Posts Tagged ‘games’

Creatures Online Update #43 & 44

Monday, July 14th, 2014

Hi Guys! 

Sorry for sharing these updates that late but we were very busy with the Algo-Bot’s Kickstarter campaign. Feel free to have it a look and share it around you :)  

 

Weekly Update #43: The genome patch tool

Read it on the forum

This week we worked on a tool to ensure the Norn genomes will be modified like it should in case of a genome update. It means that if a game update changes the way the Norn behave, we should be able to “update” the already present Norns too. It was a bit tricky, and we still have some work to do on it.

We also worked on an improvement of the loading screen. If for some reason the game data has to be redone, it now displays the progression at the loading (before this modification, the loading bar stayed at 0% for some seconds in that case).

Also, we fixed a bug where the game looked for a pregnant male Norn model and crashed^^”. 

Creatures4_3

 

Weekly Update #44: Technical features

Read it on the forum

This week, we mainly worked on some technical features / fixes.

Whenever selling objects, we now send a message to the server. In case of a server’s latency, selling an object will now be better handled.
We also implemented a “stage” server, which will allow us to keep versions of a game waiting some approval before pushing the modifications for real.
Also, we are working on the science kit, in which the informations are currently too clustered.

We also finished the genome patch tool I’ve mentioned last week. It covers our main progress for these last days.

 

Some previous updates:

Weekly Update #42: Incoming closed beta

Weekly Update #41: Apple validation

Weekly Update #40: Fixing bugs and working on the crafting system

Weekly update #39: The Nest Crash

Weekly update #38: Chasing the white rabbit bug!

Weekly update #37: The nests

Algo-Bot: 24 hours to succeed

Monday, July 7th, 2014

vignetteHi Folks!

The moment you’ve been waiting for has come. Algo-Bot hits Kickstarter for the second time this year and we have 24 hours to do better than the last time.

What?! 24h? But this Kickstarter will run during 30 days!

YES, that’s true but based on our observations we know that we less than 2 days to get as much backers as we can. Because Kickstarter is not about money but about backers! Backers are the key! So, every backer helps even if you back a single little dollar!

You don’t want to back our project? That’s just fine! Maybe you could share it around you and let potential backers the possibility to discover the game. Here’s a short list of what you can do to help us. Do what you want but please, do something :-)

 

  1. Back the game
  2. Watch the video entirely to increase our stats
  3. Share the page a lot on Twitter, Facebook and G+

 

Link to the Kickstarter

Now_Kickstarter_Algobot_Blog

Creatures Online Update #42

Monday, June 30th, 2014

Weekly Update #42: Incoming closed beta

Read it on the forum

Hello everybody,

With the closed beta incoming, we had a lot of things to prepare and it took us most of our week. That’s why this will be a small update!

However, we still managed to :
- update the localization file with some new entries
- fix some arrows displayed as default textures in the world monitor
- do a small improvement of our backsave system

 

 closedbeta455px

 

Some previous updates:

Weekly Update #41: Apple validation

Weekly Update #40: Fixing bugs and working on the crafting system

Weekly update #39: The Nest Crash

Weekly update #38: Chasing the white rabbit bug!

Weekly update #37: The nests

Weekly update #36: The starvation issue 2/2

Creatures Online Update #41

Monday, June 23rd, 2014

Weekly Update #41: Apple validation

Read it on the forum

Hello everybody :) ,

As you have seen, the beta is coming soon. The game has been validated by Apple, it is really a good new for us.

As for this week, we did some minor fixes (removing a “fake” tab in an interface which has no use, changing some background colors, updating some localization…).

Ensuring the game will be available on Android is a long task, as we need to port the game on a more recent version of our engine to ensure some performance improvement. But it starts to bear fruits, as the game finally runs on Android ! There is still a lot of work on this side though (a lot of glitches to fix). I wish you a nice week-end !^^


COscreenshot20_06_455

A bright yellowish yellow Norn wandering in the cavern

 

 

Some previous updates:

Weekly Update #40: Fixing bugs and working on the crafting system

Weekly update #39: The Nest Crash

Weekly update #38: Chasing the white rabbit bug!

Weekly update #37: The nests

Weekly update #36: The starvation issue 2/2

Weekly update #35: The starvation issue 1/2

Time has come!

Wednesday, June 18th, 2014

See the original post on facebook

You have been waiting a long time for Creatures Online and today we are proud to announce how we will bring the game onto the next level.

Very soon you will receive more information regarding the starting date of the regional beta-phase. Do you want to know more? Don’t miss our next update!

 

Creatures_Finally_EN

Creatures Online Update #40

Tuesday, June 17th, 2014

Weekly Update #40: Fixing bugs and working on the crafting system

Read it on the forum

Hello everybody!

Last week we fixed an issue with a quest asking to repair a toy which the Norns weren’t able to interact with, it appeared it was due to the quests being launched slightly before the world was fully loaded.

Also, it sometimes happened than Norns stand up right after entering into a sleep, because of some stimulus received just before they start the sleeping animation. It has been fixed now !

