Posts Tagged ‘games’

Creatures Online Update #58

Monday, October 20th, 2014

Weekly Update #58: The Mini-Norn bug

Read it on the forum

Hello everybody,

This last week we mainly fixed some bugs.

We fixed a bug with the Crawlers’ light. Crawlers are critters found in the cavern, with a light above their head quite like lanternfishes. Now the light correctly follows the critter’s model while it is walking.

We also reviewed the hitboxes on some agents as they were sometimes hard to select on iPhone.

Finally, we fixed a bug with mini-Norns. Although funny, it was a frequent bug prone to create some other bugs… With this bug, Norns kept a baby body while ageing.

That’s all! Have a nice week!

miniNorn_455

 

Some previous updates:

Weekly Update #57: Special abilities and XP

Weekly Update #56: The Localization

Weekly Update #54 – 55: Let’s have a Mojito to celebrate!

Weekly Update #53: The Altar Machine

Weekly Update #52: Stock your items and new way to switch worlds

Weekly Update #51: Rewarding bug and departure of Marc

Weekly Update #50: Navigation mesh issue and new toys

Creatures Online Update #57

Monday, October 13th, 2014

Weekly Update #57: Special abilities and XP

Read it on the forum

Hello everybody :) ,

Here is a small recap of the latest changes on Creatures Online:

-          As you know, the genes you can change in the Splicing machine are cosmetic. But now, you may also discover that sometimes after a Splicing a Norn can have some special “abilities” like repairing the machines faster or gaining more nutriments when eating grass / mushrooms, depending of the Norn’s genes.
It is more like a small “extra”, you won’t be forced to splice a very specific Norn in the gameplay and there is not only one combination possible to have an ability.

-          XP obtained has been tweaked to reduce the gap between players playing with a few Norns and those playing with a lot of them. Basically, having 4 Norns is no longer 4 times more efficient than having only one. It is still more efficient, but not that much.

As for the more technical tasks:

-          We continued to fix rendering bugs

-          We also finished the handling of inputs on Android

That’s all! I wish you a nice week :) .

 

ballParadise_455

 

Some previous updates:

Weekly Update #56: The Localization

Weekly Update #54 – 55: Let’s have a Mojito to celebrate!

Weekly Update #53: The Altar Machine

Weekly Update #52: Stock your items and new way to switch worlds

Weekly Update #51: Rewarding bug and departure of Marc

Weekly Update #50: Navigation mesh issue and new toys

Weekly Update #49:  “Surprise” animation and Android version

Penguin and cactus cross the border and work together

Thursday, October 9th, 2014

Penguin and cactus cross the border separating them and work together on the video game Canteen Monsters.

This Tower Defense will be divided in two complementary games (one on PC and one on mobile phone) but in a common universe: a primary school that we must defend from the invasion of wacky monsters out of the bottom of the canteen.

Canteen Monsters is intended by its original concept: it offers an experience on two complementary platforms that allows the player to share his winnings from a game to another.

The project won at the “Interactive Experience Transrégional” organized by Pictanovo and Wallimage, intending thereby to promote and encourage collaborations between the Nord-Pas-de-Calais and Wallonia.

annonce-Canteen-monsters_455

More about our new partner CCCP

Creatures Online Updates #54-55-56

Monday, October 6th, 2014

Weekly Update #54 & 55: Let’s have a Mojito to celebrate! 

Hello everybody :),

This week we finally were able to test the game with the latest version of Mojito (Fishing Cactus’ game engine). Updating the game so it would be compatible with the latest version took some time (the game was running on an old version), but it finally bear fruits :) . Some bugs appeared in the process and need to be fixed, though.

It was an important step as it was required for working on the Android version, and it also increases the overall performance of the game.

As for the game, some crafting recipes have also been added, mostly for decorative objects. Overall, we are currently more focused on bug hunting!

 

Weekly Update #56:  The Localization

This week we continued the testing and were able to remove some old bug reports on our database. When testing, we also wrote down a lot of tasks regarding the localization (missing translations, typos, texts not fitting on the screen) and thus have updated the localization file.

On the programming side, we ensured the Facebook features were functional on Android devices, and also fixed a lot of rendering bugs which appeared with the last engine update.

That’s all! Have a nice week!


beforeAfter_455

Example of one of the fixed rendering bugs: the overlays used in the tutorial were not displayed anymore. As you can see on the left, they are now present again.


Some previous updates:

 

Weekly Update #53: The Altar Machine

Weekly Update #52: Stock your items and new way to switch worlds

Weekly Update #51: Rewarding bug and departure of Marc

Weekly Update #50: Navigation mesh issue and new toys

Weekly Update #49:  “Surprise” animation and Android version

Weekly Update #48: a bit about the science kit

Weekly Update #47: Display Tweaks

Creatures Online Update #53

Tuesday, September 16th, 2014

Weekly Update #53: The Altar Machine

Read it on the forum

Hello everybody ,

Today, I will present you the Altar Machine!

 

Creatures455

 

If you drag and drop a Norn on this machine, a short animation will be triggered and the Norn will disappear forever in an ethereal light. Thus, some genes are dropped which may be used later in the Splicing Machine.

It may be a way to ensure older and dying Norns will let the place to young ones. Of course, it can rise some ethical questions, like a lot of things in the Creatures series… Norns do not seem to really care though, as they will wave you a last goodbye while standing on the machine.

That’s all! Have a nice week.

