Posts Tagged ‘serious games’

Penguin and cactus cross the border and work together

Thursday, October 9th, 2014

Penguin and cactus cross the border separating them and work together on the video game Canteen Monsters.

This Tower Defense will be divided in two complementary games (one on PC and one on mobile phone) but in a common universe: a primary school that we must defend from the invasion of wacky monsters out of the bottom of the canteen.

Canteen Monsters is intended by its original concept: it offers an experience on two complementary platforms that allows the player to share his winnings from a game to another.

The project won at the “Interactive Experience Transrégional” organized by Pictanovo and Wallimage, intending thereby to promote and encourage collaborations between the Nord-Pas-de-Calais and Wallonia.

annonce-Canteen-monsters_455

More about our new partner CCCP

Creatures Online Update #49

Thursday, August 21st, 2014

Weekly Update #49: “Surprise” animation and Android version

Read it on the forum

Hello everybody,

This last week we made the Norns more reactive to what happens around them: they will do a “surprised” animation when an object appears next to them (after buying one in the shop, for example) and most of the time will look sad when another Norn dies near them.

Also, we continued to work on the Android version. For example, we fixed a bug with Norns sometimes appearing with a totally black texture.

That’s all! Have a nice week!

 

Creatures4_5_455px

 

Some previous updates:  

Weekly Update #48: a bit about the science kit

Weekly Update #47: Display Tweaks

Weekly Update #46: Resources and genome issue

Weekly Update #45: The Crafting Machine in detail

Weekly Update #44: Technical features

Weekly Update #43: The genome patch tool

Weekly Update #42: Incoming closed beta

Algo-Bot: Kickstarter Update

Wednesday, July 23rd, 2014

Facts, observations and tools that could help you for the future!

Read it on Kickstarter

Hi Folks! 

We really hope that you had a wonderful weekend. Thanks to the Belgian National Day it’s was a long weekend for us and most of the team spent some quality time with their friends and families. 

Back to work, we are doing our best to drain traffic on the project, which is not that easy. Here are some facts and observations about the project: 

  • We are 15% funded.
  • There are still 15 days to go.
  • We need $2,276 per day to succeed.
  • Press coverage didn’t help that much (brought 10 backers – Thanks to them for the support BTW).
  • 1/8 people that visits our page, back our game.
  • The solution is to get known via social networking
  • I am really brilliant in paper crafting! 

Based on that, our action plan will remain the same. We’ll spend hours talking about Algo-Bot on social networks. If you could help (one more time) to drain traffic to the page it would be awesome. You can see the power of your network using simple tools. Here’s one of them.

If you shorten a link with https://bitly.com/ you can track the traffic on it. All you have to do is to copy-paste that shorten link on your browser, add a + at the end of it and press enter. Then, you’ll know how many people clicked on this link, when they clicked and where they are located. You can do this with any bitly-link. Here’s the one I am using for a few months now. Feel free to check its stats: https://bitly.com/1uEHxbv+

The fun part

Today, I took a few minutes to build my Algo-Bot papercraft. It was the right occasion to show to $20+ backers how to build it  :) 

 

 

Just an idea

 We were thinking of creating collector papercrafts with other skins from the game. What do you think? The papercraft would be awesome with the Steampunk skin! 

 

Another programming game

This guys asked me if we could cross-promote each other. After having a look at their project we immediately said YES. Here the reason why we accepted: 

  • We support indies! 
  • It’s a programming game.
  • The concept is quite interesting but needs help to get better.

They only have 31 backers for the moment but I am sure some of you would like to support the project. 

Debugger 3.16 – My daily life as a debug function

Link: https://www.kickstarter.com/projects/1126778555/debugger-316-my-daily-life-as-a-debug-function

 

We all wish you to have a really nice week! 

Creatures Online Update #43 & 44

Monday, July 14th, 2014

Hi Guys! 

Sorry for sharing these updates that late but we were very busy with the Algo-Bot’s Kickstarter campaign. Feel free to have it a look and share it around you :)  

 

Weekly Update #43: The genome patch tool

Read it on the forum

This week we worked on a tool to ensure the Norn genomes will be modified like it should in case of a genome update. It means that if a game update changes the way the Norn behave, we should be able to “update” the already present Norns too. It was a bit tricky, and we still have some work to do on it.

We also worked on an improvement of the loading screen. If for some reason the game data has to be redone, it now displays the progression at the loading (before this modification, the loading bar stayed at 0% for some seconds in that case).

