Posts Tagged ‘Programming’

AiGameDev Conference 2010: EVE Online Characters

Monday, July 19th, 2010

UPDATE: post is now under the right author name.

During the AiGameDev Conference 2010 at Paris Claudio Pedica, a researcher at CADIA Labs, Reykjavik University, currently collaborating with CCP Games presented us their new social interaction system in a talk titled Human Territoriality for EVE Online’s Socially Smart Characters.

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Linux version of Mojito Engine on its way!

Friday, January 22nd, 2010

With the mondial crysis, it’s important to think about the people who are in need. They maybe can’t buy a fully functional Mac or an expensive Windows licence…

Luckily, they can discover the joy of working with the open-source “OS for the poor”, Linux!

We have already improved the most current platforms on the market with our kickass Mojito Engine, and we are now currently working on the Linux version.

And just because we like you guys, readers of this blog, we will offer you the exclusivity of the year : the first screenshot of a not-so-mysterious project, running on Ubuntu!

Awesome Mojito on Linux

I know how much it’s beautiful, but don’t cry yet, keep your tears when it will be fully functional so stay tuned!

Cross Platform Thread Local Storage (cont’d)

Monday, December 21st, 2009

In the first post, I introduced the thread local storage we use across all platforms. The main goal was to provide similar interface and features as __declspec( thread ) variables provided by some compilers. The previous post reproduced in pure C++ what gcc and cl.exe allowed as extension, but on every platform that supports at least 1 thread local storage. The goal of this post is to extend the existing system to all types including complex classes.

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