Posts Tagged ‘release’

Epistory is now out on Steam!

Friday, April 1st, 2016

Hi Fox Riders! Epistory is finally fully released. Can’t wait for you to discover the end of the game. Good luck with hours of game waiting for you.

Also, we’d like to thank all of you for the support and love during the early access. Don’t hesitate to share our new trailer around you.

In the coming weeks, we plan to fix the very few remaining bugs you could find in this version. We are even thinking of adding more languages.

But now let’s party!

Play the game here.

Epistory Arrives on Windows, Mac, Linux March. 30

Thursday, February 25th, 2016

Hi Fox Riders! The moment has come to announce that Epistory – Typing Chronicles will leave early access and be released on Steam on the 30th of March 2016. We are so enthousiastic and we can’t wait to read your feedback about the last chapters of the game. So, if the game isn’t yet in your Steam library, it’s you last chance to get it at the Early Access price! As a bonus, find below some screenshots of the upcoming chapters and a short teaser made with love. See you on the community hub!

 

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Epistory: SAVE THE DATE!

Tuesday, September 22nd, 2015

Hi folks! We are so glad to announce the release of Epistory on Early Access. See you the 30th of September on Steam. Meanwhile, you can visit the Steam page of Epistory and put it in your wish listhttp://store.steampowered.com/app/398850

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A bigger update on Creatures4

Wednesday, June 13th, 2012

Hello Creatures community, we know you’ve been longing for some solid info about Creatures 4 and we’re sorry we couldn’t deliver something sooner.

I’ll start with the bad news that probably most of you already guessed: Creatures 4 has been delayed, again! I know, it sucks but at least we can say the project is in good health and both Bigben and us are investing a lot of effort in it! The current release date is Q4 2012.

The reason for the delay is that we’re simply not finished yet. In terms of development we still have quite some work to do and some features are demanding (bridging the game between all the platforms etc.).
It’s a mix of revised design, harder-than-expected-features, harnessing the underlying Creatures systems and so on; it’s a hard project in all respects and we want to do it justice. So, that’s another delay, yeah. I hope you guys can bare with us a bit more.

We can’t show you new pictures or videos yet (we know you’ve been asking for them, a lot :) )  but we can give you some details about some questions that have been going on for some time.

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