Posts Tagged ‘video’

The Story Continues – Epistory Chapter Two now available

Tuesday, November 24th, 2015

After fighting an insectile corruption and embracing the power of fire, we left our heroine and her companion at the edge of the Forgotten Forest. Along the treacherous, twisting paths of her adventure, she began to uncover the secret pieces of her story. Now she must fight not to drown under the crushing weight of uncertainty and fight with dignity to restore her inner peace. 

Discover new enemies, learn new magic and explore two brand new dungeons full of mystery. Be brave; for there is no turning back on the way to the truth. 

After a bug in our save system was found, we cannot guarantee compatibility between the update and the current (Halloween) version. Depending on where you last left the game it will work, or not. Regardless of the state of the save, we recommend a new game because of the work that has been done in the first two dungeons. 

Please be aware that this update marks the end of our early bird pricing. Epistory now be fixed at $12.99 due to the major updates that have been done since launching on Early Access. 

Thank you to everyone who has supported us on this adventure so far. We hope you will enjoy this new chapter and we can’t wait to hear your feedback! 

Weekly Update #67

Tuesday, March 10th, 2015

Weekly Update #67 – The Splicing Machine Video

Read it on the forum

Hello everybody,

Sorry about the absence of weekly updates! Here’s one with a short video displaying the Splicing Machine:

As you can see in the video:

  • Each Norn has 8 cosmetic genes, each one impacting the appearance of the Norn. Changing the 1st one will have an impact on the belly, the 2nd one on the pattern the Norn has and so on.
  • There are 12 possible genes
  • There are 4 body types, each gene corresponds to one of them. The body of the Norn is an “average” created from these genes. See for example how the body shape changed when I replaced Bananou’s genes with Feral genes.
  • Two Norns with the same genes will look the same in the Splicing Machine as the preview shows you how the Norn should look with these genes. That’s why Bananou and Brugno seem similar.
  • However, once spliced they can have small differences even with the same genes. If you look carefully, in-game Bananou has 2 white spots on the hips, while Brugno has a white mark on the right arm.
  • The pattern on Norn fur is defined by genes #2 and #3, but the color for these patterns are defined by genes #5 and #6.
  • Time required for splicing depends on the number of genes modified (and the type of these genes).

That’s all! Have a nice week


Some previous updates: 

Weekly Update #66 – The Hatchery Machine interface

Weekly Update #65 – Explanation / recap of some game features

Weekly Update #64 – Why is debugging mandatory?

Weekly Update #63: Tweaking and answering questions about the video

Weekly Update #62: Gameplay video (mobile version)

Weekly Update #61: The Twitch Session Official Date

Weekly Update #60: The Science Kit in Colour

Weekly update #63

Tuesday, January 20th, 2015

Weekly update #63 – Tweaking and answering questions about the video

Read it on the forum

Hello everybody,

This week, we added possibility to switch worlds by tapping on the teleporters. Before that, the only way to change the current world was by using the world monitor (the interface allowing you to see your worlds and in which world each of your Norn is).


We also tweaked the volume of some sound effects. Some were quite piercing.

By the way, I would like to answer to these two questions / concerns I have encountered regarding the latest video:
- There are different Norns voices, one of them being much like the old classic Norns voices. Simply, none of the Norns in the video had it. It depends of the Norn.
- If you don’t collect coins / XP by yourself, they will be automatically collected after some seconds, you actually don’t need to collect them one by one.

That’s all! I wish you a nice week.


Some previous updates: 

Weekly Update #62: Gameplay video (mobile version)

Weekly Update #61: The Twitch Session Official Date

Weekly Update #60: The Science Kit in Colour

Weekly Update #59: Twitch news and debugging

Weekly Update #58: The Mini-Norn bug

Weekly Update #57: Special abilities and XP

Weekly Update #56: The Localization

Creatures Online Update #62

Tuesday, January 13th, 2015

Weekly Update #62: Gameplay video (mobile version)

Read it on the forum

Hello everybody, and happy New Year! :)


Nothing too juicy to share with you this week, as we are not working on really interesting things, but rather on debugging and stabilizing the mobile version.
However, for those who missed the Twitch session before the Christmas holidays, we recorded a gameplay video (nothing new for those who watched the Twitch session though, it is a similar gameplay).

We wish you a nice week :)

Watch it on Youtube


Some previous updates:

Weekly Update #61: The Twitch Session Official Date

Weekly Update #60: The Science Kit in Colour

Weekly Update #59: Twitch news and debugging

Weekly Update #58: The Mini-Norn bug

Weekly Update #57: Special abilities and XP

Weekly Update #56: The Localization

Weekly Update #54 – 55: Let’s have a Mojito to celebrate!

Creatures Online Update #61

Tuesday, December 9th, 2014

Weekly Update #61: The Twitch Session Official Date

Read it on the forum

Hello everybody,

This week we continued working on the game, mostly on technical fixes. Some in-game animations, triggered when Norn do specific actions (watering a plant, playing with a toy…) were broken and the issue was more important than we thought (we had to fix the system handling animations, and not animations themselves).

Most importantly, the date for the Twitch session is finally set! Sorry about the delay… It will take place December, Thursday 11th at 8PM CET. For information, Central European Time corresponds to GMT+1:00.

Have a nice week and see you Thursday on Twitch!



Some previous updates:

Weekly Update #60: The Science Kit in Colour

Weekly Update #59: Twitch news and debugging

Weekly Update #58: The Mini-Norn bug

Weekly Update #57: Special abilities and XP

Weekly Update #56: The Localization

Weekly Update #54 – 55: Let’s have a Mojito to celebrate!

