Posts Tagged ‘prosiebensat’

Creatures Online Update #40

Tuesday, June 17th, 2014

Weekly Update #40: Fixing bugs and working on the crafting system

Read it on the forum

Hello everybody!

Last week we fixed an issue with a quest asking to repair a toy which the Norns weren’t able to interact with, it appeared it was due to the quests being launched slightly before the world was fully loaded.

Also, it sometimes happened than Norns stand up right after entering into a sleep, because of some stimulus received just before they start the sleeping animation. It has been fixed now !

Also, we continued to work on the crafting system, though there is nothing I can show you for the moment.

That’s all ! Have a nice week !

 

 

 Norn_egg_455

 

Some previous updates:

Weekly update #39: The Nest Crash

Weekly update #38: Chasing the white rabbit bug!

Weekly update #37: The nests

Weekly update #36: The starvation issue 2/2

Weekly update #35: The starvation issue 1/2

Weekly update #34: Floating objects issue

 

 

Creatures Online: Introducing The Gene Splicing Machine

Friday, June 13th, 2014

See the original post on facebook

Today we would like to introduce a special feature of Creatures Online to you: The Gene Splicing Machine! With this feature you can change the look of your Norns only by combining the genome. The easy swapping of genes enables you to see an instant preview of how your Norns will look like, before initiating the final splicing process. 

Eye and fur color are just two of the many features that can be changed to your taste – your Norn can even become more muscular! There are endless possibilities to create your own unique Norn!

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Creatures Online Update #39

Tuesday, June 10th, 2014

Weekly update #39: The Nests Crash

Read it on the forum

Hello everybody :)

This week we fixed one remaining crash with the nests (when teleporting a Norn which was in a nest).

The game can now also supports Turquish localization, we just need the translated corresponding Excel file.

There was also some various tasks done such as a better transaction history, a small modification of our way of building versions sent for testing, and we also implemented a way for us to easily interact with the Java libraries specific to Android.

That’s all for this week ! We wish you a nice week-end!

 

Norn_portal

 

Some previous updates:

Weekly update #38: Chasing the white rabbit bug!

Weekly update #37: The nests

Weekly update #36: The starvation issue 2/2

Weekly update #35: The starvation issue 1/2

Weekly update #34: Floating objects issue

Weekly update #33: Crazy debugging and the crafting machine

 

More updates on the forum:

http://creatures-online.fr/forum/viewforum.php?f=9

Creatures Online Updates

Monday, June 2nd, 2014

norn_hello_thumb

 

Hi Guys!

Every week, Lucas, Creatures’ Game Designer writes updates about the development on the forum. Starting today we’ll post these updates on the blog. Have a good reading!

 

 

Weekly update #38 – Chasing the white rabbit bug!

Read it on the forum

Hello everybody!

Last week was not the luckiest week! We had an issue with the servers which took us a whole day to fix, and also encountered (and fixed) a bug when selling a white rabbit (and specifically a white rabbit, which is why we had not found this problem before).

On the bright side, we managed to test the plants and the gamesaves to ensure the related issues previously encountered were definitely gone. In parallel, we also continued the work on the nests :)

That’s all for this short update ! I wish you a nice week :)

 

Nest_creatures_online

 

Some previous updates:

Weekly update #37: The nests

Weekly update #36: The starvation issue 2/2

Weekly update #35: The starvation issue 1/2

Weekly update #34: Floating objects issue

Weekly update #33: Crazy debugging and the crafting machine

Weekly update #32: Splicing Machine for pregnant Norns and Android compatibility

 

More updates on the forum:

http://creatures-online.fr/forum/viewforum.php?f=9

Tales From the Gaming Trenches

Thursday, November 28th, 2013

Creatures_iOS_thumbNo need to tell you that we have been quite busy these days. Most of our teams are working on several projects at the same time excepting Creatures’ team who is focusing on finishing Creatures Online. That game really cost us an arm.

Talking about Creatures Online,  we have been releasing a “weekly update” on the forum every week for 4 months now  . The point of those updates is to show to the community where the development exactly stands. We should have done that from the beginning but the community management was not that effective back in those days. It was the first time we had to manage such a big license with such an active community. We did our best and I really hope that the community noticed it. As you certainly know, Fishing Cactus doesn’t take care of the CO page on Facebook nor the Twitter account anymore.

Algo-Bot_SGE13_award_thumbAndrea and I talked to Raphaël “Ulandar” from ProsiebenSat.1 Games, who is in charge of the whole community management of Creatures Online. A bunch of good ideas came from that conversation such as making videos to show game improvements, talking about CAOS, etc.

The sooner Creatures will be finished the sooner the team will be available to work on other games in production such as Algo-Bot which should hit Kickstarter in January. Yeah I know what you think! It’s a fact that we have deadline issues :-) I have to admit that I’ve never thought that launching a Kickstarter campaign could be that difficult. Meanwhile, you will find our Kickstarter video here and signup if you want to be informed the day Algo-Bot hits Kickstarter. Hope that this game will be funded because it really deserves to be finished. It’s not my only opinion, the awards below talk by themselves: Top 5 of the best Indie Game at Indie Prize Showcase and Best Serious Game in category HR – Training at Serious Game Expo. So, proud of our little fellow <3

To finish my post I would like to wish you a lot of Roasted Turkey, Mashed Potatoes and Pumpkin Pie! Happy Thanksgiving!

