31st, 2015

Epistory_Pumpkin_halloweenAs promised, Epistory – Typing Chronicles is now available on Linux and Mac! If you encounter any bugs please give us a heads up and we’ll fix them as soon as possible.

The challengers amongst you will be pleased to find the new “Arena” mode in the main menu. It’s a special place where the world will finally recognize the value of your typing skills. We’re still working on the leaderboard that should come soon. It’s also a bit rough around the edges.

Note that Spanish language has been added to the game. More languages to come during the Early Access. 

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Here’s the patch note for the new version:

New Features

Added: Infinite Battle “Arena” mode, where you’ll soon be able to challenge yourself and get your name at the top of the leaderboard.

Added: Linux version

Added: Mac version

Added: Spanish version

And plenty of stuff behind the scene for the upcoming Chapter 2

Various improvements

Removed magic effect on enemies’ last word.

Special characters are displayed when the required magic is locked.

Reworked “Burning Hollow” level design.

Reworked story in “Forgotten Forest“.

Bug fix

Fixed: typing the word while it moves result in some letters not colored properly.

Fixed: avatar moving using the last letter of a word typed if the typing mode auto switch is triggered.

Fixed: auto typing mode switch was not happening if an untypeable (fire) word was displayed

Fixed: brambles were reorienting upon hit

And a lot more.

Happy Halloween to all!

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Weekly update #69

Wednesday, April 8th, 2015

Weekly Update #69 – The Ecosystem

Read it on the forum

Hello everybody,

Sorry about the late update, it was meant to be posted Friday but we were a bit busy… anyway, let’s have an overview of Creatures Online’s ecosystem today! 

Here’s how the player can interact with ecosystem:
- Tap on a critter to wake it up
- Critters can’t be drag & dropped directly, but it is possible to move them like decoration elements after clicking on the corresponding icon on the interface allowing you to move / sell agents
- Small critters (such as insects) generally can’t be interacted with
- …but some can still be drag and dropped (for example, fishes)
- …and you can still tap on some other ecosystem-related things, such as bee nests

And here’s how the Norns can interact with it:
- Even though the players can’t interact with every insect, Norns can. Sometimes they hit or eat some insects, which you can reward or punish.
- Flowers, mushrooms & grass patches grow naturally and are randomly placed.
- Ecosystem varies depending of the environment. For example, the Hatchery consists mostly of flowers and butterflies. Thus, placing an insectivore critter may be a bad idea as butterflies tend to stay out of reach (yes, you can see the critters eating grass / insects)

 That’s it! Have a nice day.

ecosystem455

 

Some previous updates:

Weekly Update #68 – The game’s shop

Weekly Update #67 – The Splicing Machine Video 

Weekly Update #66 – The Hatchery Machine interface

Weekly Update #65 – Explanation / recap of some game features

Weekly Update #64 – Why is debugging mandatory?

Weekly Update #63: Tweaking and answering questions about the video

Weekly Update #62: Gameplay video (mobile version)

Weekly Update #66

Monday, February 23rd, 2015

Weekly Update #66 – The Hatchery Machine interface

Read it on the forum

Hello everybody,

This week I’ll present you a small summary regarding the Hatchery Machine interface:

Creatures_Online_Hatchery_interface_455

When opening the Hatchery machine, you’ll see 2 different sections:
- The “My Eggs” section, which contains your eggs
- The “Eggs Store” section, which allows you to obtain new eggs

From the “My Eggs” section, you can see your eggs and hatch them if you want to (1). You can also see the 8 appearance genes of this egg by clicking on (2), allowing you to have an idea of how the Norn may look without hatching it. If your game is linked to a Facebook account, you can also send this egg to a friend (3).

You have a limited number of egg slots, but you can buy some more using coins or Golden eggs (4).

Click on (5) on the “Eggs Store” section to see which appearance genes each egg can contain (6). Eggs can be bought with energy, which refills automatically with time.

That’s all! Have a nice week!

 

 

Some previous updates: 

Weekly Update #65 – Explanation / recap of some game features

Weekly Update #64 – Why is debugging mandatory?

Weekly Update #63: Tweaking and answering questions about the video

Weekly Update #62: Gameplay video (mobile version)

Weekly Update #61: The Twitch Session Official Date

Weekly Update #60: The Science Kit in Colour

Weekly Update #59: Twitch news and debugging

Weekly Update #65

Monday, February 16th, 2015

Weekly Update #65 – Explanation / recap of some game features

Read it on the forum

Hello everybody,

Unfortunately it becomes harder and hard to find something to say in the weekly update without saying “debugging” and “fixes”. So, from now on, it will mostly consist in some explanation / recap of some game features.

