Posts Tagged ‘learn’

Algo-Bot: Kickstarter Update

Wednesday, July 23rd, 2014

Facts, observations and tools that could help you for the future!

Read it on Kickstarter

Hi Folks! 

We really hope that you had a wonderful weekend. Thanks to the Belgian National Day it’s was a long weekend for us and most of the team spent some quality time with their friends and families. 

Back to work, we are doing our best to drain traffic on the project, which is not that easy. Here are some facts and observations about the project: 

  • We are 15% funded.
  • There are still 15 days to go.
  • We need $2,276 per day to succeed.
  • Press coverage didn’t help that much (brought 10 backers – Thanks to them for the support BTW).
  • 1/8 people that visits our page, back our game.
  • The solution is to get known via social networking
  • I am really brilliant in paper crafting! 

Based on that, our action plan will remain the same. We’ll spend hours talking about Algo-Bot on social networks. If you could help (one more time) to drain traffic to the page it would be awesome. You can see the power of your network using simple tools. Here’s one of them.

If you shorten a link with https://bitly.com/ you can track the traffic on it. All you have to do is to copy-paste that shorten link on your browser, add a + at the end of it and press enter. Then, you’ll know how many people clicked on this link, when they clicked and where they are located. You can do this with any bitly-link. Here’s the one I am using for a few months now. Feel free to check its stats: https://bitly.com/1uEHxbv+

The fun part

Today, I took a few minutes to build my Algo-Bot papercraft. It was the right occasion to show to $20+ backers how to build it  :) 

 

 

Just an idea

 We were thinking of creating collector papercrafts with other skins from the game. What do you think? The papercraft would be awesome with the Steampunk skin! 

 

Another programming game

This guys asked me if we could cross-promote each other. After having a look at their project we immediately said YES. Here the reason why we accepted: 

  • We support indies! 
  • It’s a programming game.
  • The concept is quite interesting but needs help to get better.

They only have 31 backers for the moment but I am sure some of you would like to support the project. 

Debugger 3.16 – My daily life as a debug function

Link: https://www.kickstarter.com/projects/1126778555/debugger-316-my-daily-life-as-a-debug-function

 

We all wish you to have a really nice week! 

Algo-Bot: 24 hours to succeed

Monday, July 7th, 2014

vignetteHi Folks!

The moment you’ve been waiting for has come. Algo-Bot hits Kickstarter for the second time this year and we have 24 hours to do better than the last time.

What?! 24h? But this Kickstarter will run during 30 days!

YES, that’s true but based on our observations we know that we less than 2 days to get as much backers as we can. Because Kickstarter is not about money but about backers! Backers are the key! So, every backer helps even if you back a single little dollar!

You don’t want to back our project? That’s just fine! Maybe you could share it around you and let potential backers the possibility to discover the game. Here’s a short list of what you can do to help us. Do what you want but please, do something :-)

 

  1. Back the game
  2. Watch the video entirely to increase our stats
  3. Share the page a lot on Twitter, Facebook and G+

 

Link to the Kickstarter

Now_Kickstarter_Algobot_Blog

Kickstarter momentarily canceled

Wednesday, February 5th, 2014

reboot_soonWe are profoundly grateful to those of you who backed Algo-Bot but the Kickstarter has to be momentarily canceled for important modifications.

It stills only 10 days to go and we still haven’t reached the 10% threshold of funding :) . Except if by an unexpected miracle the game raises $55,000 in a week, we won’t make it. Let’s be honest, the project raises approximately 150 bucks a day. No need to tell you that it’s not enough.

A deep analysis of our project and your comments showed us that we have 2 important problems that must be solved: poor visibility on the project (especially in the US) and thecommunication of the goals of the project.

 The communication

After talking with some of you and reading your comments, it appears that we have serious issues with our communication.  

First of all the message is not clear, what this game exactly is? Is it a game or a learning tool? For whom this game is meant for? Is it for kids, Programmers or programming students?

For example, according to Programmers, the inner-joke headlines were funny but could scare non-programmers. It remains a problem because the game is not only meant for Programmers and can be enjoyed by puzzle lovers? See? The message should be simplified.

The visibility

The press coverage we had represents 2% of the funds we raised which is nothing compared to your shares on social networks that raised nearly 43% of it. Thank you for that by the way!

The error we made here, was to count on press coverage to bring us backers instead of counting on our Kickstarter page to bring us backers and press coverage as a result of popularity.

One says that success doesn’t have to be a goal but always a consequence.

Conclusion

That’s the reason why we decided to cancel Algo-Bot KS campaign for a few months. Just the time to re-arrange the page and make the communication clearer and we’ll be back on Kickstarter. In the meantime our Greenlight campaign goes really well and be sure to spread the word around so the game can continue its ascension.

Finally, you, our beloved backers are welcome to sign up to Algo-Bot Newsletter to keep an eye on the project. Also, if you have any idea to improve the page, let us know! Thank you again for your support!