Algo-Bot_indieprize_award

Fishing Cactus will attend Gamescom2013

Thursday, August 8th, 2013

As every year, Fishing Cactus will join the party and celebrate the games! Our team will land the 21st of August and go back to Belgium the 24th with schnitzel-full bellies.

Creatures Online demo

Yeah that’s right, Creatures Online’s gonna be at Gamescom! Join us playing Creatures Online and be one of the lucky ones to have an exclusive sneak preview of the game. You’re talkative? Then we’ll be happy to welcome you at Bigben Interactive’s Creatures Online booth to chat with the Cactus guys and ProSiebenSat.1 Games.

gamescom2013_4

Creatures Online: live session round up

Thursday, July 4th, 2013

Creatures Online is now over and we would like to thank all the 85 of you who were on the chat and TUNED in to our Q/A. Special thanks to the ambassadors who helped in moderating this wonderful session. Our final thank is for ProSiebenSat.1 Games and Bigben Interactive who support us in our efforts.

Over 190 persons have seen the recorded version that was available on our twitch channel. Unfortunately this video has been deleted by Twitch.tv. But thanks to HelloInterloper, a version with the live chat has been recorded as well. And for those who haven’t seen those videos yet, you will be pleased to find below a third version with devs annotations.

We were extremely happy with the response to the livestream, hopefully we can get around to stream the game again up until the release.

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Creatures Online: live session

Friday, June 14th, 2013

shii_okay_smallAs promised the live session is coming with tiny modifications. The idea stills the same: you will be able to see the game in live and question the team on the chat. Following the feedback we got from the community, we decided to drop Google Hangout and go with Twitch instead. It came to our attention that Twitch would be more suitable due its history with the community and furthermore, the tests we carried out seem to point at a better overall streaming quality that Google Hangout.

So, tune it on the 27th of June at 8PM (GMT+1) and join us on our Twitch.tv channel. The live stream will be accessible to everyone but if you want to access the chat room make sure you have an account on Twitch.tv

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As for the chat room, moderators from Fishing Cactus and ProSiebenSat.1 Games will both be on the chat to make sure that we have got all the answers to your questions. To easily recognize us and keep the place clean, the team will be in red color, so please do not use the same color. Sometimes the chat room is a little bit fickle and the page needs to be refreshed twice to be able to see it.

C4 update: Euro distribution of Creatures Online

Tuesday, May 28th, 2013

shii_yeahOver the last few weeks, Fishing Cactus has received a few visits of the nice people from ProSiebenSat.1 Games. The reason behind all that brouhaha was Creatures 4.

ProSiebenSat.1 happens to be a proper media and entertainment mogul over here in Europe. “ProSiebenSat.1 Games GmbH is the games company of ProSiebenSat.1 Media AG. As a leading publisher, the company focuses on the licensing and distribution of online and mobile games, and acts as a strong digital distribution partner for the gaming products of premium partners all over Europe.” is what the press release lingo precisely says. Not only do they distribute in Europe several hit online games, including the great blockbuster games DC Universe™ Online, PlanetSide® 2, and the sequel of the EverQuest® franchise. They also run successful television stations (their original activity) in Germany and Nordic Countries, and have ties with massive French and Italian channels too (TF1 and RAI).

This is just the ideal partner for us, as small indie developer, and Bigben Interactive, as publisher. By partnering with this ideal fit, our respective companies will be able to each focus on what they do best: us making the game, Bigben Interactive making the toys and physical goodies and handling the logistics, while ProSiebenSat.1 Games makes sure that there are many people playing the game across Europe and that we can scale up the network properly.

Cause it’s now official, the ink on the contract barely dry: we have entered an agreement with ProSiebenSat.1 Games for the distribution, maintenance and marketing of our game on the Old Continent.

There are a few consequences to this.

The first one is merely cosmetic: the official launch title will be changed from the tentative Creatures 4 to the definitive “Creatures Online” in an effort to attract new players who had never heard of the previous episodes some good 15 years ago.

CRE_GAME_logo_small

A more important shift is the fact that ProSiebenSat.1 Games is now in charge of deploying the right server network for us, which they have booked already and plan to be ready with around July or so. Once that’s in place, they will be running a first round of beta, which at first will be CLOSED. Access to the beta will be as easy as creating an user account on their network, signing Non-Disclosure Agreements and then stick to confidentiality for realsies ;-)

If you live in another area of the World not covered by ProSiebenSat.1 Games, don’t worry about a thing — We have no intention of leaving you standing in the rain alone. We are currently on the look for Northern American and Asian distributors of similar magnitude and we are in talks with several companies for that. Announcements will follow in due course.

Last but not least, a lot of you have asked us to show video footage of the alpha version we’ve recently feature locked. We’d like to do that. But rather than taking a lot of time editing a trailer that doesn’t talk to you, we’d like to combine the depth of our game with the pleasure that was the Q&A session we recently had in the CreaturesCaves chat rooms, a few months back… So! How about a Google+ HangOut event with the team sitting in a sofa in front of the running demo, everybody? Would you attend to that? Say some time this June? Let’ s hook it up!

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