Posts Tagged ‘bug fixing’

Creatures Online Update #43 & 44

Monday, July 14th, 2014

Hi Guys! 

Sorry for sharing these updates that late but we were very busy with the Algo-Bot’s Kickstarter campaign. Feel free to have it a look and share it around you :)  

 

Weekly Update #43: The genome patch tool

Read it on the forum

This week we worked on a tool to ensure the Norn genomes will be modified like it should in case of a genome update. It means that if a game update changes the way the Norn behave, we should be able to “update” the already present Norns too. It was a bit tricky, and we still have some work to do on it.

We also worked on an improvement of the loading screen. If for some reason the game data has to be redone, it now displays the progression at the loading (before this modification, the loading bar stayed at 0% for some seconds in that case).

Also, we fixed a bug where the game looked for a pregnant male Norn model and crashed^^”. 

Creatures4_3

 

Weekly Update #44: Technical features

Read it on the forum

This week, we mainly worked on some technical features / fixes.

Whenever selling objects, we now send a message to the server. In case of a server’s latency, selling an object will now be better handled.
We also implemented a “stage” server, which will allow us to keep versions of a game waiting some approval before pushing the modifications for real.
Also, we are working on the science kit, in which the informations are currently too clustered.

We also finished the genome patch tool I’ve mentioned last week. It covers our main progress for these last days.

 

Some previous updates:

Weekly Update #42: Incoming closed beta

Weekly Update #41: Apple validation

Weekly Update #40: Fixing bugs and working on the crafting system

Weekly update #39: The Nest Crash

Weekly update #38: Chasing the white rabbit bug!

Weekly update #37: The nests

Creatures Online Update #42

Monday, June 30th, 2014

Weekly Update #42: Incoming closed beta

Read it on the forum

Hello everybody,

With the closed beta incoming, we had a lot of things to prepare and it took us most of our week. That’s why this will be a small update!

However, we still managed to :
- update the localization file with some new entries
- fix some arrows displayed as default textures in the world monitor
- do a small improvement of our backsave system

 

 closedbeta455px

 

Some previous updates:

Weekly Update #41: Apple validation

Weekly Update #40: Fixing bugs and working on the crafting system

Weekly update #39: The Nest Crash

Weekly update #38: Chasing the white rabbit bug!

Weekly update #37: The nests

Weekly update #36: The starvation issue 2/2