Posts Tagged ‘technobel’

The traditional Christmas newsletter and our wishes for 2014

Tuesday, December 24th, 2013

christmas_card_2013

Dear Santa,

We have been very good and prolific this year. Now and then we have been oddly and spiky but most of the time as jolly as a cactus can be.

The Cacti worked so hard this year, I am afraid they are just about to turn a little bit grinchy. You know how it is, especially at this time of the year. I guess your elves are busy and grumpy too. At least, I hope your reindeers, penguins and polar bears are getting along. Talking about penguins, we may have got something for you: it’s a game called Learn 2 Fly. We’ve been working on it for a year now and it’s almost finished. Don’t hesitate to spread the word!

learn2fly

 

Fortunately, we will invest the new building by the middle of January which should make us merry as crickets. It will be the perfect occasion to rest and have a joyful feast.

FishingCactus

 

Our planning for 2014 looks promising: There is an opportunity to develop more Fishing Cactus branded games.

We started with Algo-Bot. This serious game has been developed for Technobel with the participation of the EU. They were so satisfied that they allowed us to extend the development and commercialize as a full game. That brings us to a brand new adventure: crowdfunding. If by any chance you are interested in coding, Santa, it’s the right game for you. Cherry on top, the game recently won two awards: Top 5 best indie game at Indie Prize Showcase and Best Serious Game HR – Training at Serious Game Expo.

algobot-kickstarter2

 

Not to be outdone, our other projects are making good progress. In particular, the game we are developing with Child Focus. This one is going to be pure genius. It’s a serious game meant to make teenagers responsible and aware of their use of social networks.

Let’s talk less serious! We just signed a game that will keep us busy in 2014. This game officially gave us the Wii U developer status. So, don’t be surprised if you find our games on your list in the future.pelican_pano_north_pole

So many different games, wonderful universes, beautiful ornaments that are Fishing Cactus’ pride with on tree-topper, Piratoons an awesome pirate game that will also be released under Fishing Cactus brand early 2015.

All this blabla to tell you something, Santa, we have been very kind this year but we don’t need anything for ourselves. If you really want to give us a present, it would be great if you could visit our friends and all the people we had the chance to work with and fill their socks with Candy Canes and beer because we want nothing more than thank them this year.

Thank you and best wishes for 2014.

The Fishing Cactus Team

Algo-Bot – How does a robot think?

Monday, January 7th, 2013

So we’ve established that Algo-Bot is a game that will teach you the logic of programming. How are we going to do that without being dull and boring? That’s a very good question, and one that we actually asked ourselves when we took on the project. Luckily enough, we think we found the answer.

In Algo-Bot, you’re given control of a little robot dude. You don’t control him directly, you don’t make him jump on mushrooms by pressing a single button either. Instead, you set up a sequence of orders for him: go straight, turn left, go straight again, turn right, etc … . When you’re done creating your little sequence, you pass it onto the robot: it will go around the power plant, following your orders. In a nutshell, the player manipulates sequential commands to order Algo-Bot around in an attempt to reach the given goal of the level.

Of course, your little robot can’t just roam freely, it has a job to perform. It must carry around toxic containers, sort them out and re-arrange them, and call on smaller robots to help him when he has too much. And you have to provide him with orders for every step that he takes.

Imagine the following situation: you have to get your robot around a specific arranged path, and you can see that this path is repeated a few times along a mission. What you have to do thus is to create a separate sequence of orders that you call each time you want the robot to go through that path. Exactly like how functions work in real programming! By solving small problems in the game, you’re learning the logic behind it all. You’ll be able to play with programming concepts such as variables, functions, conditions and groups.

So that’s our Algo-Bot for you. We’re currently in finalization stage with this Serious Game and we hope to deliver it by the end of the month. Be sure to check it out when it comes out! We’ll of course keep you abreast when it does.

 

 

Algo-Bot – The Game About Coding a Game

Thursday, January 3rd, 2013

Have you ever wanted to learn programming, but were too intimidated to give it a try? Were you turned off by the logic intricacies that programming requires? Well, here at Fishing Cactus, we are currently working on a Serious Game that will help you with that. The game is about Algo-bot, a cool little robot that’s here to teach you the basics of coding. So, grab your cup of coffee, here the story begins.

A few months ago, Technobel tasked us with making a game that would be used at their training center. So we set out to create a game that will help people grasp the essential skills of logic that the programming craft requires. And that’s how our little Algo-bot was born. 

 

 

The Algo-bot world is one of leaking toxic containers, industrial crates and stubborn little robots. It takes place inside an unspecified power plant, in an unspecified future, with an unspecified number of hazardous things waiting for you. Fortunately, there is one thing that is specified: the gameplay!

We know how hard it can sometimes be to wrap one’s head around some of the concepts of programming (been there, done that, bought the t-shirt), so we made sure that you were appropriately supervised.

There are two characters in Algo-bot that will help you throughout the game: Tina, and the Director. Tina is the mechanical engineer of the power plant. She’s not afraid of getting her hands dirty, works hard, and likes to crack a good joke once in awhile. She’s there to help you learn the basics of the game and give you some tips when you get overwhelmed.

The director, as his name suggests, is the big boss of the power plant. He’s not funny. He’s stubborn and only concerned about one thing: efficiency in programming. He will remind you of that fact whenever an opportunity for optimization presents itself.

Next post, our designer will take you through the gameplay mechanics of Algo-bot right in this column. Come back for more later ;-)