Weekly Update #53: The Altar Machine

Creatures Online Update #45

Wednesday, July 23rd, 2014

Weekly Update #45: The Crafting Machine in detail

Read it on the forum

Hello everybody ,

Sorry for the late weekly update ! It will be a bit different today. Between the technical tasks, fixes and things which cannot be showed because still in progress, I can’t really do the usual update. So let’s say a bit more about the Crafting machine instead.


Right above, you can see a simple screenshot of the crafting interface. It allows you to obtain some objects by combining various components. It mainly means that you have another way to obtain objects / agents (rather than buying them with the coins generated with time).

The components are obtained when Norns do actions (watering / cleansing a plant, using a toy, tickling a critter…), so it may be interesting to “push” new players to experiment the various actions Norns can do.

If you don’t have the required resources, you can buy them with some Golden Eggs, but all resources can be found in normal gameplay.

The categories on the left are still subject to change, but you will be able to craft genes to be used with the Splicing machine or potions / food for the item kit.

That’s all ! Have a nice day^^.

Some previous updates:

Weekly Update #44: Technical features

Weekly Update #43: The genome patch tool

Weekly Update #42: Incoming closed beta

Weekly Update #41: Apple validation

Weekly Update #40: Fixing bugs and working on the crafting system

Weekly update #39: The Nest Crash


[Kickstarter Update #3] Internal Level Editor

Monday, January 27th, 2014

[Watch it on Kickstarter]

Hi folks!  

Thank you again for your pledges and support! As you can see, the project gets slowly funded, backer by backer but hey! Rome wasn’t built in a day! Was it?

We noticed that one reason may be the poor visibility we have on the project and it would help a lot to be featured by Kickstarter. According to my sources, one of the statistics that Kickstarter uses to determine who gets featured on the main page is the number of “Finished plays” which means the number of time your video has been entirely seen. We currently have 21,59% of plays completed and we need that number up over 75%. So, here’s my request: Please click play on the main project video, and let it play all the way to the very end. This is super important!

Now, let’s talk about something way sexier. I mean the Level Editor! Many of you backed $80 to have an early access to it and therefore the ability to submit your own levels for the final version of the game. So, we decided to briefly show you how it works. Please keep in mind that this editor is our internal version and it’s not as user friendly as the one you’ll get. Ladies and Gentlemen, please a standing ovation for Guillaume Bouckaert and his level editing presentation!


Hope you enjoyed it!  

Thank you for your support, and thank you for telling your friends about the project!  

- The team



Help us Greenlight “Eyeball Invaders” on Steam!

Monday, September 24th, 2012

It started as a collective effort … Pretty soon Nature prevailed.

Eyeballs Invaders have landed on a mysterious planet and they need to get as many energy orbs as they can to build themselves a new spaceship. Only one tiny problem: there’s not enough room on the replacement shuttle for all of them. Let the massacre begins, cause in the end, only one will survive and go home!

The Eyeball Invaders is a free to play fast-paced multi-player action game for PC, Mac and Linux in which each player takes control of one of many different eyeball-like character and jumps his way through 5 wonderful planets and 150 tricky levels.

The Eyeball Invaders - ThumbDiscover The Eyeball Invaders world through an exciting single player adventure mode or tackle the challenges with your friends! The game will let you challenge up to seven other players over five hectic modes of play, for some local eight-player brawling madness! And if you prefer playing online, go through the steam community and game integrated lobbies to find yourself more challengers!

Control your jump power and leap left or right to catch the Orbs in the glimpse of an eye. Stick to the walls and use them as launching platforms to jump even further! Watchwords: jump, stick and brawl! Feels like something you’d like to play? Then do something about it and head over to Steam Community, where we’re waiting for your votes to get Greenlit!

Vote for The Eyeball Invaders here!

Trenches Generals available on Wiiware!

Thursday, October 6th, 2011

Thundergameworks and Fishing Cactus are proud to announce that today Trenches Generals deploys to the Wii and is taking no prisoners. It is available for download through WiiWare for 700 points in both Northern America and Europe. Trenches Generals provides a unique twist on the tried and true Tower Defense genre and delivers an immersive, engaging experience.

You command a band of brothers from the Royal British Expeditionary Forces as the defender of the Free World. Your troops must take to the field and defend your bunker from being overrun. Use the trenches on the battlefield to hold your ground in the no man’s land. Lead riflemen, mortarmen, snipers and machinegunners into a certain death to conquer futile dirt inch by inch. War is hell; welcome to purgatory.

The popular iPhone/iPad (that we created on iPad BTW) hit now lets you drop mustard gas on your loved ones using the Wiimote. Make no mistake though, this ain’t no lazy cell-phone port. Trenches Generals has been designed for the Wii from the ground up and has received extra care and polish compared to its mobile counterparts. 2-player split-screen combat is enabled, A.I. is tremendously more advanced and there’s a new Skirmishes mode that even features zombies. Zombies, baby!

Fishing Cactus – “tout s’explique” sur RTL-TVI

Friday, September 16th, 2011

Hier soir, Fishing Cactus était une fois de plus sur les feux de la rampe sur les chaînes francophones Belges. Cette fois-ci c’est dans la très populaire émission “tout s’explique” de RTL-TVI qui était consacrée, devinez à quoi? Aux jeux vidéos bien entendu!

C’est près de 10 minutes de séquence vidéo pour une journée complète de tournage dans nos locaux. D’autres sociétés sont bien entendues mise en avant, l’autre studio emblématique en Belgique, Larian Studios et les classiques Ubisoft ou Insomniac. Si vous ne connaissez rien au monde du jeu vidéo, cette émission vous permettra de découvrir ce qui se passe derrière le miroir et a été très bien réalisée.

La version complète est disponible via ce lien: