Posts Tagged ‘crowdfunding’

Algo-Bot: Kickstarter Update

Wednesday, July 23rd, 2014

Facts, observations and tools that could help you for the future!

Read it on Kickstarter

Hi Folks! 

We really hope that you had a wonderful weekend. Thanks to the Belgian National Day it’s was a long weekend for us and most of the team spent some quality time with their friends and families. 

Back to work, we are doing our best to drain traffic on the project, which is not that easy. Here are some facts and observations about the project: 

  • We are 15% funded.
  • There are still 15 days to go.
  • We need $2,276 per day to succeed.
  • Press coverage didn’t help that much (brought 10 backers – Thanks to them for the support BTW).
  • 1/8 people that visits our page, back our game.
  • The solution is to get known via social networking
  • I am really brilliant in paper crafting! 

Based on that, our action plan will remain the same. We’ll spend hours talking about Algo-Bot on social networks. If you could help (one more time) to drain traffic to the page it would be awesome. You can see the power of your network using simple tools. Here’s one of them.

If you shorten a link with https://bitly.com/ you can track the traffic on it. All you have to do is to copy-paste that shorten link on your browser, add a + at the end of it and press enter. Then, you’ll know how many people clicked on this link, when they clicked and where they are located. You can do this with any bitly-link. Here’s the one I am using for a few months now. Feel free to check its stats: https://bitly.com/1uEHxbv+

The fun part

Today, I took a few minutes to build my Algo-Bot papercraft. It was the right occasion to show to $20+ backers how to build it  :) 

 

 

Just an idea

 We were thinking of creating collector papercrafts with other skins from the game. What do you think? The papercraft would be awesome with the Steampunk skin! 

 

Another programming game

This guys asked me if we could cross-promote each other. After having a look at their project we immediately said YES. Here the reason why we accepted: 

  • We support indies! 
  • It’s a programming game.
  • The concept is quite interesting but needs help to get better.

They only have 31 backers for the moment but I am sure some of you would like to support the project. 

Debugger 3.16 – My daily life as a debug function

Link: https://www.kickstarter.com/projects/1126778555/debugger-316-my-daily-life-as-a-debug-function

 

We all wish you to have a really nice week! 

Creatures Online Update #43 & 44

Monday, July 14th, 2014

Hi Guys! 

Sorry for sharing these updates that late but we were very busy with the Algo-Bot’s Kickstarter campaign. Feel free to have it a look and share it around you :)  

 

Weekly Update #43: The genome patch tool

Read it on the forum

This week we worked on a tool to ensure the Norn genomes will be modified like it should in case of a genome update. It means that if a game update changes the way the Norn behave, we should be able to “update” the already present Norns too. It was a bit tricky, and we still have some work to do on it.

We also worked on an improvement of the loading screen. If for some reason the game data has to be redone, it now displays the progression at the loading (before this modification, the loading bar stayed at 0% for some seconds in that case).

Also, we fixed a bug where the game looked for a pregnant male Norn model and crashed^^”. 

Creatures4_3

 

Weekly Update #44: Technical features

Read it on the forum

This week, we mainly worked on some technical features / fixes.

Whenever selling objects, we now send a message to the server. In case of a server’s latency, selling an object will now be better handled.
We also implemented a “stage” server, which will allow us to keep versions of a game waiting some approval before pushing the modifications for real.
Also, we are working on the science kit, in which the informations are currently too clustered.

We also finished the genome patch tool I’ve mentioned last week. It covers our main progress for these last days.

 

Some previous updates:

Weekly Update #42: Incoming closed beta

Weekly Update #41: Apple validation

Weekly Update #40: Fixing bugs and working on the crafting system

Weekly update #39: The Nest Crash

Weekly update #38: Chasing the white rabbit bug!

Weekly update #37: The nests

Algo-Bot: 24 hours to succeed

Monday, July 7th, 2014

vignetteHi Folks!

The moment you’ve been waiting for has come. Algo-Bot hits Kickstarter for the second time this year and we have 24 hours to do better than the last time.

What?! 24h? But this Kickstarter will run during 30 days!

YES, that’s true but based on our observations we know that we less than 2 days to get as much backers as we can. Because Kickstarter is not about money but about backers! Backers are the key! So, every backer helps even if you back a single little dollar!

You don’t want to back our project? That’s just fine! Maybe you could share it around you and let potential backers the possibility to discover the game. Here’s a short list of what you can do to help us. Do what you want but please, do something :-)

 

  1. Back the game
  2. Watch the video entirely to increase our stats
  3. Share the page a lot on Twitter, Facebook and G+

 

Link to the Kickstarter

Now_Kickstarter_Algobot_Blog

Kickstarter momentarily canceled

Wednesday, February 5th, 2014

reboot_soonWe are profoundly grateful to those of you who backed Algo-Bot but the Kickstarter has to be momentarily canceled for important modifications.