Also, we fixed a bug where the game looked for a pregnant male Norn model and crashed^^”. 

Creatures4_3

 

Weekly Update #44: Technical features

Read it on the forum

This week, we mainly worked on some technical features / fixes.

Whenever selling objects, we now send a message to the server. In case of a server’s latency, selling an object will now be better handled.
We also implemented a “stage” server, which will allow us to keep versions of a game waiting some approval before pushing the modifications for real.
Also, we are working on the science kit, in which the informations are currently too clustered.

We also finished the genome patch tool I’ve mentioned last week. It covers our main progress for these last days.

 

Some previous updates:

Weekly Update #42: Incoming closed beta

Weekly Update #41: Apple validation

Weekly Update #40: Fixing bugs and working on the crafting system

Weekly update #39: The Nest Crash

Weekly update #38: Chasing the white rabbit bug!

Weekly update #37: The nests

Algo-Bot: 24 hours to succeed

Monday, July 7th, 2014

vignetteHi Folks!

The moment you’ve been waiting for has come. Algo-Bot hits Kickstarter for the second time this year and we have 24 hours to do better than the last time.

What?! 24h? But this Kickstarter will run during 30 days!

YES, that’s true but based on our observations we know that we less than 2 days to get as much backers as we can. Because Kickstarter is not about money but about backers! Backers are the key! So, every backer helps even if you back a single little dollar!

You don’t want to back our project? That’s just fine! Maybe you could share it around you and let potential backers the possibility to discover the game. Here’s a short list of what you can do to help us. Do what you want but please, do something :-)

 

  1. Back the game
  2. Watch the video entirely to increase our stats
  3. Share the page a lot on Twitter, Facebook and G+

 

Link to the Kickstarter

Now_Kickstarter_Algobot_Blog

Master F.I.N.D with Child Focus

Monday, May 5th, 2014

icon_CF_512

Is your teen safe on social networks?

Master F.I.N.D, the game we developed with Child Focus is the right tool to show him the dangers of social networking.

If used safely, social networking sites lets teens keep in touch with their friends and helps them express themselves. Our game is meant to help them understand the importance of keeping a bit of privacy and setting up properly their confidentiality settings. 

In this investigation game, your teens will play a web-detective and fight the cyber criminality. They will have to join a group of detectives from the F.I.N.D and infiltrate e-Talk (a Facebook-like network) to find clues, analyze them and use high tech super powers that will help support complex investigations and solve the most serious crimes.

 

cover_masterfind

 Master F.I.N.D is available in Dutch and French for FREE!

 

Dutch version:

iOS: http://bit.ly/1kNtV8E

Android: http://bit.ly/1kBxps3

Online: http://bit.ly/1mu5I6U

 

screen_masterfind_nl

 

French version:

iOS: http://bit.ly/1oiAK2N

Android: http://bit.ly/1fJffIz

En ligne: http://bit.ly/RgimwA

 

screen_masterfind_fr

[Kickstarter Update #2] Be the first people to see our new offices :)

Tuesday, January 21st, 2014

update_blog_#2[Read it on Kickstarter]

It’s Day 6 and we are only 5% funded. It’s still a looonnng way home. So don’t forget to share this campaign with your friends, your colleagues, your social network and all the programmers and puzzle lovers you know.

I know that, at almost a week from the beginning of the campaign, you’d like to see updates about the game but we have been very busy moving in our new office this weekend. As a proof, here is some pictures and a video of the weekend. 

You know what’s fantastic with the new building? WINDOWS! We now have windows and it’s just awesome. I am sure it will help us to increase our productivity. 

move_in_collage

Thank you again dear backers!

If you have questions don’t hesitate to contact us.

Speak to you very soon!

-The team

 

Here’s the link again to share it around you: 

http://www.kickstarter.com/projects/fishingcactus/algo-bot-code-smarter-not-harder

The traditional Christmas newsletter and our wishes for 2014

Tuesday, December 24th, 2013

christmas_card_2013

Dear Santa,

We have been very good and prolific this year. Now and then we have been oddly and spiky but most of the time as jolly as a cactus can be.

The Cacti worked so hard this year, I am afraid they are just about to turn a little bit grinchy. You know how it is, especially at this time of the year. I guess your elves are busy and grumpy too. At least, I hope your reindeers, penguins and polar bears are getting along. Talking about penguins, we may have got something for you: it’s a game called Learn 2 Fly. We’ve been working on it for a year now and it’s almost finished. Don’t hesitate to spread the word!

learn2fly

 

Fortunately, we will invest the new building by the middle of January which should make us merry as crickets. It will be the perfect occasion to rest and have a joyful feast.

