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	<title>Comments for Fishing Cactus development blog</title>
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	<link>http://blog.fishingcactus.com</link>
	<description>We don't create games that look like others; we don't create games that play like others</description>
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		<title>Comment on Oh noooo we&#8217;re late! by Andrea Di Stefano</title>
		<link>http://blog.fishingcactus.com/index.php/2011/11/22/oh-noooo-were-late/comment-page-4/#comment-7171</link>
		<dc:creator>Andrea Di Stefano</dc:creator>
		<pubDate>Tue, 31 Jan 2012 18:22:29 +0000</pubDate>
		<guid isPermaLink="false">http://blog.fishingcactus.com/?p=1549#comment-7171</guid>
		<description>Thank you for your patience! We&#039;re working really hard to be able to show you the game when we&#039;re confident enough with its quality. Bear with us a little more please :)

If I had to pick one, C1 would be my favorite too. It was much more...mmm...intimate and peaceful. That said, I love the critters!</description>
		<content:encoded><![CDATA[<p>Thank you for your patience! We&#8217;re working really hard to be able to show you the game when we&#8217;re confident enough with its quality. Bear with us a little more please <img src='http://blog.fishingcactus.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>If I had to pick one, C1 would be my favorite too. It was much more&#8230;mmm&#8230;intimate and peaceful. That said, I love the critters!</p>
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		<title>Comment on Oh noooo we&#8217;re late! by Jessica</title>
		<link>http://blog.fishingcactus.com/index.php/2011/11/22/oh-noooo-were-late/comment-page-4/#comment-7170</link>
		<dc:creator>Jessica</dc:creator>
		<pubDate>Mon, 30 Jan 2012 16:01:28 +0000</pubDate>
		<guid isPermaLink="false">http://blog.fishingcactus.com/?p=1549#comment-7170</guid>
		<description>Suspense, suspense! Hopefully there will be a new update about Creatures 4 soon. I understand that the news and information has to be kept limited... Doesn&#039;t stop me from checking back all the time, though! Ha ha!

The last comment about the gestation period is quite true. In Creatures 1, I really enjoyed the long pregnancies and having to take care of the Norns. Granted, &quot;long&quot; really isn&#039;t the correct term, for I think it takes around 10 real-time minutes. In Creatures 2 and 3, the pregnancies seemed to last only a few breaths. This helped in moving forward with the generations more quickly, but it really took away from the connected feeling I had with my C1 Norns. Even now, I still prefer Creatures 1 because it feels less like a science experiment, and more like a living world where the hand&#039;s presence matters. Third-party additions have really improved upon C2 and C3/DS, though, and I still enjoy playing them. There&#039;s just something about the original Creatures that seems to make players feel much more connected to the world. Hopefully Creatures 4 will have some of these elements, and more!

Good luck with the continued development!</description>
		<content:encoded><![CDATA[<p>Suspense, suspense! Hopefully there will be a new update about Creatures 4 soon. I understand that the news and information has to be kept limited&#8230; Doesn&#8217;t stop me from checking back all the time, though! Ha ha!</p>
<p>The last comment about the gestation period is quite true. In Creatures 1, I really enjoyed the long pregnancies and having to take care of the Norns. Granted, &#8220;long&#8221; really isn&#8217;t the correct term, for I think it takes around 10 real-time minutes. In Creatures 2 and 3, the pregnancies seemed to last only a few breaths. This helped in moving forward with the generations more quickly, but it really took away from the connected feeling I had with my C1 Norns. Even now, I still prefer Creatures 1 because it feels less like a science experiment, and more like a living world where the hand&#8217;s presence matters. Third-party additions have really improved upon C2 and C3/DS, though, and I still enjoy playing them. There&#8217;s just something about the original Creatures that seems to make players feel much more connected to the world. Hopefully Creatures 4 will have some of these elements, and more!</p>
<p>Good luck with the continued development!</p>
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		<title>Comment on The uncensored truth about Creatures 4 by Tiitha</title>
		<link>http://blog.fishingcactus.com/index.php/2011/08/22/the-uncensored-truth-about-creatures-4/comment-page-4/#comment-7169</link>
		<dc:creator>Tiitha</dc:creator>
		<pubDate>Sat, 28 Jan 2012 12:19:50 +0000</pubDate>
		<guid isPermaLink="false">http://blog.fishingcactus.com/?p=1461#comment-7169</guid>
		<description>I really hope this won&#039;t play like a Facebook app. There&#039;s no sustenance or challenge to them at all! Social games are actually dying down because people are losing interest.