It stills only 10 days to go and we still haven’t reached the 10% threshold of funding :) . Except if by an unexpected miracle the game raises $55,000 in a week, we won’t make it. Let’s be honest, the project raises approximately 150 bucks a day. No need to tell you that it’s not enough.

A deep analysis of our project and your comments showed us that we have 2 important problems that must be solved: poor visibility on the project (especially in the US) and thecommunication of the goals of the project.

 The communication

After talking with some of you and reading your comments, it appears that we have serious issues with our communication.  

First of all the message is not clear, what this game exactly is? Is it a game or a learning tool? For whom this game is meant for? Is it for kids, Programmers or programming students?

For example, according to Programmers, the inner-joke headlines were funny but could scare non-programmers. It remains a problem because the game is not only meant for Programmers and can be enjoyed by puzzle lovers? See? The message should be simplified.

The visibility

The press coverage we had represents 2% of the funds we raised which is nothing compared to your shares on social networks that raised nearly 43% of it. Thank you for that by the way!

The error we made here, was to count on press coverage to bring us backers instead of counting on our Kickstarter page to bring us backers and press coverage as a result of popularity.

One says that success doesn’t have to be a goal but always a consequence.

Conclusion

That’s the reason why we decided to cancel Algo-Bot KS campaign for a few months. Just the time to re-arrange the page and make the communication clearer and we’ll be back on Kickstarter. In the meantime our Greenlight campaign goes really well and be sure to spread the word around so the game can continue its ascension.

Finally, you, our beloved backers are welcome to sign up to Algo-Bot Newsletter to keep an eye on the project. Also, if you have any idea to improve the page, let us know! Thank you again for your support!  

Now live on Steam Greenlight!

Tuesday, January 28th, 2014

We’ve gone ahead and posted Algo-Bot on Steam.

By voting for Algo-Bot on Greenlight, you increase the chances that Valve will distribute the game through Steam. This is pretty important for improving the game’s visibility, and provides a secure, reliable way of distributing the game files automatically to our users.

 

greenlight_algo-bot_455

 

Greenlight is extremely competitive, so if you’re excited about Algo-Bot, share the Greenlight link with your friends and vote “YES”! Your move!

Thank you!

[Kickstarter Update #3] Internal Level Editor

Monday, January 27th, 2014

[Watch it on Kickstarter]

Hi folks!  

Thank you again for your pledges and support! As you can see, the project gets slowly funded, backer by backer but hey! Rome wasn’t built in a day! Was it?

We noticed that one reason may be the poor visibility we have on the project and it would help a lot to be featured by Kickstarter. According to my sources, one of the statistics that Kickstarter uses to determine who gets featured on the main page is the number of “Finished plays” which means the number of time your video has been entirely seen. We currently have 21,59% of plays completed and we need that number up over 75%. So, here’s my request: Please click play on the main project video, and let it play all the way to the very end. This is super important!

Now, let’s talk about something way sexier. I mean the Level Editor! Many of you backed $80 to have an early access to it and therefore the ability to submit your own levels for the final version of the game. So, we decided to briefly show you how it works. Please keep in mind that this editor is our internal version and it’s not as user friendly as the one you’ll get. Ladies and Gentlemen, please a standing ovation for Guillaume Bouckaert and his level editing presentation!

 

Hope you enjoyed it!  

Thank you for your support, and thank you for telling your friends about the project!  

- The team

 

 

[Kickstarter Update #2] Be the first people to see our new offices :)

Tuesday, January 21st, 2014

update_blog_#2[Read it on Kickstarter]

It’s Day 6 and we are only 5% funded. It’s still a looonnng way home. So don’t forget to share this campaign with your friends, your colleagues, your social network and all the programmers and puzzle lovers you know.

I know that, at almost a week from the beginning of the campaign, you’d like to see updates about the game but we have been very busy moving in our new office this weekend. As a proof, here is some pictures and a video of the weekend. 

You know what’s fantastic with the new building? WINDOWS! We now have windows and it’s just awesome. I am sure it will help us to increase our productivity. 

move_in_collage

Thank you again dear backers!

If you have questions don’t hesitate to contact us.

Speak to you very soon!

-The team

 

Here’s the link again to share it around you: 

http://www.kickstarter.com/projects/fishingcactus/algo-bot-code-smarter-not-harder

[Kickstarter Update #1] 24 hours later…

Tuesday, January 21st, 2014

update_picture#1_blog

[Read it on Kickstarter]

From everybody here at Fishing Cactus: Thank you <3. Thank you for being fans Of Algo-Bot , thank you for spreading the word about it and thank you so much for the support you have shown us in your comments!