 

Some previous updates:

Weekly Update #52: Stock your items and new way to switch worlds

Weekly Update #51: Rewarding bug and departure of Marc

Weekly Update #50: Navigation mesh issue and new toys

Weekly Update #49:  “Surprise” animation and Android version

Weekly Update #48: a bit about the science kit

Weekly Update #47: Display Tweaks

Weekly Update #46: Resources and genome issue

Creatures Online Update #52

Wednesday, September 10th, 2014

Weekly Update #52: Stock your items and new way to switch worlds

Read it on the forum

Hello everybody,

Sorry for the late update… The work done last week was mostly some tweaking on game values (shop prices, required levels, this kind of things…).

A small thing I haven’t talked about: you are now able to stock your purchases from the shop. When buying an object, you will be able to place it directly in the world. However, sometimes you want to keep an object for later, that’s something you can do with the new “box” button.

 

Creatures4_3_455

 

Also, another small improvement is the ability to switch worlds by simply double-tapping on the corresponding world in the world monitor (the interface allowing you to change world). Before this modification, it required to tap on the world then to tap on a “Go to world” button.

That’s all! Have a nice week 

 

Some previous updates:    
Weekly Update #51: Rewarding bug and departure of Marc

Weekly Update #50: Navigation mesh issue and new toys

Weekly Update #49:  “Surprise” animation and Android version

Weekly Update #48: a bit about the science kit

Weekly Update #47: Display Tweaks

Weekly Update #46: Resources and genome issue

Weekly Update #45: The Crafting Machine in detail

 

Creatures Online Update #51

Tuesday, September 2nd, 2014

Weekly Update #51: Rewarding bug and departure of Marc

Read it on the forum

Hello everybody :) ,

This week we fixed an issue with the Norns being rewarded at the wrong time: when using a toy, they were sometimes rewarded while they were still using that toy. So they learned to use the toys being used instead of learning to use those which are available.

Last week we implemented the Norns reactions (Norns having a surprise animation when a new toy appears near them), but there was still a weird delay, the animation being triggered some time after. It is fixed now.

It does not really concern the game as such, but we are also now able to manually send an iOS notification to the players, for example to do some announcements to all the players in the future.

Lastly, this week we see the departure of Marc, a programmer who did a lot of bug fixes as well as helping us with the Norn genomes. I wish you the best of luck for the future, Marc!

Have a nice week! :)

 

Creatures4_5_455

 

Some previous updates:   

Weekly Update #50: Navigation mesh issue and new toys

Weekly Update #49:  “Surprise” animation and Android version

Weekly Update #48: a bit about the science kit

Weekly Update #47: Display Tweaks

Weekly Update #46: Resources and genome issue

Weekly Update #45: The Crafting Machine in detail

Weekly Update #44: Technical features

Creatures Online Update #50

Friday, August 22nd, 2014

Weekly Update #50: Navigation mesh issue and new toys

Read it on the forum

Hello everybody,

This week we discovered there was an issue with the navigation mesh (the game object allowing the Norns to navigate through the level) in the seashore environment. This issue was more important than we thought, and it took us most of the week to fix it.

We still managed to make some progress, like reviewing the quests to fix some wrong icons / typos in the texts. And we also have implemented some new toys made by the artists. Just have a look on the screenshot below^^.

 

guitar

Here’s Jimi playing guitar. Or air guitar. For some reason the Norns don’t take the guitar, we are currently working on it…

 

That’s all for today! I wish you a nice week-end.

 

Some previous updates:  

Weekly Update #49:  “Surprise” animation and Android version

Weekly Update #48: a bit about the science kit

Weekly Update #47: Display Tweaks

Weekly Update #46: Resources and genome issue

Weekly Update #45: The Crafting Machine in detail

Weekly Update #44: Technical features

Weekly Update #43: The genome patch tool

Creatures Online Update #49

Thursday, August 21st, 2014

Weekly Update #49: “Surprise” animation and Android version

Read it on the forum

Hello everybody,

This last week we made the Norns more reactive to what happens around them: they will do a “surprised” animation when an object appears next to them (after buying one in the shop, for example) and most of the time will look sad when another Norn dies near them.

Also, we continued to work on the Android version. For example, we fixed a bug with Norns sometimes appearing with a totally black texture.

That’s all! Have a nice week!

 

Creatures4_5_455px

 

Some previous updates:  

Weekly Update #48: a bit about the science kit

Weekly Update #47: Display Tweaks

Weekly Update #46: Resources and genome issue

Weekly Update #45: The Crafting Machine in detail

Weekly Update #44: Technical features

Weekly Update #43: The genome patch tool

Weekly Update #42: Incoming closed beta

Creatures Online Update #48

Monday, August 11th, 2014

Weekly Update #48: a bit about the science kit

Read it on the forum

Hello everybody,

Not a lot of things to say about last week! Two programmers were in holidays, so we mainly tested the last modifications (science kit, Norn collection screen) and fixed some related glitches.

So, here is simply a screenshot of the science kit:

scienceKit_455px

- Chemicals are classed by categories (here you have the Immunitary category)
- The graphic only displays the selected chemical (here, antibody 0), but when no chemicals are selected , it shows all the chemicals of the current category
- As you can see, there are injection prices. It should not prevent you to experiment with it as prices are generally cheap, with some exceptions: food-related chemicals (injecting directly proteins, or increasing the glycogen reserve…) and the life chemical.
- An icon on the top-right allows you to switch between displaying the graphic or the chemical description.

Also, next update will come a Monday, too (I won’t be there Friday).

Have a nice week!

Some previous updates: 

Weekly Update #47: Display Tweaks

Weekly Update #46: Resources and genome issue

Weekly Update #45: The Crafting Machine in detail

Weekly Update #44: Technical features

Weekly Update #43: The genome patch tool

Weekly Update #42: Incoming closed beta

Weekly Update #41: Apple validation