I own all previous Creatures game, but I wouldn&#039;t mind getting all 3 again so I can play them on Windows 7. I&#039;ll have to see how this one turns out.</description>
		<content:encoded><![CDATA[<p>I really hope this won&#8217;t play like a Facebook app. There&#8217;s no sustenance or challenge to them at all! Social games are actually dying down because people are losing interest.</p>
<p>I own all previous Creatures game, but I wouldn&#8217;t mind getting all 3 again so I can play them on Windows 7. I&#8217;ll have to see how this one turns out.</p>
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		<title>Comment on Happy holidays from Fishing Cactus! by Veolfa</title>
		<link>http://blog.fishingcactus.com/index.php/2012/01/04/happy-holidays-from-fishing-cactus/comment-page-1/#comment-7167</link>
		<dc:creator>Veolfa</dc:creator>
		<pubDate>Sat, 28 Jan 2012 04:03:43 +0000</pubDate>
		<guid isPermaLink="false">http://blog.fishingcactus.com/?p=1589#comment-7167</guid>
		<description>Any recent news on Creatures?  Waiting on pins and needles :D</description>
		<content:encoded><![CDATA[<p>Any recent news on Creatures?  Waiting on pins and needles <img src='http://blog.fishingcactus.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>Comment on Oh noooo we&#8217;re late! by B</title>
		<link>http://blog.fishingcactus.com/index.php/2011/11/22/oh-noooo-were-late/comment-page-4/#comment-7166</link>
		<dc:creator>B</dc:creator>
		<pubDate>Sat, 28 Jan 2012 03:55:30 +0000</pubDate>
		<guid isPermaLink="false">http://blog.fishingcactus.com/?p=1549#comment-7166</guid>
		<description>Oh wow C4! Awesome!!! Like other posters have said, I started in with C1 when I was young. I remember staying home sick one day and rearranging the whole living room so I could play Creatures all day while laying on the couch.I never played C2, just went on to C3 which I like, but don&#039;t love quite as much as 1, which was as complex or easy as you wanted it to be. C3 just has too much going on, most of which gets in the way. Also, file structure. I have NO idea where C3 stores my creature files on my Mac. 

I&#039;ve always bred my Norns in alphabetical generations, breeding the weirdest ones, or ones with the most point mutations or whatever criteria. I made it to Gen H once, before some fatal error deleted the world. One day, I&#039;ll make it to Z, that&#039;s my goal. 

Thing I miss most about C1: Gestation time. Its was longer in C1. You would go check the pregnancy indicator and the numbers would crawl by and the whole time you&#039;d be fussing over the Norn, hoping it didn&#039;t eat a mushroom and die before the numbers got to eight. It was the most exciting part of the game. In C3, they just pop them out in under 2 minutes. Boring I say! 

Thing that I love about C3: The biochemistry kit. 