Also, we continued to work on the crafting system, though there is nothing I can show you for the moment.

That’s all ! Have a nice week !

 

 

 Norn_egg_455

 

Some previous updates:

Weekly update #39: The Nest Crash

Weekly update #38: Chasing the white rabbit bug!

Weekly update #37: The nests

Weekly update #36: The starvation issue 2/2

Weekly update #35: The starvation issue 1/2

Weekly update #34: Floating objects issue

 

 

Creatures Online: Introducing The Gene Splicing Machine

Friday, June 13th, 2014

See the original post on facebook

Today we would like to introduce a special feature of Creatures Online to you: The Gene Splicing Machine! With this feature you can change the look of your Norns only by combining the genome. The easy swapping of genes enables you to see an instant preview of how your Norns will look like, before initiating the final splicing process. 

Eye and fur color are just two of the many features that can be changed to your taste – your Norn can even become more muscular! There are endless possibilities to create your own unique Norn!

splicing_machine

Creatures Online Update #39

Tuesday, June 10th, 2014

Weekly update #39: The Nests Crash

Read it on the forum

Hello everybody :)

This week we fixed one remaining crash with the nests (when teleporting a Norn which was in a nest).

The game can now also supports Turquish localization, we just need the translated corresponding Excel file.

There was also some various tasks done such as a better transaction history, a small modification of our way of building versions sent for testing, and we also implemented a way for us to easily interact with the Java libraries specific to Android.

That’s all for this week ! We wish you a nice week-end!

 

Norn_portal

 

Some previous updates:

Weekly update #38: Chasing the white rabbit bug!

Weekly update #37: The nests

Weekly update #36: The starvation issue 2/2

Weekly update #35: The starvation issue 1/2

Weekly update #34: Floating objects issue

Weekly update #33: Crazy debugging and the crafting machine

 

More updates on the forum:

http://creatures-online.fr/forum/viewforum.php?f=9

Creatures Online Updates

Monday, June 2nd, 2014

norn_hello_thumb

 

Hi Guys!

Every week, Lucas, Creatures’ Game Designer writes updates about the development on the forum. Starting today we’ll post these updates on the blog. Have a good reading!

 

 

Weekly update #38 – Chasing the white rabbit bug!

Read it on the forum

Hello everybody!

Last week was not the luckiest week! We had an issue with the servers which took us a whole day to fix, and also encountered (and fixed) a bug when selling a white rabbit (and specifically a white rabbit, which is why we had not found this problem before).

On the bright side, we managed to test the plants and the gamesaves to ensure the related issues previously encountered were definitely gone. In parallel, we also continued the work on the nests :)

That’s all for this short update ! I wish you a nice week :)

 

Nest_creatures_online

 

Some previous updates:

Weekly update #37: The nests

Weekly update #36: The starvation issue 2/2

Weekly update #35: The starvation issue 1/2

Weekly update #34: Floating objects issue

Weekly update #33: Crazy debugging and the crafting machine

Weekly update #32: Splicing Machine for pregnant Norns and Android compatibility

 

More updates on the forum:

http://creatures-online.fr/forum/viewforum.php?f=9

Kickstarter momentarily canceled

Wednesday, February 5th, 2014

reboot_soonWe are profoundly grateful to those of you who backed Algo-Bot but the Kickstarter has to be momentarily canceled for important modifications.

It stills only 10 days to go and we still haven’t reached the 10% threshold of funding :) . Except if by an unexpected miracle the game raises $55,000 in a week, we won’t make it. Let’s be honest, the project raises approximately 150 bucks a day. No need to tell you that it’s not enough.

A deep analysis of our project and your comments showed us that we have 2 important problems that must be solved: poor visibility on the project (especially in the US) and thecommunication of the goals of the project.

 The communication

After talking with some of you and reading your comments, it appears that we have serious issues with our communication.  

First of all the message is not clear, what this game exactly is? Is it a game or a learning tool? For whom this game is meant for? Is it for kids, Programmers or programming students?

For example, according to Programmers, the inner-joke headlines were funny but could scare non-programmers. It remains a problem because the game is not only meant for Programmers and can be enjoyed by puzzle lovers? See? The message should be simplified.

The visibility

The press coverage we had represents 2% of the funds we raised which is nothing compared to your shares on social networks that raised nearly 43% of it. Thank you for that by the way!

The error we made here, was to count on press coverage to bring us backers instead of counting on our Kickstarter page to bring us backers and press coverage as a result of popularity.

One says that success doesn’t have to be a goal but always a consequence.

Conclusion

That’s the reason why we decided to cancel Algo-Bot KS campaign for a few months. Just the time to re-arrange the page and make the communication clearer and we’ll be back on Kickstarter. In the meantime our Greenlight campaign goes really well and be sure to spread the word around so the game can continue its ascension.

Finally, you, our beloved backers are welcome to sign up to Algo-Bot Newsletter to keep an eye on the project. Also, if you have any idea to improve the page, let us know! Thank you again for your support!