Algo-Bot: 24 hours to succeed

July 7th, 2014 by Sophie Schiaratura

vignetteHi Folks!

The moment you’ve been waiting for has come. Algo-Bot hits Kickstarter for the second time this year and we have 24 hours to do better than the last time.

What?! 24h? But this Kickstarter will run during 30 days!

YES, that’s true but based on our observations we know that we less than 2 days to get as much backers as we can. Because Kickstarter is not about money but about backers! Backers are the key! So, every backer helps even if you back a single little dollar!

You don’t want to back our project? That’s just fine! Maybe you could share it around you and let potential backers the possibility to discover the game. Here’s a short list of what you can do to help us. Do what you want but please, do something :-)

 

  1. Back the game
  2. Watch the video entirely to increase our stats
  3. Share the page a lot on Twitter, Facebook and G+

 

Link to the Kickstarter

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Creatures Online Update #42

June 30th, 2014 by Sophie Schiaratura

Weekly Update #42: Incoming closed beta

Read it on the forum

Hello everybody,

With the closed beta incoming, we had a lot of things to prepare and it took us most of our week. That’s why this will be a small update!

However, we still managed to :
- update the localization file with some new entries
- fix some arrows displayed as default textures in the world monitor
- do a small improvement of our backsave system

 

 closedbeta455px

 

Some previous updates:

Weekly Update #41: Apple validation

Weekly Update #40: Fixing bugs and working on the crafting system

Weekly update #39: The Nest Crash

Weekly update #38: Chasing the white rabbit bug!

Weekly update #37: The nests

Weekly update #36: The starvation issue 2/2

Creatures Online Update #41

June 23rd, 2014 by Sophie Schiaratura

Weekly Update #41: Apple validation

Read it on the forum

Hello everybody :) ,

As you have seen, the beta is coming soon. The game has been validated by Apple, it is really a good new for us.

As for this week, we did some minor fixes (removing a “fake” tab in an interface which has no use, changing some background colors, updating some localization…).

Ensuring the game will be available on Android is a long task, as we need to port the game on a more recent version of our engine to ensure some performance improvement. But it starts to bear fruits, as the game finally runs on Android ! There is still a lot of work on this side though (a lot of glitches to fix). I wish you a nice week-end !^^


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A bright yellowish yellow Norn wandering in the cavern

 

 

Some previous updates:

Weekly Update #40: Fixing bugs and working on the crafting system

Weekly update #39: The Nest Crash

Weekly update #38: Chasing the white rabbit bug!

Weekly update #37: The nests

Weekly update #36: The starvation issue 2/2

Weekly update #35: The starvation issue 1/2

Time has come!

June 18th, 2014 by Sophie Schiaratura

See the original post on facebook

You have been waiting a long time for Creatures Online and today we are proud to announce how we will bring the game onto the next level.

Very soon you will receive more information regarding the starting date of the regional beta-phase. Do you want to know more? Don’t miss our next update!

 

Creatures_Finally_EN

Creatures Online Update #40

June 17th, 2014 by Sophie Schiaratura

Weekly Update #40: Fixing bugs and working on the crafting system

Read it on the forum

Hello everybody!

Last week we fixed an issue with a quest asking to repair a toy which the Norns weren’t able to interact with, it appeared it was due to the quests being launched slightly before the world was fully loaded.

Also, it sometimes happened than Norns stand up right after entering into a sleep, because of some stimulus received just before they start the sleeping animation. It has been fixed now !

Also, we continued to work on the crafting system, though there is nothing I can show you for the moment.

That’s all ! Have a nice week !

 

 

 Norn_egg_455

 

Some previous updates:

Weekly update #39: The Nest Crash

Weekly update #38: Chasing the white rabbit bug!

Weekly update #37: The nests

Weekly update #36: The starvation issue 2/2

Weekly update #35: The starvation issue 1/2

Weekly update #34: Floating objects issue

 

 

Creatures Online: Introducing The Gene Splicing Machine

June 13th, 2014 by Sophie Schiaratura

See the original post on facebook

Today we would like to introduce a special feature of Creatures Online to you: The Gene Splicing Machine! With this feature you can change the look of your Norns only by combining the genome. The easy swapping of genes enables you to see an instant preview of how your Norns will look like, before initiating the final splicing process. 