Thing I hate about C3: They eat all the carrots.</description>
		<content:encoded><![CDATA[<p>Oh wow C4! Awesome!!! Like other posters have said, I started in with C1 when I was young. I remember staying home sick one day and rearranging the whole living room so I could play Creatures all day while laying on the couch.I never played C2, just went on to C3 which I like, but don&#8217;t love quite as much as 1, which was as complex or easy as you wanted it to be. C3 just has too much going on, most of which gets in the way. Also, file structure. I have NO idea where C3 stores my creature files on my Mac. </p>
<p>I&#8217;ve always bred my Norns in alphabetical generations, breeding the weirdest ones, or ones with the most point mutations or whatever criteria. I made it to Gen H once, before some fatal error deleted the world. One day, I&#8217;ll make it to Z, that&#8217;s my goal. </p>
<p>Thing I miss most about C1: Gestation time. Its was longer in C1. You would go check the pregnancy indicator and the numbers would crawl by and the whole time you&#8217;d be fussing over the Norn, hoping it didn&#8217;t eat a mushroom and die before the numbers got to eight. It was the most exciting part of the game. In C3, they just pop them out in under 2 minutes. Boring I say! </p>
<p>Thing that I love about C3: The biochemistry kit. </p>
<p>Thing I hate about C3: They eat all the carrots.</p>
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		<title>Comment on Oh noooo we&#8217;re late! by ChosenPredator</title>
		<link>http://blog.fishingcactus.com/index.php/2011/11/22/oh-noooo-were-late/comment-page-4/#comment-7165</link>
		<dc:creator>ChosenPredator</dc:creator>
		<pubDate>Thu, 26 Jan 2012 06:56:19 +0000</pubDate>
		<guid isPermaLink="false">http://blog.fishingcactus.com/?p=1549#comment-7165</guid>
		<description>http://www.twitch.tv/amaikokonut this is an interesting test they naturally let the creature evolve but it also gives an example of much of the problems (like one creature just continuously ramming the wall and the other creature just standing in one spot freaking that one specific creature out)...it&#039;s an interesting experiment but you can see where the majority of the flaws are.</description>
		<content:encoded><![CDATA[<p><a href="http://www.twitch.tv/amaikokonut" rel="nofollow">http://www.twitch.tv/amaikokonut</a> this is an interesting test they naturally let the creature evolve but it also gives an example of much of the problems (like one creature just continuously ramming the wall and the other creature just standing in one spot freaking that one specific creature out)&#8230;it&#8217;s an interesting experiment but you can see where the majority of the flaws are.</p>
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		<title>Comment on Oh noooo we&#8217;re late! by Rory_the_amusing</title>
		<link>http://blog.fishingcactus.com/index.php/2011/11/22/oh-noooo-were-late/comment-page-4/#comment-7164</link>
		<dc:creator>Rory_the_amusing</dc:creator>
		<pubDate>Wed, 25 Jan 2012 19:30:37 +0000</pubDate>
		<guid isPermaLink="false">http://blog.fishingcactus.com/?p=1549#comment-7164</guid>
		<description>the depth or “Overcomplexity&quot; of creatures 3 was what made it and its predesessors great, the user generated content was what made it magnificent and endureing.</description>
		<content:encoded><![CDATA[<p>the depth or “Overcomplexity&#8221; of creatures 3 was what made it and its predesessors great, the user generated content was what made it magnificent and endureing.</p>
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		<title>Comment on Oh noooo we&#8217;re late! by ChosenPredator</title>
		<link>http://blog.fishingcactus.com/index.php/2011/11/22/oh-noooo-were-late/comment-page-4/#comment-7163</link>
		<dc:creator>ChosenPredator</dc:creator>
		<pubDate>Tue, 24 Jan 2012 21:59:34 +0000</pubDate>
		<guid isPermaLink="false">http://blog.fishingcactus.com/?p=1549#comment-7163</guid>
		<description>I think the most clear negative besides the norn constantly using the elevator and becoming a pain to teach how to eat..is what one of the previous posters said it gets very repetitive fast if you have a way to keep it continuously changing with seasons/weather/habitat/environment thats a great step further also giving creatures unique personalities somehow or spreading out in packs or breeding with some kind of new species..

I think you have to check out some games with slight similarities and see how they dealt with repetitive nature of things - something that makes you not want to leave the game and come back again to see whats happening that is different from before...evolving the world would be interesting just like no same person has the same experience in black &amp; white...I just hope the developers do things that shock them, like i&#039;ve been saying - this is their Fatality move game it&#039;s going to be huge</description>
		<content:encoded><![CDATA[<p>I think the most clear negative besides the norn constantly using the elevator and becoming a pain to teach how to eat..is what one of the previous posters said it gets very repetitive fast if you have a way to keep it continuously changing with seasons/weather/habitat/environment thats a great step further also giving creatures unique personalities somehow or spreading out in packs or breeding with some kind of new species..</p>
<p>I think you have to check out some games with slight similarities and see how they dealt with repetitive nature of things &#8211; something that makes you not want to leave the game and come back again to see whats happening that is different from before&#8230;evolving the world would be interesting just like no same person has the same experience in black &amp; white&#8230;I just hope the developers do things that shock them, like i&#8217;ve been saying &#8211; this is their Fatality move game it&#8217;s going to be huge</p>
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		<title>Comment on Oh noooo we&#8217;re late! by Casey</title>
		<link>http://blog.fishingcactus.com/index.php/2011/11/22/oh-noooo-were-late/comment-page-4/#comment-7162</link>
		<dc:creator>Casey</dc:creator>
		<pubDate>Tue, 24 Jan 2012 19:34:03 +0000</pubDate>
		<guid isPermaLink="false">http://blog.fishingcactus.com/?p=1549#comment-7162</guid>
		<description>So excited about this!  I feel guilty this is the first I&#039;ve heard of it.  I was 8 when I played Creature&#039;s 1 and it was the first game I stayed up for 12 hours straight playing without realizing it.  I saved $20.00 in pennies to buy C2.  I never liked C3 much and just went back to C2.  

The coolest thing I achieved in C1 was that I created immortal norns.  That system is long since dead I did it on but I had several norns with 100% life.  I made a copy of one of my favorite norns and led him to the death cap mushroom out of morbid curiosity.  I coaxed him into eating it and his life dropped to 99%!  He ran babbling all the way back to the nursery area and refused to leave.  His life did eventually pop back up to 100%.