FishingCactus

 

Our planning for 2014 looks promising: There is an opportunity to develop more Fishing Cactus branded games.

We started with Algo-Bot. This serious game has been developed for Technobel with the participation of the EU. They were so satisfied that they allowed us to extend the development and commercialize as a full game. That brings us to a brand new adventure: crowdfunding. If by any chance you are interested in coding, Santa, it’s the right game for you. Cherry on top, the game recently won two awards: Top 5 best indie game at Indie Prize Showcase and Best Serious Game HR – Training at Serious Game Expo.

algobot-kickstarter2

 

Not to be outdone, our other projects are making good progress. In particular, the game we are developing with Child Focus. This one is going to be pure genius. It’s a serious game meant to make teenagers responsible and aware of their use of social networks.

Let’s talk less serious! We just signed a game that will keep us busy in 2014. This game officially gave us the Wii U developer status. So, don’t be surprised if you find our games on your list in the future.pelican_pano_north_pole

So many different games, wonderful universes, beautiful ornaments that are Fishing Cactus’ pride with on tree-topper, Piratoons an awesome pirate game that will also be released under Fishing Cactus brand early 2015.

All this blabla to tell you something, Santa, we have been very kind this year but we don’t need anything for ourselves. If you really want to give us a present, it would be great if you could visit our friends and all the people we had the chance to work with and fill their socks with Candy Canes and beer because we want nothing more than thank them this year.

Thank you and best wishes for 2014.

The Fishing Cactus Team

Tales From the Gaming Trenches

Thursday, November 28th, 2013

Creatures_iOS_thumbNo need to tell you that we have been quite busy these days. Most of our teams are working on several projects at the same time excepting Creatures’ team who is focusing on finishing Creatures Online. That game really cost us an arm.

Talking about Creatures Online,  we have been releasing a “weekly update” on the forum every week for 4 months now  . The point of those updates is to show to the community where the development exactly stands. We should have done that from the beginning but the community management was not that effective back in those days. It was the first time we had to manage such a big license with such an active community. We did our best and I really hope that the community noticed it. As you certainly know, Fishing Cactus doesn’t take care of the CO page on Facebook nor the Twitter account anymore.

Algo-Bot_SGE13_award_thumbAndrea and I talked to Raphaël “Ulandar” from ProsiebenSat.1 Games, who is in charge of the whole community management of Creatures Online. A bunch of good ideas came from that conversation such as making videos to show game improvements, talking about CAOS, etc.

The sooner Creatures will be finished the sooner the team will be available to work on other games in production such as Algo-Bot which should hit Kickstarter in January. Yeah I know what you think! It’s a fact that we have deadline issues :-) I have to admit that I’ve never thought that launching a Kickstarter campaign could be that difficult. Meanwhile, you will find our Kickstarter video here and signup if you want to be informed the day Algo-Bot hits Kickstarter. Hope that this game will be funded because it really deserves to be finished. It’s not my only opinion, the awards below talk by themselves: Top 5 of the best Indie Game at Indie Prize Showcase and Best Serious Game in category HR – Training at Serious Game Expo. So, proud of our little fellow <3

To finish my post I would like to wish you a lot of Roasted Turkey, Mashed Potatoes and Pumpkin Pie! Happy Thanksgiving!

Algo-Bot_indieprize_award

Serious Games Portfolio Showcase – New site section opened

Tuesday, March 19th, 2013

Maybe you know about us because of hit mobile games such as :shift:, IndestructoTank, Paf Le Chien, After Burner Climax or Slash Monsters. Maybe you came to this blog because you’re a long-time Creatures fan and you’re dying for updates about upcoming Creatures 4 on PC, MAC, iOS and Android. What you might not know is that behind the scenes, for the last three years already, more and more companies have turned to Fishing Cactus for research and development on lots of Serious Gaming projects that have an impact either on resource management and staff training or on very important society sectors, such as health for example.

If you’re interested in leveraging video games for the greater good, we invite you to take a tour of our Serious Cactus site, where you’ll find our biggest past projects presented in great detail, with videos, screenshots and explanations. There you’ll also find information about the reputable clients who have trusted us with their plans so far, as well as our philosophy when approaching to Serious Games and our scope of technological expertise.

Fishing Cactus talking Serious Games and Creatures 4 on Belgian national TV channel, RTL-TVi. Click on the Closed Captions icon at the bottom edge of the frame to activate English subtitles.