Posts Tagged ‘science kit’

Creatures Online Update #60

Monday, December 1st, 2014

Weekly Update #60: The Science Kit in Colour

Read it on the forum

Hello everybody,

The past weeks were focused on fixing bugs such as the following ones:
- Some speech bubbles are invisible
- Incorrect orientation for some cinematics
- Thought bubbles are displayed near Norn’s portrait
- Norns staying idle on ladders
- Some objects become gigantic after repair
- Norns are incorrectly placed when sleeping in nests
- Player’s order to the Norn is not displayed
- Nests do not rotate correctly
- Tatous are walking weirdly (they seem to do the moonwalk)
- No cursor displayed on the main menu
- Bridge on the plaja level is not correctly placed
- When selling an item, the selling feedback is not displayed
- …

Bee2_455

Creatures4_11_455

We also updated some icons and descriptions for the item kit products. Science kit descriptions have now colored chemical names allowing a better basic understanding. We also changed the order informations were displayed on the level up screen, as it was somewhat counter-intuitive.

sk2_455

sk3_455

Concerning the Twitch session… We still have no information regarding the exact date. Of course, we’ll keep you updated!

That’s all. Have a nice week! 

 

Some previous updates:

Weekly Update #59: Twitch news and debugging

Weekly Update #58: The Mini-Norn bug

Weekly Update #57: Special abilities and XP

Weekly Update #56: The Localization

Weekly Update #54 – 55: Let’s have a Mojito to celebrate!

Weekly Update #53: The Altar Machine

Weekly Update #52: Stock your items and new way to switch worlds

Creatures Online Update #48

Monday, August 11th, 2014

Weekly Update #48: a bit about the science kit

Read it on the forum

Hello everybody,

Not a lot of things to say about last week! Two programmers were in holidays, so we mainly tested the last modifications (science kit, Norn collection screen) and fixed some related glitches.

So, here is simply a screenshot of the science kit:

scienceKit_455px

- Chemicals are classed by categories (here you have the Immunitary category)
- The graphic only displays the selected chemical (here, antibody 0), but when no chemicals are selected , it shows all the chemicals of the current category
- As you can see, there are injection prices. It should not prevent you to experiment with it as prices are generally cheap, with some exceptions: food-related chemicals (injecting directly proteins, or increasing the glycogen reserve…) and the life chemical.
- An icon on the top-right allows you to switch between displaying the graphic or the chemical description.

Also, next update will come a Monday, too (I won’t be there Friday).

Have a nice week!

Some previous updates: 

Weekly Update #47: Display Tweaks

Weekly Update #46: Resources and genome issue

Weekly Update #45: The Crafting Machine in detail

Weekly Update #44: Technical features

Weekly Update #43: The genome patch tool

Weekly Update #42: Incoming closed beta

Weekly Update #41: Apple validation

Creatures 4 at the Gamescom 2012 in Köln!

Wednesday, August 22nd, 2012

 

Fans of Creatures, Fishing Cactus is not leaving you alone in the… sun :3, here is what you’ve been waiting for since way too long: some fresh news about Creatures 4!

Like every year, our team went to the Gamescom in Köln (Germany) and presented a new demo of our beloved game.

Gamescom is the biggest videogame event in Europe, where over 100.000 gamers and the vast majority of industry insiders flock every summer. What better setting to present new games or improvements on existing long overdue projects? :lol:

If you had a chance to see our demo at Gamescom 2012, you’ve surely noticed that the game is finally running smoothly and is really getting closer from the vision we had for it.

Creatures 4 - Gamescom 2012

 

Since Gamescom 2011 we’ve introduced a starting tutorial and it was great to see players get into the game quickly and cleanly this year (compared to the general disorientation of the public twelve months ago :D ). We also added some new features like the Norns speech abilities, the Science Kit and the Ecosystem!

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