Eye and fur color are just two of the many features that can be changed to your taste – your Norn can even become more muscular! There are endless possibilities to create your own unique Norn!

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Creatures Online Update #39

June 10th, 2014 by Sophie Schiaratura

Weekly update #39: The Nests Crash

Read it on the forum

Hello everybody :)

This week we fixed one remaining crash with the nests (when teleporting a Norn which was in a nest).

The game can now also supports Turquish localization, we just need the translated corresponding Excel file.

There was also some various tasks done such as a better transaction history, a small modification of our way of building versions sent for testing, and we also implemented a way for us to easily interact with the Java libraries specific to Android.

That’s all for this week ! We wish you a nice week-end!

 

Norn_portal

 

Some previous updates:

Weekly update #38: Chasing the white rabbit bug!

Weekly update #37: The nests

Weekly update #36: The starvation issue 2/2

Weekly update #35: The starvation issue 1/2

Weekly update #34: Floating objects issue

Weekly update #33: Crazy debugging and the crafting machine

 

More updates on the forum:

http://creatures-online.fr/forum/viewforum.php?f=9

Creatures Online Updates

June 2nd, 2014 by Sophie Schiaratura

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Hi Guys!

Every week, Lucas, Creatures’ Game Designer writes updates about the development on the forum. Starting today we’ll post these updates on the blog. Have a good reading!

 

 

Weekly update #38 – Chasing the white rabbit bug!

Read it on the forum

Hello everybody!

Last week was not the luckiest week! We had an issue with the servers which took us a whole day to fix, and also encountered (and fixed) a bug when selling a white rabbit (and specifically a white rabbit, which is why we had not found this problem before).

On the bright side, we managed to test the plants and the gamesaves to ensure the related issues previously encountered were definitely gone. In parallel, we also continued the work on the nests :)

That’s all for this short update ! I wish you a nice week :)

 

Nest_creatures_online

 

Some previous updates:

Weekly update #37: The nests

Weekly update #36: The starvation issue 2/2

Weekly update #35: The starvation issue 1/2

Weekly update #34: Floating objects issue

Weekly update #33: Crazy debugging and the crafting machine

Weekly update #32: Splicing Machine for pregnant Norns and Android compatibility

 

More updates on the forum:

http://creatures-online.fr/forum/viewforum.php?f=9

Master F.I.N.D with Child Focus

May 5th, 2014 by Sophie Schiaratura

icon_CF_512

Is your teen safe on social networks?

Master F.I.N.D, the game we developed with Child Focus is the right tool to show him the dangers of social networking.

If used safely, social networking sites lets teens keep in touch with their friends and helps them express themselves. Our game is meant to help them understand the importance of keeping a bit of privacy and setting up properly their confidentiality settings. 

In this investigation game, your teens will play a web-detective and fight the cyber criminality. They will have to join a group of detectives from the F.I.N.D and infiltrate e-Talk (a Facebook-like network) to find clues, analyze them and use high tech super powers that will help support complex investigations and solve the most serious crimes.

 

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 Master F.I.N.D is available in Dutch and French for FREE!

 

Dutch version:

iOS: http://bit.ly/1kNtV8E

Android: http://bit.ly/1kBxps3

Online: http://bit.ly/1mu5I6U

 

screen_masterfind_nl

 

French version:

iOS: http://bit.ly/1oiAK2N

Android: http://bit.ly/1fJffIz

En ligne: http://bit.ly/RgimwA

 

screen_masterfind_fr

Algo-Bot has been Greenlit

March 21st, 2014 by Sophie Schiaratura

Hi Guys,

We did it! Algo-Bot has been Greenlit by the community and we would like to thank you for that!

You can imagine what it means to us to have such a great community supporting the game. We are now more confident about the reboot on Kickstarter. 

If you want to get new about the reboot you can sign up to Algo-Bot’s newsletter here.

greenlit_algo2

 THANK YOU!