Depending on how the development is coming along, we will be posting some new prototypes or screenshots later this week to keep everyone enticed. If there is anything you want us to show or have any questions, don’t hesitate to ask them by dropping a comment in the comment section or sending a private message to this account.  

We are also happy with the overwhelmingly positive press we’ve received for Algo-Bot so far. Here are some highlights:

“I’ve played through several levels, and so far I can tell that Fishing Cactus has a good thing going (…) I’d highly recommend pledging to this cause, as Algo-Bot has found my favor”  The Examiner.com - Steven Cathy

“Seuls deux mondes étaient accessibles dans la version envoyée à la rédaction, mais ils permettaient de se faire un premier avis assez positif sur les mécaniques d’apprentissages” Gamekult – Boulapoire

“un jeu de type puzzle qui a pour ambition d’amuser mais aussi d’initier au code informatique ceux qui le souhaitent. Apprendre en s’amusant, ça c’est un concept sympathique.” Mondes Persistants – Arkehyna

Gamershell – Silviu Gheorghe

GhostStorm – Stephen Quinn

Pixelbbq – Brice Rebillard

We can’t tell you yet if the game will be a success but we can already tell you that it’s gonna be an incredible adventure. Seeing the team holding its breath when I pressed “Launch” really worthed it!

Thank you again!  

- The Team

Be a part of the Creation of Algo-Bot, our latest, Bestest game ever

Wednesday, January 15th, 2014

algobot_kickstarter_iconToday we launched Algo-Bot on Kickstarter!

After months of waiting, Kickstarter finally allowed us to press the green button that will make our project live. We can’t wait to find people to share our dream with.

As some of you probably know, Algo-Bot is a game related to programming logic. In this game you solve problems using coding basics. Enough talking! We warmly invite you to have a look at our Kickstarter page and find the pledge that suits you  best. 

Not everyone is familiar with Kickstarter. To make it short, Kickstarter is a crowd-funding platform in which you can pre-order a product at a lower price than you would pay once the product is widely available. It also allows backers to play a much bigger role in the creation process. Backers are literally helping someone create their dream and each dollar is a vote of confidence that someone believes in your project. When you pledge money for a Kickstarter project, the money doesn’t leave your bank account until the project is successfully funded.

Now you know everything about Algo-Bot and Kickstarter, so, it’s up to you to help us make our dream come true. 

To finish this post, I’d like to thank our beloved Team who helped creating this amazing Kickstarter page. Thank you!

algobot_unicorn_Kickstarter_banner2

PS: If I were you, I’ll back for the Unicorn version ;) Come on! U-NI-CORN, U-NI-CORN *-*

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The traditional Christmas newsletter and our wishes for 2014

Tuesday, December 24th, 2013

christmas_card_2013

Dear Santa,

We have been very good and prolific this year. Now and then we have been oddly and spiky but most of the time as jolly as a cactus can be.

The Cacti worked so hard this year, I am afraid they are just about to turn a little bit grinchy. You know how it is, especially at this time of the year. I guess your elves are busy and grumpy too. At least, I hope your reindeers, penguins and polar bears are getting along. Talking about penguins, we may have got something for you: it’s a game called Learn 2 Fly. We’ve been working on it for a year now and it’s almost finished. Don’t hesitate to spread the word!

learn2fly

 

Fortunately, we will invest the new building by the middle of January which should make us merry as crickets. It will be the perfect occasion to rest and have a joyful feast.

FishingCactus

 

Our planning for 2014 looks promising: There is an opportunity to develop more Fishing Cactus branded games.

We started with Algo-Bot. This serious game has been developed for Technobel with the participation of the EU. They were so satisfied that they allowed us to extend the development and commercialize as a full game. That brings us to a brand new adventure: crowdfunding. If by any chance you are interested in coding, Santa, it’s the right game for you. Cherry on top, the game recently won two awards: Top 5 best indie game at Indie Prize Showcase and Best Serious Game HR – Training at Serious Game Expo.

algobot-kickstarter2

 

Not to be outdone, our other projects are making good progress. In particular, the game we are developing with Child Focus. This one is going to be pure genius. It’s a serious game meant to make teenagers responsible and aware of their use of social networks.

Let’s talk less serious! We just signed a game that will keep us busy in 2014. This game officially gave us the Wii U developer status. So, don’t be surprised if you find our games on your list in the future.pelican_pano_north_pole

So many different games, wonderful universes, beautiful ornaments that are Fishing Cactus’ pride with on tree-topper, Piratoons an awesome pirate game that will also be released under Fishing Cactus brand early 2015.

All this blabla to tell you something, Santa, we have been very kind this year but we don’t need anything for ourselves. If you really want to give us a present, it would be great if you could visit our friends and all the people we had the chance to work with and fill their socks with Candy Canes and beer because we want nothing more than thank them this year.

Thank you and best wishes for 2014.

The Fishing Cactus Team