Posts Tagged ‘hatchery’

Weekly Update #66

Monday, February 23rd, 2015

Weekly Update #66 – The Hatchery Machine interface

Read it on the forum

Hello everybody,

This week I’ll present you a small summary regarding the Hatchery Machine interface:

Creatures_Online_Hatchery_interface_455

When opening the Hatchery machine, you’ll see 2 different sections:
- The “My Eggs” section, which contains your eggs
- The “Eggs Store” section, which allows you to obtain new eggs

From the “My Eggs” section, you can see your eggs and hatch them if you want to (1). You can also see the 8 appearance genes of this egg by clicking on (2), allowing you to have an idea of how the Norn may look without hatching it. If your game is linked to a Facebook account, you can also send this egg to a friend (3).

You have a limited number of egg slots, but you can buy some more using coins or Golden eggs (4).

Click on (5) on the “Eggs Store” section to see which appearance genes each egg can contain (6). Eggs can be bought with energy, which refills automatically with time.

That’s all! Have a nice week!

 

 

Some previous updates: 

Weekly Update #65 – Explanation / recap of some game features

Weekly Update #64 – Why is debugging mandatory?

Weekly Update #63: Tweaking and answering questions about the video

Weekly Update #62: Gameplay video (mobile version)

Weekly Update #61: The Twitch Session Official Date

Weekly Update #60: The Science Kit in Colour

Weekly Update #59: Twitch news and debugging

Creatures 4 at the Gamescom 2012 in Köln!

Wednesday, August 22nd, 2012

 

Fans of Creatures, Fishing Cactus is not leaving you alone in the… sun :3, here is what you’ve been waiting for since way too long: some fresh news about Creatures 4!

Like every year, our team went to the Gamescom in Köln (Germany) and presented a new demo of our beloved game.

Gamescom is the biggest videogame event in Europe, where over 100.000 gamers and the vast majority of industry insiders flock every summer. What better setting to present new games or improvements on existing long overdue projects? :lol:

If you had a chance to see our demo at Gamescom 2012, you’ve surely noticed that the game is finally running smoothly and is really getting closer from the vision we had for it.

Creatures 4 - Gamescom 2012

 

Since Gamescom 2011 we’ve introduced a starting tutorial and it was great to see players get into the game quickly and cleanly this year (compared to the general disorientation of the public twelve months ago :D ). We also added some new features like the Norns speech abilities, the Science Kit and the Ecosystem!

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