So, let’s start with an overview of the world monitor:

 

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1/ Tap on a world to select it. When selected, the small description as well as the Norns displayed in [2] will be updated. Tap again to go to this world (you can also use the “Go to region” button). Worlds are unlocked through progression.

2/ All the Norns present in the selected world. The maximum number of Norns depends of the world.

3/ The magnifying glass button opens the menu [4]. You can also see an icon representing the current need of the Norn. If the Norn has no important need, nothing is displayed. In case of high hunger or high pain, the icon is displayed in red and a “!” is displayed on the world’s picture.

4/ “Go to Norn” will lead you to the world the Norn is in, “Teleport Norn” will teleport it in the current world.

That’s all! Have a nice week!

 

Some previous updates: 

Weekly Update #64 – Why is debugging mandatory?

Weekly Update #63: Tweaking and answering questions about the video

Weekly Update #62: Gameplay video (mobile version)

Weekly Update #61: The Twitch Session Official Date

Weekly Update #60: The Science Kit in Colour

Weekly Update #59: Twitch news and debugging

Weekly Update #58: The Mini-Norn bug

Weekly Update #64

Monday, February 2nd, 2015

Weekly Update #64 – Why is debugging mandatory?

Read it on the forum

Hello everybody,

Concerning the main advancements of last week:
- We fixed a bug with the “rubber band” (the line you can draw from a Norn to an object on mobile device to give orders more easily) which was not displayed
- We also fixed some compilation errors (Unicode related)

…and that’s all. Sorry to have only some debugging information to share with you once again, but debugging is mandatory (unless you would like to have this kind of Norns).

Have a nice week!

underwater455

Most plants can’t be grown underwater, but some of them can.

 

Some previous updates: 

Weekly Update #63: Tweaking and answering questions about the video

Weekly Update #62: Gameplay video (mobile version)

Weekly Update #61: The Twitch Session Official Date

Weekly Update #60: The Science Kit in Colour

Weekly Update #59: Twitch news and debugging

Weekly Update #58: The Mini-Norn bug

Weekly Update #57: Special abilities and XP

Weekly update #63

Tuesday, January 20th, 2015

Weekly update #63 – Tweaking and answering questions about the video

Read it on the forum

Hello everybody,

This week, we added possibility to switch worlds by tapping on the teleporters. Before that, the only way to change the current world was by using the world monitor (the interface allowing you to see your worlds and in which world each of your Norn is).

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We also tweaked the volume of some sound effects. Some were quite piercing.

By the way, I would like to answer to these two questions / concerns I have encountered regarding the latest video:
- There are different Norns voices, one of them being much like the old classic Norns voices. Simply, none of the Norns in the video had it. It depends of the Norn.
- If you don’t collect coins / XP by yourself, they will be automatically collected after some seconds, you actually don’t need to collect them one by one.

That’s all! I wish you a nice week.

 

Some previous updates: 

Weekly Update #62: Gameplay video (mobile version)

Weekly Update #61: The Twitch Session Official Date

Weekly Update #60: The Science Kit in Colour

Weekly Update #59: Twitch news and debugging

Weekly Update #58: The Mini-Norn bug

Weekly Update #57: Special abilities and XP

Weekly Update #56: The Localization

Creatures Online Update #62

Tuesday, January 13th, 2015

Weekly Update #62: Gameplay video (mobile version)

Read it on the forum

Hello everybody, and happy New Year! :)

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Nothing too juicy to share with you this week, as we are not working on really interesting things, but rather on debugging and stabilizing the mobile version.
However, for those who missed the Twitch session before the Christmas holidays, we recorded a gameplay video (nothing new for those who watched the Twitch session though, it is a similar gameplay).

We wish you a nice week :)

Watch it on Youtube

 

Some previous updates:

Weekly Update #61: The Twitch Session Official Date

Weekly Update #60: The Science Kit in Colour

Weekly Update #59: Twitch news and debugging

Weekly Update #58: The Mini-Norn bug

Weekly Update #57: Special abilities and XP

Weekly Update #56: The Localization

Weekly Update #54 – 55: Let’s have a Mojito to celebrate!