I loved creatures 2 because I learned how to make COBS, download content, rewrite the game to do things like flood the volcano or turn it into another garden.  It was massively satisfying to be able to design my own game how I wanted it.  I loved fan created websites that talked about how things were changed or designed.  I have a passion for genetics and biology due to these games and while I didn&#039;t grow up to be a botanist I am a teacher and really wish I could have this game for my students to play.</description>
		<content:encoded><![CDATA[<p>So excited about this!  I feel guilty this is the first I&#8217;ve heard of it.  I was 8 when I played Creature&#8217;s 1 and it was the first game I stayed up for 12 hours straight playing without realizing it.  I saved $20.00 in pennies to buy C2.  I never liked C3 much and just went back to C2.  </p>
<p>The coolest thing I achieved in C1 was that I created immortal norns.  That system is long since dead I did it on but I had several norns with 100% life.  I made a copy of one of my favorite norns and led him to the death cap mushroom out of morbid curiosity.  I coaxed him into eating it and his life dropped to 99%!  He ran babbling all the way back to the nursery area and refused to leave.  His life did eventually pop back up to 100%.</p>
<p>I loved creatures 2 because I learned how to make COBS, download content, rewrite the game to do things like flood the volcano or turn it into another garden.  It was massively satisfying to be able to design my own game how I wanted it.  I loved fan created websites that talked about how things were changed or designed.  I have a passion for genetics and biology due to these games and while I didn&#8217;t grow up to be a botanist I am a teacher and really wish I could have this game for my students to play.</p>
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		<title>Comment on Oh noooo we&#8217;re late! by Iterum</title>
		<link>http://blog.fishingcactus.com/index.php/2011/11/22/oh-noooo-were-late/comment-page-4/#comment-7161</link>
		<dc:creator>Iterum</dc:creator>
		<pubDate>Sun, 22 Jan 2012 21:35:44 +0000</pubDate>
		<guid isPermaLink="false">http://blog.fishingcactus.com/?p=1549#comment-7161</guid>
		<description>I played all of the Creatures series religiously when I was younger, although my favourite happened to be the first. (I never had a chance to play the second until I was much older.) In Creatures 3 I remember myself trying to create a band of self-sufficient Norns/Grendels, which would live their daily routine and not focus their time entirely on procreating. I wanted to create two little &#039;tribes&#039; per se, have them live in one location and know that was their territory so they would always return there to feel safe. My other ambitious project was to create supernorns which could thrive in harsh environments and perhaps survive in terrain which they wouldn&#039;t normally be able to; I disliked having to download in order to create Mernorns, or Jungle Norns or whatever. It&#039;s not a suggestion, but I felt like it should&#039;ve already been present in the game. 

But anyway, as I continued to play Creatures I knew that it wouldn&#039;t be possible to create Norns who were &#039;one of a kind&#039;. Instead I used to spend hours trying to create naturally different coloured Norns who were incredibly intelligent and could effectively act as a leader for the rest of the Norns, I suppose it was sort of successful but the fact the Norns became a little incestuous was rather off-putting. I started hatching new Norn babies roundabout the same time as a Norn baby was born. Don&#039;t get me wrong, it was fun at the time but after many hours and nothing there to surprise me as they reproduced, it became a little repetitive. I have high expectations for Creatures 4, even though I&#039;m older now I want to play it and find it just as interesting as its predecessors (minus Creatures 3?).</description>
		<content:encoded><![CDATA[<p>I played all of the Creatures series religiously when I was younger, although my favourite happened to be the first. (I never had a chance to play the second until I was much older.) In Creatures 3 I remember myself trying to create a band of self-sufficient Norns/Grendels, which would live their daily routine and not focus their time entirely on procreating. I wanted to create two little &#8216;tribes&#8217; per se, have them live in one location and know that was their territory so they would always return there to feel safe. My other ambitious project was to create supernorns which could thrive in harsh environments and perhaps survive in terrain which they wouldn&#8217;t normally be able to; I disliked having to download in order to create Mernorns, or Jungle Norns or whatever. It&#8217;s not a suggestion, but I felt like it should&#8217;ve already been present in the game. </p>
<p>But anyway, as I continued to play Creatures I knew that it wouldn&#8217;t be possible to create Norns who were &#8216;one of a kind&#8217;. Instead I used to spend hours trying to create naturally different coloured Norns who were incredibly intelligent and could effectively act as a leader for the rest of the Norns, I suppose it was sort of successful but the fact the Norns became a little incestuous was rather off-putting. I started hatching new Norn babies roundabout the same time as a Norn baby was born. Don&#8217;t get me wrong, it was fun at the time but after many hours and nothing there to surprise me as they reproduced, it became a little repetitive. I have high expectations for Creatures 4, even though I&#8217;m older now I want to play it and find it just as interesting as its predecessors (minus Creatures 3?).</p>
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